Artisan Archive
Thread: urban development
Page 1 of 4
darthtut
Thu Jan 29, 2004 4:31 am
#1
Urban development
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Apartments- this would allow players to rent apartments. the price of the apartment would depend on the size and location of the apartment. in each city there would be a message board that would show if there were any apartments. if you did not pay your rent on time you will get kicked out with all your items that you placed in your apartment in your inventory(even if it over loaded it). you could live in a 2 room complex on tatooine or a penthouse in Coronet (< have fun paying rent, heheh). you would have to pay city taxes. This is pretty much a money sink. -
Advertising- would allow players(merchants) to rent advertising space around the cities(from signs to building walls, maybe Coronet could even have a Times Square style enormous TV screen that flashed a new ad every 30 seconds). this would hope fully minimize advertisment spaming near spaceports. -
Stores- this would allow players(merchants) to rent space and set up stores in cities. you could also hire other players to harvest resources for you or make things. players buying from these stores would have to pay sales tax. -
Store chains- this would allow players(any one, notonly merchants)to start store chains. they would first have to rent out a chain HQ (there would be specific areas in the cities were these would be, some may not have any) then the person who is renting the HQ in the buisness owner (he/she can transfer and grant all the permissions he/she has, though). the owner would then have to hire people to survey and collect resources for the store. those people would drop off the reasources that they collect at a resource drop box from there the resources would be tranfered to the HQ's resource tresury. The bussiness owner would also have to hire players to make stuff. They would have access to the HQ's resource treasury. they would not use normal crafting tools they would go to one of thebussiness's crafting stations that would be located in the HQthey would make things there and the items would go directly to the HQ's inventory(at any time the bussiness owneer can set up additional "manufacturing hubs" that would transfer all crafted items to the HQs inventory). The bussiness owner would have to give the resource collectors and crafters weekly salaries(that would be an ingame system). now other players(merchants) can file for a retail liscence. If the bussiness owner approves the claim the player can set up a store that would be part of the chain(it would have a set name). The chain store owner would then order inventory from the HQ. the inventory would be sent as soon as possible and the store owner would sell the items he gets from the inventroy at whatever price he/she wants (though it would have to be higher then the price he/she bought it from the HQ at if he/she wanted to make a profit). if the Business (HQ) owner thinks that any retailers have their prices to high they can email them about it. if they refuse to lower their prices the bussiness owner can revoke their retail liscence and the store would be closed (with all of the stores inventory back in the HQ's inventory. -
Corporations-this would be like chain stores with a few ajustments.they would be NPC owned. they would only make certaian items, those items would be exclusive to the corporation. The corporations would be Sorosuub(makers of the X-34 and many other landspeeders), Aratech Repulsor Company(makers of the 74-z military speeder bike[speeder bike]), and more for the Devs to add as they implement more vehicles. Corporations would work better if the devs implemented a few more speeder bikes for Aratech and landspeeders for Sorosuub (and mabye make some Mobquet speeder bikes and add the croporation for a little competition).the swoop would still be craftable by anyone.
So, ya think this has got what it takes to be a monthly patch?
Message Edited by darthtut on 02-14-2004 07:42 AM
darthtut
Thu Jan 29, 2004 4:33 am
#2
Urban development
-
Apartments- this would allow players to rent apartments. the price of the apartment would depend on the size and location of the apartment. in each city there would be a message board that would show if there were any apartments. if you did not pay your rent on time you will get kicked out with all your items that you placed in your apartment in your inventory(even if it over loaded it). you could live in a 2 room complex on tatooine or a penthouse in Coronet (< have fun paying rent, heheh). you would have to pay city taxes. This is pretty much a money sink.
-
Stores- this would allow players to rent space and set up stores in cities. you could also hire other players to harvest resources for you or make things. players buying from these stores would have to pay sales tax.
-
Store chains- this would allow players to start store chains. they would first have to rent out a chain HQ (there would be specific areas in the cities were these would be, some may not have any) then the person who is renting the HQ in the buisness owner (he/she can transfer and grant all the permissions he/she has, though). the owner would then have to hire people to survey and collect resources for the store. those people would drop off the reasources that they collect at a resource drop box from there the resources would be tranfered to the HQ's resource tresury. The bussiness owner would also have to hire players to make stuff. They would have access to the HQ's resource treasury. they would not use normal crafting tools they would go to one of thebussiness's crafting stations that would be located in the HQthey would make things there and the items would go directly to the HQ's inventory(at any time the bussiness owneer can set up additional "manufacturing hubs" that would transfer all crafted items to the HQs inventory). The bussiness owner would have to give the resource collectors and crafters weekly salaries(that would be an ingame system). now other players can file for a retail liscence. If the bussiness owner approves the claim the player can set up a store that would be part of the chain(it would have a set name). The chain store owner would then order inventory from the HQ. the inventory would be sent as soon as possible and the store owner would sell the items he gets from the inventroy at whatever price he/she wants (though it would have to be higher then the price he/she bought it from the HQ at if he/she wanted to make a profit). if the Business (HQ) owner thinks that any retailers have their prices to high they can email them about it. if they refuse to lower their prices the bussiness owner can revoke their retail liscence and the store would be closed (with all of the stores inventory back in the HQ's inventory.
-
Corporations-this would be like chain stores with a few ajustments.they would be NPC owned. they would only make certaian items, those items would be exclusive to the corporation. The corporations would be Sorosuub(makers of the X-34 and many other landspeeders), Aratech Repulsor Company(makers of the 74-z military speeder bike[speeder bike]), and more for the Devs to add as they implement more vehicles. Corporations would work better if the devs implemented a few more speeder bikes for Aratech and landspeeders for Sorosuub (and mabye make some Mobquet speeder bikes and add the croporation for a little competition).the swoop would still be craftable by anyone.
So, ya think this has got what it takes to be a monthly patch?
Cylenthia_Tavishaun
Fri Jan 30, 2004 11:35 am
#6
This actually sounds like a really good idea. Would definately add some further content to the game.
vonbloodworth
Sat Jan 31, 2004 12:22 pm
#12
Apartments- this would allow players to rent apartments. the price of the apartment would depend on the size and location of the apartment. in each city there would be a message board that would show if there were any apartments. if you did not pay your rent on time you will get kicked out with all your items that you placed in your apartment in your inventory(even if it over loaded it). you could live in a 2 room complex on tatooine or a penthouse in Coronet (< have fun paying rent, heheh). you would have to pay city taxes. This is pretty much a money sink.
Stores- this would allow players to rent space and set up stores in cities. you could also hire other players to harvest resources for you or make things. players buying from these stores would have to pay sales tax.
Store chains- this would allow players to start store chains. they would first have to rent out a chain HQ (there would be specific areas in the cities were these would be, some may not have any) then the person who is renting the HQ in the buisness owner (he/she can transfer and grant all the permissions he/she has, though). the owner would then have to hire people to survey and collect resources for the store. those people would drop off the reasources that they collect at a resource drop box from there the resources would be tranfered to the HQ's resource tresury. The bussiness owner would also have to hire players to make stuff. They would have access to the HQ's resource treasury. they would not use normal crafting tools they would go to one of thebussiness's crafting stations that would be located in the HQthey would make things there and the items would go directly to the HQ's inventory(at any time the bussiness owneer can set up additional "manufacturing hubs" that would transfer all crafted items to the HQs inventory). The bussiness owner would have to give the resource collectors and crafters weekly salaries(that would be an ingame system). now other players can file for a retail liscence. If the bussiness owner approves the claim the player can set up a store that would be part of the chain(it would have a set name). The chain store owner would then order inventory from the HQ. the inventory would be sent as soon as possible and the store owner would sell the items he gets from the inventroy at whatever price he/she wants (though it would have to be higher then the price he/she bought it from the HQ at if he/she wanted to make a profit). if the Business (HQ) owner thinks that any retailers have their prices to high they can email them about it. if they refuse to lower their prices the bussiness owner can revoke their retail liscence and the store would be closed (with all of the stores inventory back in the HQ's inventory.
Corporations-this would be like chain stores with a few ajustments.they would be NPC owned. they would only make certaian items, those items would be exclusive to the corporation. The corporations would be Sorosuub(makers of the X-34 and many other landspeeders), Aratech Repulsor Company(makers of the 74-z military speeder bike[speeder bike]), and more for the Devs to add as they implement more vehicles. Corporations would work better if the devs implemented a few more speeder bikes for Aratech and landspeeders for Sorosuub (and mabye make some Mobquet speeder bikes and add the croporation for a little competition).the swoop would still be craftable by anyone.
(it hert my eys)
progman63
Sat Jan 31, 2004 4:42 pm
#13
The idea of apartments was something that came up shortly after release.
And since it seems that everyone is abandoning the NPC cities, I think it could help revive them.
An apartment building could be any size NPC structure in a town.
When you walk in the front door, you simply appear in your 'room'.
It doesn't have to take any lots, or perhaps it does.
The size of the apartment determines the item limit, just like a house.
The rent could be less than, or the same as, a house of the same size.
At least there would be people in the cities then.
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