Artisan Archive
Thread: New Vehicle Hitpoints bugged after patch!
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Norseh
Wed Feb 11, 2004 11:06 am
#1
All vehicles created from a deed after patch gets the minimum hitpoints no matter what quality the deed was experimented to. It doesn't matter if the deed was created before or after patch. 
Wolveryne40
Wed Feb 11, 2004 12:42 pm
#3
i just produced a bunch of **edit** vehicles thanks to that.. glad to see it isnt just me.. d ammit cant they get this **edit** right???
Norseh
Wed Feb 11, 2004 12:50 pm
#4
To be 100% correct; all vehicles created from a deed after patch is created with 1500 HPs. Needless to say, I have taken all my vehicles off my vendors until this is fixed.
Rya
Wed Feb 11, 2004 4:14 pm
#5
Wow, that will waste some good resources quick, alot of ppl buying new bikes for the color kits too
mmaughme
Wed Feb 11, 2004 4:15 pm
#6
F'ing wonderful. What the hell is wrong with these people? We just put a couple dozen new bikes up on our vendor this morning. Dammit!
Eriwulf
Wed Feb 11, 2004 4:18 pm
#7
Didn't read the test center forum, so I was unaware of this problem.
Crafted one swoop with a failed experimentation (36%), 1500HP
Crafted one Landspeeder with great success (93%), still 1500 HP
My
StumanKadir
Wed Feb 11, 2004 4:25 pm
#8
Whew - and here I was about to do a couple of factory runs <wipes brow with relief>.
Thanks for the headsup guys, this widdle artisan is very appreciative of your posts....and I hope that the Devs and the Correspondant acts accordingly and fixes this problem (and are just as appreciative).
saintchuck
Wed Feb 11, 2004 4:29 pm
#9
Just remember to /bug it
If all the MAs do that, maybe the Devs will notice...
If all the MAs do that, maybe the Devs will notice...
d0qtrX
Wed Feb 11, 2004 6:30 pm
#10
Now, I think a swoop will last about 2 minutes before it totally decays 
Didn't this get tested?
Didn't this get tested?
Virtanis
Thu Feb 12, 2004 1:42 am
#11
And just to add salt to the wound.... this was noticed on Test Center before the patch was released!
shafar
Thu Feb 12, 2004 9:45 am
#12
This was reported on the Test Center, but so is alot of stuff that makes it to live.
Whrlwnd13
Thu Feb 12, 2004 10:35 am
#13
I know this was mentioned in a thread a while back (but i can't seem find it)what were the hitpoints on a vehicle prior to the patch?
Alsoare the post patch vehiclesjust displaying the incorrect information, or do they actuallyhave less hitpoints for same% Durability?
I won't be building any vehicles till this is rectified. A real bummer cause I got an order for 20 last night.
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