Artisan Archive

Thread: In Testing.. Publish 10 Changes You Might Want To Voice Your Opinion About..

PepperPost
Sat Aug 07, 2004 1:06 am
#1


Say goodbye to variety... especially with food and clothing.


Oh, might want to keep some powerups handy too. Can't imagine people will waste space with these either.




Pepper

Visit
ISLAND TREASURES
In the middle of Lake Retreat, Naboo at -5835, 130
TusserkSuurg
Sat Aug 07, 2004 1:14 am
#2

Yeah... add like... a 0 to the end of all of those figures and you'd have a much more reasonable number.



I HAVE QUIT
Broom
Sat Aug 07, 2004 5:15 am
#3






PapoHepe wrote:

if they make this change to vendors then i will quit the game JTLS or no JTLS...i am tired of being constantly jerked around by the devs....i have had enough....







/agree


Item limit = unacceptable
Restricting the ability to own and use vendors to Merchant = unacceptable (they don't make you get architect to use a house either)


Incidentally, I think merchant should be rolled into the Artisan profession, like miners were before the game even went live. Merchant is a typical example of a profession no one plays for fun, you only take it because you have to.


Linna




- R.I.P. SWG April 27, 2005
Guruweaver
Sat Aug 07, 2004 5:53 am
#4

I'm expressing my unhappiness with these numbers as well.


If you all could, could you cite for me, in this thread, any harm these item restrictions would cause your business, be specific, please.

I'm highlighting this thread to the devs.


Take care,
Guru



--
Former Artisan Correspondent
Eoto LightDark, MIA, TestCenter
Noeco, Trader (Engineering) Chilastra
Atren, Medic, Chilastra
Sigrun
Sat Aug 07, 2004 6:10 am
#5




Malls


Malls are the best place to put a vendor. Popular and busy malls, that is. But the thing with malls is, they want a variety of crafters in there and typically allot 1 vendor per crafter or 1 vendor per crafter per discipline.


Even at Master Merchant levels, you cannot possibly stockone vendor with sufficient quantities to satisfy the customer base in a mall for a week (which seems a reasonable period of time, though 2-4 weeks is more reasonable). At less than master level (most artisans are novice Merchant, if that), it's downright stupid.


The end result will probably be increased prices to consumers. Why? Because that's one of the controls we crafters have over how swiftly items leave our vendors. We clearly don't want empty vendors. You've proved you understand that with other changes you're implementing into Patch 10. So we'll up the prices to balance out the item limits.


Resources


One of the vendors I own is a resource vendor and this vendor is located in the most popular mall on Naritus. I tend to have a lot of high-quality resources on there and very few grind-quality ones. I price my quality resources such that they're 1-2cr below auction values. In so doing, I'm providing a good service at good prices to my customers.


I typically have around 200 stacks of resources on that vendor. Well, it fluctuates down toward 100 some days. I stock twice a week to keep up my stock levels.


Again, I'll have to increase prices to control the flow of resources off... but I'll also have to resort to non-vendor sales (like Auctions) because I sell more resources on a weekly basis than the vendor would allow me to accomodate.


Weapons


I stock only high-end melee and heavy weapons. I presently have about 20 individual units of each weapon type and 2-10 crates of each weapon type on my vendor. That's at least 150 items right there.


Powerups


I ran one of the more successful powerup vendors on Naritus until I got frustrated with the idiocy of random attributes. In its heyday, that vendor was moving 150 crates per day. Powerups and other low-value items will be the most impacted by this change - they'll disappear altogether or suffer 1000% inflation.


Pity the poor Master Artisan with no Merchant at all if he wants to make a buck... all he's got are low value items. Same holds true for tailors and architects (whose main business these days seems to be furniture).


A Better Solution


One better solution would be to fix your database so it can handle more realistic volumes. You guys have whined about database issues from late in Beta. Knowing some of the issues you've had (who keyed characters on NAME with no thought to duplicating names across servers?!?!? DUH!), I can only assume you're still suffering from horribly bad data modeling. Please, call an Oracle consultant. Pay the $500/hour. Fix your database.


In the interim, boost the power on your hardware to compensate for bad design. And increase each the numbers you've floated AT LEAST 10-FOLD.


And Another Thing...


Please stop thinking you can *enhance* the game by *removing* functionality, features, and capabilties. You're nerfing the utility and usefulness of macros, and now you're nerfing every active crafter and the consumers they serve.


When do you think you'll get around to adding a useful, meaningful feature to the game again?

Message Edited by Sigrun on 08-07-2004 06:42 AM




Ingame Names: Sif @ Bria, Chilastra, Flurry, Naritus, Starsider | Hiordis @ Kettemoor | Freya @ Tempest
Quotable: It's pretty freaking underwhelming when the story turns out to be you, alone, in a field, for two weeks, punching toads. | At least SOE lasted a year before they went Turbine on us.
Gkarofnarn
Sat Aug 07, 2004 6:32 am
#6

I am not a merchant =) neither do I have any vendors. But I love beeing able too scroll too a 700 item vendor with a good selection. Why are they proposing theese changes?? What are they hoping too achive??
PrincessThea
Sat Aug 07, 2004 7:08 am
#7

This change is just unfathomable. Even with two accounts and two 4-4-4-4 merchants my business will crumble to a mere 30% shadow of what it was. I have never felt so mad about anything in this game before, and I take mostchanges in this gamein stride. But I spent all my time building my business from day one,and havewatched in grow into a large mutiplanet operation.


A years work down the drain, I am going to cry.



Prinethea

Degasai
Sat Aug 07, 2004 7:37 am
#8

I've had it. Whether these changes go live or not, I am sick to my death of being forced to cry bloody murder every few days in order to TRY to keep the Devs from screwing us at every turn...no matter what your profession.


The only way I can operate as a Master Doc/Master Artisan/0-0-2-3 Merchant is to have lots to use to harvest, and be able to use vendors to sell my products. I can't set 6 houses to store the incredible amount of resource types I have to have to be a crafter. I MUST use vendors to store resources, as well as do business.



In addition, I maintain our guild vendor. It currently has 620 items on it, and the turnover is huge. Wave bye-bye to that as well.


While they're at it, why don't they reduce safety deposit boxes to 20 item limits, factory hoppers also. Oh, and player inventories to 20 items as well?



*Throws up his hands in disgust*


Cya!



Degas
MCH(Retired)MP(Retired)
Now playing as FOTM (SOE wins)
Degasai
12 pt. MD / 11 pt. MA

Empire and Rebellion agree:The true threat to the Universe is SOE
HalasterTheBlack
Sat Aug 07, 2004 7:50 am
#9

SOE, I have the *best* advice for you if you want to improve SW:G: Fire your Lead Producer.


Better yet, take his ass out back and shoot him in the head.


We have seen bad call after bad call after bad call coming out of your dev team for several months now. These calls are ultimately the responsibility of your Lead Producer. If he's unaware of the changes, he should be fired for incompetence. If he's aware of the changes and approves them anyway, he should be shot for stupidity.


Please, do this and add a fourth opening to your job posting thread.


Save your game.




Sif | Sigrún | Zondor | Gorgeth | -=Valkyrie Materials=- & [Valkyrie] Weapons
North Coronet Mall (244, -3540) - Weapons
South Coronet Mall (-100, -5760) - Resources

Theed, Naboo (-4370, 3425) - Powerups
Weesa pleased to bringya desa news dat mesa, JarJar, isa now da SOE Lead Producer.

flounder05
Sat Aug 07, 2004 8:01 am
#10

I would be all for it, if the powerups I sell came in crates of 100.



CROSYK ~ LIGHTINGRIDER
Down With Pants
- V -
HalasterTheBlack
Sat Aug 07, 2004 8:11 am
#11





Sif | Sigrún | Zondor | Gorgeth | -=Valkyrie Materials=- & [Valkyrie] Weapons
North Coronet Mall (244, -3540) - Weapons
South Coronet Mall (-100, -5760) - Resources

Theed, Naboo (-4370, 3425) - Powerups
Weesa pleased to bringya desa news dat mesa, JarJar, isa now da SOE Lead Producer.

Elyssa
Sat Aug 07, 2004 8:54 am
#12

I was unaware that "uber merchants" were unbalancing the game and needed to be nerfed.

It seems to me that merely removing vendors for people that don't have the skill to support them would solve the vast majority of excess storage issues.

I've paid to have my vendors with skill points so I deserve to have them.

If I consolidated all of my vendors into one location, I could still not support my business.

I wouldn't be able to keep TWO of every item of furniture I can make on a single vendor.
I try to keep TEN of everything and more of the popular items.


This change is an OUTRAGE!

Anything less than 1500 items per vendor at Master is simply UNACCEPTABLE!


Just click the link in my sig and let's get this over with now.



------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

CasualMaker
Sat Aug 07, 2004 9:28 am
#13



Guruweaver wrote:
I'm expressing my unhappiness with these numbers as well.


If you all could, could you cite for me, in this thread, any harm these item restrictions would cause your business, be specific, please.

I'm highlighting this thread to the devs.


Take care,
Guru




My comments on the matter over at SWGCraft:
***
The item limit is an utter catastrophe-in-waiting. I run a vendor in a Newbie Store, so multiple small stacks of resources are a standard. Even a specialty shop can't operate like this but a general store is totally hosed.

A vendor with all the capacity of a backpack - what were they thinking?!? The AFK spammers in front of Coronet starport were bad enough. Now you'll have live peddlers working the place as well. And that's the OPTIMISTIC view; more likely the economy will crash and take the game down with it as crafters quit en mass.
***

I agree with other commenters that this item limit is too low by an order of magnitude. I also think that resource stacks and crate sizes are too small, but increasing them really wont help with this because a lot of players simply can't afford the prices. I need my vendor for storage because I just don't have any other place to hold stuff! I have a house with ONE piece of furniture; the rest of the item count is backpacks of flora food, meats and milk, chemical, mineral, bones and hide, water and energy, etc. My two factories are getting loaded with resources and manufactured product. And the rest of my (too few) lots are generally in harvesters.

All crafters have a lack-of-storage problem because they need such a variety of resources for their crafting. So they will sacrifice a few points to Business for a storage vendor, even if they only sell through resellers. But for the crafter who is also retailing his/her products, large capacity vendors are crucial. I will add my voice to others here: if this vendor item limit comes in as written, I'm gone. Even if the limit is 10x higher, I'd have to think about whether it's worth working around.



Fooled me once
Fooled me twice
R.I.P. Tortia Quinn
Page 1 of 4
Previous Next