Artisan Archive

Thread: Vehicle repair kits?

Djferio
Mon Apr 26, 2004 4:04 am
#1

Are there any plans to put Vehicle Repair kits ingame?


I think it is a great idea since you can repair your vehicle where ever you are without needing to go to a starting planetto fix your vehicle at garage.


Also i think artisans should be able to make repair kits for disabled vehicles.



iOziss Zirzosski

Where ever there is Light Darkness will shine

iiDark Jedi Knightii
gando
Mon Apr 26, 2004 4:39 am
#2

Players who allow either allow their vehicles to become disabled through neglect or through misfortune(combat) assist us artisans in making a living. I don't think disabled vehicles should be allowed to be repaired any more than weapons or armor which are at 0 condition. Disabled vehicle's are the star wars equivalent of vehicle's that are so damaged they must be "totalled". Meaning it's so messed up that you would have to rebuild everything, so you have to just get another. If there is a problem with your vehicle being destroyed in combat, well, sorry but that's partially your fault. If it's because of being too "busy" to stop by a garage from time to time. Then that's all your fault. I honestly don't think it would be a good Idea to introduce such a thing.
Ganger
Mon Apr 26, 2004 11:39 am
#3

Yes and No, I don't know about repair kits for speeders. Garages will take cash out of the game (which is a good thing at the mo), but maybe in time repair kitsmight come out. But I think if they do come out they will end up costing half of what a landspeeder would cost to make in resouces. So what would be cheaper -a homemade kit or a garage.....
emo-kor
Mon Apr 26, 2004 4:49 pm
#4

this would rock, but I think only people with eng 4 should be able to use them.

Djferio
Tue Apr 27, 2004 2:55 am
#5








gando wrote:


well, sorry but that's partially your fault. If it's because of being too "busy" to stop by a garage from time to time. Then that's all your fault. I honestly don't think it would be a good Idea to introduce such a thing.






In that case, why do advanced planets have no garage?

8K for a ticket to a planet, 3k for a garage repair and that every 3hours.



iOziss Zirzosski

Where ever there is Light Darkness will shine

iiDark Jedi Knightii
gando
Tue Apr 27, 2004 4:37 am
#6

Advanced planets don't have garages because they are wild and untamed. "outposts",even in real life are far from casual spots of civilization. It only makes sense. If someone regularly frequents an advanced planet they have no reason to not be able to afford vehicle repair. I just don't see this as a problem, it never has been for me. look at it like "gas" in real cars, that's how I see it. you have to get gas from time to time, and the more you drive the more often you have to do it.
Blood632
Tue Apr 27, 2004 5:14 am
#7






Djferio wrote:








gando wrote:


well, sorry but that's partially your fault. If it's because of being too "busy" to stop by a garage from time to time. Then that's all your fault. I honestly don't think it would be a good Idea to introduce such a thing.






In that case, why do advanced planets have no garage?

8K for a ticket to a planet, 3k for a garage repair and that every 3hours.






And how much money can/do your make in those 3 hours?



Master Hawk
Crimson PACT Master
Imperial Commerce Director, Cabal, Talus (Sunrunner)
Cettina
Sat Aug 27, 2005 4:38 pm
#8

Anyone know what materials will be needed for these?


Cettina/Lannabacca
arakknya
Sat Aug 27, 2005 11:24 pm
#9

Barc's take space mats ... I just dropped Master Artisan so I can't look and see exactly what they are. Um, probably not helpful, but more info than you had before. Sorry.



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Arakkny'a Phobos (Ahazi)
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Sharenna
Sun Aug 28, 2005 2:24 am
#10

From memory I think it's 750 units each of Petro and Carb. I don't know the full spellings of them, but they are in the low level zones, so easyish to mine.



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FlashDog
Mon Aug 29, 2005 12:50 am
#11

can a schematic be made to make these in a factory?



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CantinaOwner
Mon Aug 29, 2005 2:14 am
#12



FlashDog wrote:
can a schematic be made to make these in a factory?




I'm pretty sure thats possible. At least I hope so, cause I don't want to craft 20+ of these all by hand hehe



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Oreet
Mon Aug 29, 2005 9:04 am
#13






Sharenna wrote:
From memory I think it's 750 units each of Petro and Carb. I don't know the full spellings of them, but they are in the low level zones, so easyish to mine.






is this the correct stuff?



i have my combat toon logged in (he's the one that does space mining too) and don't want to log in my artisan to check this. so is the Petrochem and Carbonite ones the correct stuff?


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