Artisan Archive
Thread: Problem with macro
This macro is in slot 01
/ui action toolbarSlot00<= open food and chemical crafting station
/selectdraftSchematic14 <=select stimpack a
/pause 5
/nextcraftingstage
/nextcraftingstage
/createPrototype
/createPrototype
/ui action toolbarSlot01<=LOOP
All i get is "the crafting session has ended". no more xp and no item... so what is wrong with it.... I cant imagine not haveing to select the resources. could someone help?
As a n00b artisan, can someone explain this better. What crafting tools will I need? Which slots do which items go into? When and where do I select resources?
I'm having the same problem as the original poster.
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have two macros, then you can take your time selecting the resources (can't do it automatically, have to do it manually).
/ui action toolbarSlot12;
/pause 00;
/selectDraftSchematic 65;
That's the first one. It makes a basic camp on my general crafting tool. Put the crafting tool on the second row under F1 (that is what toolbarSlot12 is looking at). It will bring up the screen where you add resources. Put in the resources, then run the second part, which finishes the item. If you are using the general crafting tool, then you can look at your draft schematics in the data pad, and count down from the top to see which number to use.
/nextCraftingStage;
/nextCraftingStage;
/createPrototype;
/createPrototype;
Watch for the capital letters, and make sure each line ends with a semicolon.
You are adding the resources in to the intem you are crafting right? You will also need at least three tools to use a crafting macro. the below macro will work better, give it a try, you can input your own pause time, i left it blank.
/ui acation toobarSlot00;
/pause;
/sel 14;
/pause;
/nextcraftingstage;
/nextcraftingstage;
/createPrototype practice no item;
/createPrototype practice no item;
/pause;
/ui action toolbarSlot01;
Nony Cloudster
I'm using the super fast and uber easy etc grinding macro. It works on the first 2 or 3 items, but on the 4th, right in the middle of crafting and when the firsttool that Iused finishes its cycle I get "crafting session has ended" blah blah and I lose all my resources and then macro is messed up.
What's going on here and how doI fix it? Does it have to do with the macro being in practice mode?
You need to make sure there is a 1-2 second delay between each crafting session. This gives the system time to complete teh current session before the new one starts. Just make sure it's before the line that selects the next tool.
For finding the Schem for what you want start counting at 00 and count up to what you want. This may or maynot be what you want (the system is a bit messed up at times). If this isn't what you where looking for count up or down to what you want and adjust the number.
Enjoy
Tharr
And don't do your flourishes so fast; you'll die of exhaustion!
Rrowann wrote:
Youneed to tell your macro to start running again. Name your macro, like, DancingFool, and in the last line put in /DancingFool. You may need to insert brief pauses between things to make sure the commands don't trip over each other.
And don't do your flourishes so fast; you'll die of exhaustion!
Heh, yeah - you need some pauses in there, or you'll wipe yourself out!
i think the maximum amount of flourishes the game recognizes is 5 every 10 seconds (which I believeFragpuppie figured out). Anything beyond that usually just wastes Action, and won't give you much xp if any at all. In fact, 5 flourishes in 10 seconds will probably give you the same xp as 2 flourishes in 10 seconds. There's some sort of xp limit in a given timeframe, I believe. I think I timed my flourishes out to 2 every 10 seconds, so that I didn't waste all of my Action and I could perform longer/maximize xp.
Also, i think what Rrowann meant was call your macro DancingFool and the last line of the macro should be:
/macro DancingFool
to make it loop. I'm not sure if /DancingFool would work, but i know that /macro DancingFool will.