Artisan Archive

Thread: DR making it easier to find resources for Powerups????

JeCy
Thu May 26, 2005 3:21 pm
#1

Three cheers for more complexity ! ! ! !


Hip hip Hooray !



Je'Cy
xDiggerx
Thu May 26, 2005 8:49 pm
#2

Well, they changed these after the CU and made all my 1,000 OQ minerals and chemicals worthless for powerups. Glad I invested 10's of millions in stocking up on them.


Post-CU, I accept the changes and go out and purchase all new powerup materials, including millions of liquid petro with high OQ/PE so I can continue to make the best PowerUps possible. And now it is all worthless to me as well?


OMG! Who was asking for this anyway? The powerups were fine as they were. How many times can things be constantly changed before some of us old-timers just get fed up and leave the game. It's unbelievable how some of these things are treated.







xDiggerx - Master Bounty Hunter/ Master Combat Medic/Rifleman 4000
zDiggerz - +12 Pt Master Chef / +14pt Master Artisan / Master Merchant
10th Mtn Guild Leader - Imperial Ace Pilot - Imperial Colonel's - FS Crafters
Chef Food - PowerUps * New Sparta, Naboo -5860 5430 * Swoops - Resources
MeciniaLua
Thu May 26, 2005 9:03 pm
#3

Yep they crapped on us Artisans like they did the Armorsmiths. I didn't have a lot of resources stockpiled for Powerups butI did have some really good resources which will be useless now .





-Wanderhome- Mecinia, Mecinea
-Intrepid- Yovi
-Radiant- Enoorea, Bienurdau
Collected Expansion Ideas and Game Upgradesi


"There is no emotion, there is peace; There is no ignorance, there is knowledge; There is no passion, there is serenity; there is no choas, there is order;There is no death, there is the Force" from the Jedi code.
zaphb
Fri May 27, 2005 12:07 am
#4

Is it jsut me or do the developers have NO CLUE what they are talking about?

In no way does making DR important make finding resources easier...

Granted it will be easier to find chemicals because more chems have DR than PE but but but metals also have DR!!!

Becasue metals also have DR finding the right metal has just gotten a helluva lot more complex.
Before you would just look at the CD/OQ and say dang that some nice stuff we got there... :-)
Now we have to look at the CD/OQ and to boot the DR has to be great also since metals are 6 to 4 against Chemicals.

Before you could just use Liquid petro for PE/OQ and metals for CD/OQ so the metal quality has just been made even more importaant and a lot more complex to find.

Thank you devs for showing jsut how little you know of how the game is put together



Iono Aldo - Master Entertainer
Estei Finai - Noobish Smuggler
Mandarra
Fri May 27, 2005 12:13 am
#5

The new PUP stats are dependent on DR ONLY......this makes it much easier to find high quality resources to use as high DR resources spawn much more often.



CHIPLORE


12 Point WS/Leader of the Toon Army


Lamau;Mandarra;Osiris-;Lamau';Uamal;Banesmite;Omilla;Kera
zaphb
Fri May 27, 2005 12:15 am
#6

I was jsut on TS

its CD/OQ for the one stat and DR/OQ on the other so no not much easier

atleast thats what I think I remember it saying



Iono Aldo - Master Entertainer
Estei Finai - Noobish Smuggler
Mandarra
Fri May 27, 2005 12:18 am
#7

Well if that is indeed the case i agree with your original post and apologize for speaking without knowing.



CHIPLORE


12 Point WS/Leader of the Toon Army


Lamau;Mandarra;Osiris-;Lamau';Uamal;Banesmite;Omilla;Kera
zaphb
Fri May 27, 2005 12:22 am
#8

they brought TS Bria down again -cry- so I cant even go in and check again



Iono Aldo - Master Entertainer
Estei Finai - Noobish Smuggler
Atan
Fri May 27, 2005 11:17 am
#9

On a side note about the Pub. 17 Powerups, they are currently bugged and count as 500 uses however you experiment on them.




Infinity:
Atan Schmitz (Retired Master Droid Engineer, whatever SOE calls him)
Traal (Bounty Hunter, 13 confirmed Kills)
Currently looking into renewing my Subscription.
It is tentavely scheduled for Publish 29, but it might be pushed back to "soon"©

xDiggerx
Fri May 27, 2005 11:50 am
#10

I was in game this AM and didn't see that problem.


4 sets of pups I am making now in factories:


+32.51% Damage Mod/+7.1% Speed Cost, 347 uses. Ranged weapon.


+27.11% Speed Increase/-11 Accuracy cost, 401 uses. Ranged weapon.


+27.35% Damage Mod/+5.69% Speed Cost, 354 uses. Melee weapon.


+24.92% Speed Increase/-11 Accuracy cost. 389 uses. Melee weapon.


What is funny is that the requirement didn't change from OQ/CD....which the complaint was high OQ/CD resources cost a bundle...so folks thought there was a switch to DR happening. Well, the switch to DR did happen...but CD stayed in place as well. So now OQ/CD/DR is what you need on your minerals...making these even more expensive and tougher to find. Sure, PE is off the chemical.....but I didn't see that as a cost issue before. Oh well. And since no CD is on any chemical your still always going to have your Efficiency fall behind your Effectiveness when crafting.






xDiggerx - Master Bounty Hunter/ Master Combat Medic/Rifleman 4000
zDiggerz - +12 Pt Master Chef / +14pt Master Artisan / Master Merchant
10th Mtn Guild Leader - Imperial Ace Pilot - Imperial Colonel's - FS Crafters
Chef Food - PowerUps * New Sparta, Naboo -5860 5430 * Swoops - Resources
Rhazohn
Fri May 27, 2005 3:44 pm
#11






Atan wrote:

On a side note about the Pub. 17 Powerups, they are currently bugged and count as 500 uses however you experiment on them.






Yup did a little combat experimenting & the count is definately 500 as I used a 100ish use pup I crafted to test this out & the count was close to 500 by my reckoning. <sigh> 2 major changes to crafting these in less than a month & now a major bug.






Rhazohn Badwih
WanderInc 8/2003 - 12/2005
Retired Master Artisan, Master Merchant, Casualty of the NGE
Infernius Raige - 10th lvl Human Fighter - Thelanis
Atan
Sat May 28, 2005 12:34 am
#12

They list different counts of uses, yes, but when you apply them to a weapon it shows 500 uses left regardless of which you take.


Might only be a display bug, but i dont think so.




Infinity:
Atan Schmitz (Retired Master Droid Engineer, whatever SOE calls him)
Traal (Bounty Hunter, 13 confirmed Kills)
Currently looking into renewing my Subscription.
It is tentavely scheduled for Publish 29, but it might be pushed back to "soon"©

zaphb
Sat May 28, 2005 2:09 am
#13



xDiggerx wrote:

Oh well. And since no CD is on any chemical your still always going to have your Efficiency fall behind your Effectiveness when crafting.






actually not :-)

When a resource does not have one stat its treated as null... just before they teamganked us I could do 29%/29% assemblies



Iono Aldo - Master Entertainer
Estei Finai - Noobish Smuggler
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