Artisan Archive

Thread: Problem with macro

eyeeatcrayons
Mon Oct 20, 2003 11:08 pm
#1

This macro is in slot 01


/ui action toolbarSlot00<= open food and chemical crafting station
/selectdraftSchematic14 <=select stimpack a
/pause 5
/nextcraftingstage
/nextcraftingstage
/createPrototype
/createPrototype
/ui action toolbarSlot01<=LOOP


All i get is "the crafting session has ended". no more xp and no item... so what is wrong with it.... I cant imagine not haveing to select the resources. could someone help?

Vaashna
Tue Oct 21, 2003 1:27 am
#2

As a n00b artisan, can someone explain this better. What crafting tools will I need? Which slots do which items go into? When and where do I select resources?


I'm having the same problem as the original poster.





~Vaashna Draconi, Master Tailor~
Mayor of Sommerlund
Sommerlund (Dantooine) -1000, 7300
Bestine: -2075, -4444
Coronet: 900, -4516
Customer Orders Welcome (email please)
LadyGrey
Tue Oct 21, 2003 4:55 am
#3

have two macros, then you can take your time selecting the resources (can't do it automatically, have to do it manually).


/ui action toolbarSlot12;


/pause 00;


/selectDraftSchematic 65;


That's the first one. It makes a basic camp on my general crafting tool. Put the crafting tool on the second row under F1 (that is what toolbarSlot12 is looking at). It will bring up the screen where you add resources. Put in the resources, then run the second part, which finishes the item. If you are using the general crafting tool, then you can look at your draft schematics in the data pad, and count down from the top to see which number to use.


/nextCraftingStage;


/nextCraftingStage;


/createPrototype;


/createPrototype;


Watch for the capital letters, and make sure each line ends with a semicolon.




/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
LadyGrey

Don't let the negative AFKophobes get you down. Play the game however you want.

Is the beta testing almost over for this game?
Vaashna
Tue Oct 21, 2003 9:10 am
#4

Thank you.



~Vaashna Draconi, Master Tailor~
Mayor of Sommerlund
Sommerlund (Dantooine) -1000, 7300
Bestine: -2075, -4444
Coronet: 900, -4516
Customer Orders Welcome (email please)
Nony
Tue Oct 21, 2003 12:37 pm
#5

You are adding the resources in to the intem you are crafting right? You will also need at least three tools to use a crafting macro. the below macro will work better, give it a try, you can input your own pause time, i left it blank.


/ui acation toobarSlot00;


/pause;


/sel 14;


/pause;


/nextcraftingstage;


/nextcraftingstage;


/createPrototype practice no item;


/createPrototype practice no item;


/pause;


/ui action toolbarSlot01;



Nony Cloudster

Goldstar1
Thu Dec 25, 2003 3:58 pm
#6

I'm using the super fast and uber easy etc grinding macro. It works on the first 2 or 3 items, but on the 4th, right in the middle of crafting and when the firsttool that Iused finishes its cycle I get "crafting session has ended" blah blah and I lose all my resources and then macro is messed up.


What's going on here and how doI fix it? Does it have to do with the macro being in practice mode?




Masbry Manew
Goldstar1
Thu Dec 25, 2003 4:10 pm
#7

Also how do you find an exact schematic number? How are they listed, alphabetically?



Masbry Manew
MacStaritor
Thu Dec 25, 2003 6:55 pm
#8

Same problem here with the macro. Any help?



MacStaritor
Kettemoor
Master Commando
1/2 of the BBQ Brothas of the Outland Hunters

Need a resource? Give me a tell. Outland Hunters got the hook up!
Need a weapon? Give Tybacca a tell. High quality merchandise!
_______________________________________________________
Tharryth
Fri Dec 26, 2003 12:50 am
#9

You need to make sure there is a 1-2 second delay between each crafting session. This gives the system time to complete teh current session before the new one starts. Just make sure it's before the line that selects the next tool.


For finding the Schem for what you want start counting at 00 and count up to what you want. This may or maynot be what you want (the system is a bit messed up at times). If this isn't what you where looking for count up or down to what you want and adjust the number.



Enjoy


Tharr





----
3 Year Vet, still tugging along.
Nebroc
Fri Jul 23, 2004 1:20 am
#10


I have written a macro that goes something like this

/startdance basic

/flourish 1;

/flourish 2;

/flourish 3;

/flourish 4;

/flourish 5;

When I run the macro I get:-

perform flourish

perform flourish

perform flourish

perform flourish

perform flourish

gain dance xp 15

gain dance xp14.....

through to xp1

IT always goes like this no matter how many flourishes are listed. The flourish are listed in quick succession and the xp runs from the max to 1. If I add some /changedance commands only the last listed dance is performed.


When I manually type /floursh # followed by /flourish I get max xp after each flourish.


Obviously something fundamental is wrong in the structur of my macro. Also there I don't want to do one flourish directly after another is there some command that puts a delay between flourishes?


please help me


thanks


Darkesong
Fri Jul 23, 2004 1:56 am
#11

Sure, just type /pause # with the # being the number of seconds you wish to pause between flourishes. You can also browse the thewonderful faq Fuschia did on macros for more information.It is under the faq section on the dancer stickes, and can also be found at the link below:


http://forums.station.sony.com/swg/board/message?board.id=dancer&message.id=19658


which is not a clicky cause it is 4am and I am lazy lol




#Darkesong#

t
Elder Tailor and Entertainer t

tMidnite, Jedi of Starsider tIkidri, Tailor of Starsidert


tMistress of Far Too Many Alts to Namet

Rrowann
Fri Jul 23, 2004 3:45 am
#12

Youneed to tell your macro to start running again. Name your macro, like, DancingFool, and in the last line put in /DancingFool. You may need to insert brief pauses between things to make sure the commands don't trip over each other.


And don't do your flourishes so fast; you'll die of exhaustion!



--

"I'm not a Wookiee. I'm an Imperial."
Warryyr
Fri Jul 23, 2004 8:19 am
#13






Rrowann wrote:

Youneed to tell your macro to start running again. Name your macro, like, DancingFool, and in the last line put in /DancingFool. You may need to insert brief pauses between things to make sure the commands don't trip over each other.


And don't do your flourishes so fast; you'll die of exhaustion!







Heh, yeah - you need some pauses in there, or you'll wipe yourself out!


i think the maximum amount of flourishes the game recognizes is 5 every 10 seconds (which I believeFragpuppie figured out). Anything beyond that usually just wastes Action, and won't give you much xp if any at all. In fact, 5 flourishes in 10 seconds will probably give you the same xp as 2 flourishes in 10 seconds. There's some sort of xp limit in a given timeframe, I believe. I think I timed my flourishes out to 2 every 10 seconds, so that I didn't waste all of my Action and I could perform longer/maximize xp.


Also, i think what Rrowann meant was call your macro DancingFool and the last line of the macro should be:


/macro DancingFool


to make it loop. I'm not sure if /DancingFool would work, but i know that /macro DancingFool will.


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