Artisan Archive
Thread: Jedi Crafting Quest Phase 2 Bad news for crafters
Ok, I see in your signature that you are a master rifleman. Sith spawns are scattered all over outside the village. I think you can just pick them up from there. Also, my guild has been collecting these for me.
EvilHomerSimpson wrote:
It requires 400 units of looted materials. Already they are showing up on the bazaar at 6000 credits for 1 unit! This means 2.4 million credits to complete the quest on top of the resource grind to get the tree. This is broken! I'm sure the devs did not envision the inequity of this. The combat types make money on their grind and have an easier time of it but we have to buy the resources to even start the quest! This has to be fixed and soon!
EvilHomerSimpson wrote:It requires 400 units of looted materials. Already they are showing up on the bazaar at 6000 credits for 1 unit! This means 2.4 million credits to complete the quest on top of the resource grind to get the tree. This is broken! I'm sure the devs did not envision the inequity of this. The combat types make money on their grind and have an easier time of it but we have to buy the resources to even start the quest! This has to be fixed and soon!
Only problem with this is its not the Dev's that decided the high prices of these resources, its the greedy players in game. So blame them.
EvilHomerSimpson wrote:Now are those spawns random or spawned by a combat quest? There could be a problem with interfering w/ someone else's quest.
Im actually interested in this also. I mean i have no problem hunting for this myself if i know that im not interfereing with someone elses mission.
Cafa wrote:
This is just stupid
EvilHomerSimpson wrote:
Now are those spawns random or spawned by a combat quest? There could be a problem with interfering w/ someone else's quest.
I usualy draw a line at interfering with other missions, ill even go out of my way to keep from killing a agro mission converse target even though many people dont offer me this courtisy. The missions of the Combat Classes do not require them to kill the sith at there missions, Whip only requires you get to the camp and rescue "escort" the villager back. The Patrol only require's them to stop at spawns of 4 or less sith not at the spawns of 10. Not to sure about the Medic quest. But I have no problem killing other's sith spawns to get the looted item they cannot use but I require to complete my quest whenthe items dropped are not need for there quest.And if the combat proffessions dont like that tell the devs to make future content so that we dont have to co-operate because in online games, that doesnt happen. The exception is within a PA or other organisation.
I saw a Dev say, "Crafters are the richest players in the game."
You've got to be kidding, right? Anyone with a brain could have forseen the problem with this system. The dev's made the system and you will always have two types of people. The first how say the devs made it that way so it's ok and the second who say it's not the devs it's the players, so blame them. Please don't post here if you're just going to clutter this thread with junk.
EvilHomerSimpson wrote:
Yes, I am so risch because I am a Master Artisan and Master Droid Engineer.
I'm in the same boat. I'm making more credits selling loot right now than anything. I would have thought there would have been an increase in bounty hunters droids with all the new jedi running around. But I guess everyone is trying to be a jedi instead of hunting them.