Artisan Archive

Thread: Bugs, Issues, & Wishlist on Live Servers

Vaedross
Wed Dec 03, 2003 3:35 pm
#1

Please post your issues with the Artisan profession here.


Old Threads:
Artisan Bug list 10/5/03

Artisan Issues 10/5/03

Focused Discussion: Artisan Wishlist

Message Edited by Vaedross on 12-03-2003 02:57 PM

Message Edited by Vaedross on 12-29-2003 10:01 AM



Ifele Speederbike Ninja 1
TKA 4031 | Rifleman 2003 | Master Artisan | Armorsmith 1004 | Ex-Master Medic
Visit Tatooine Tales! Tatoine, Bestine (-1507,-4428) We've got EVERYTHING!
NOTE: My opinions as presented outside the Artisan and Test Center forums are my own and do NOT reflect my representation of these issues to the developers.
ARTISAN TOP 5 ISSUE RESPONSES (12/23/03)
MrNegotiator
Thu Dec 04, 2003 4:21 pm
#2

When I am crafting, it just exits at random saying "Crafting session has ended". It is really annoying because If I had already put the items in it to build, I lose them. I dont get any XP or the item either. Has this happened to anyone else?



______________________________
Hienrich Ele - Bloodfin

"I want to die peacefully in my sleep like my grandfather, and not screaming in pain like his passengers"
Vaedross
Thu Dec 04, 2003 7:38 pm
#3

That is a current bug. It just might be artisan's new #1 issue.

to avoid the bug use this macro if you want to practice an item:

/nextCraftingStage;
/nextCraftingStage;
/nextCraftingStage;
/createPrototype practice no item;
/createPrototype practice no item;


How to use this: sleect the schematic and fill all the resources in for the item. Next hit the function key for your PRACTICE ITEM MACRO. This will INSTANTLY assemble and complete the item in PRACTICE MODE with no experimentation.

USE THIS AT YOUR OWN RISK! Remember that if you make this macro you're 1 keystroke away from blowing away millions of credits in resources! I've not yet blown away anything expensive, but it's just a matter of time.



Ifele Speederbike Ninja 1
TKA 4031 | Rifleman 2003 | Master Artisan | Armorsmith 1004 | Ex-Master Medic
Visit Tatooine Tales! Tatoine, Bestine (-1507,-4428) We've got EVERYTHING!
NOTE: My opinions as presented outside the Artisan and Test Center forums are my own and do NOT reflect my representation of these issues to the developers.
ARTISAN TOP 5 ISSUE RESPONSES (12/23/03)
FortunoFiasco
Fri Dec 12, 2003 3:56 am
#4

Don't know if this bug is new or old, but sometimes you'd put say 5K maintenance and 5K power on a harvester and the day after the status would show like 4K maintenance left but only 1K power left.


By stopping/Starting the harvester it does revert on the status window to 4K left on power though...





NN

" O O O o o T i i i n i i i i i i . . . "
ASHRID
Sun Dec 14, 2003 10:25 am
#5

Any experimentation failure that reduces the stat being worked on to 0% will result in any subsequent experimentation attempts automatically being 'amazing success' but the bar and stat remain at 0%
ASHRID
Sun Dec 14, 2003 3:40 pm
#6

Ammendment:

Experimentation will _always_ result in 'amazing success' but no change in % or bar when stat is at zero regardless of if it starts at 0 or is reduced to 0 by any kind of failure (so not just a crit fail)
bountykiller6969
Mon Dec 15, 2003 9:10 am
#7

Whats the deal with time warppimg, i get my hoppers stuff and pay maint and every thing then i walk away to get other harvester and mount gets stuck in water, i put up tent, call pet, then bam im ghosted. Relog, then im back to 45 minutes ago with no items from harvesters in my inverntory but the maintanance is still paid, and the hoppers empty...



Current Profesion Devils advocate.
Demonssword
Mon Dec 15, 2003 3:47 pm
#8

Issue i dont know if anyone has seen but.


Basicaly i was 4-4-4-2 for artisan yestorday and happy crafting BER 4 personal mineral extracters with almost 0 fails on experimenting (getting +75% on experiment). Today i got to master artisan and still using the same equipment and same resorces and in the same place as yestorday and the max i get is +71% so only a BER 3 extracter. Anyone else had this problem that they seem to be worse at Master Skill?




Keldorion of Chimaera + others on other servers when i deside to reactivate them.
Naldean
Mon Dec 15, 2003 4:19 pm
#9

I ran into the "crafting session ended" bug and I think I figured out the cause. Maybe this will help the devs track it down and fix it:

It appears to happen when you construct an item, then open a different crafting tool and construct the *exact same* item with the same resources. If the second crafting window (any stage) is still open when the first finishes building, the second will close with the "crafting session ended" message.
Haruspex77
Mon Dec 15, 2003 8:28 pm
#10

Harvester bugs are really irritating me lately (since the last patch).


I have a lot of harvesters going into negative power. I add power, and end up with less than I put in. The message is very clear about that as it is all on one line. That makes it hard to tell what is being used, they seem to use more that they should.


I have had some refuse to turn on until re-deeded. A waste of cash, when you put it in the same place.


I have one (med gas) that refused to turn off for re-deeding. I let it run out of maint, and now it claims I have to empty the hopper, even though I did the "empty hopper" more than once. I am sure it has negative power now, but will adding power really fix it? It is an old low rate, and I would let it rot except for the spam issue and the waste of the lot.


Dex1138
Wed Dec 17, 2003 1:02 am
#11

I've been having the same issue with my harvesters. They "run out" of power. I put in 2k, get a msg saying I put in 2k and power reserve is now at 100??? Very annoying!!



Tol "the Travelling Tailor" Doneeta
* Threads N' Things *
Fine Clothing and Furniture
Master Tailor | Kauri
(no relation to Tott Doneeta)


Indene
Wed Dec 17, 2003 3:20 am
#12


Dex1138 wrote:
I've been having the same issue with my harvesters. They "run out" of power. I put in 2k, get a msg saying I put in 2k and power reserve is now at 100??? Very annoying!!




turn the harvester off and back on first then it will read the correct power. If you can't turn the harvester off then get of the mount (including vehicle) and try again. If still will not turn off then disconnect/reconnect. If Still cant turn off then you have discovered a new bug to report.

Be sure to turn the harvester off/on/off before redeeding it or the power "hidden" behind the 0 will be lost.

-Indene-



Master Creature Handler - Kettemoor Nov 2003, Radiant Nov 13, 2005
http://www.swgcreatures.com/forums/phpbb2/index.php
Once Happy contented successful Master Merchant. (RiverBend, Naboo.)
Then came the dark times. The NGE
"its as if i heard a million pets cry out in terror...and they were suddenly silenced...i feel a great disturbance in the force"
We're the few, the proud, the Creature Handlers.
Creature Handler Memorial at -1419 283 Mos Mesric, Tatooine, Kettemoor
BE and CH museum at 6627 5365 Tatooine, Chimaera
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Vaedross
Wed Dec 17, 2003 9:20 am
#13

I believe it is a bug that harvesters aren't automatically turning off when they reach zero power.



Ifele Speederbike Ninja 1
TKA 4031 | Rifleman 2003 | Master Artisan | Armorsmith 1004 | Ex-Master Medic
Visit Tatooine Tales! Tatoine, Bestine (-1507,-4428) We've got EVERYTHING!
NOTE: My opinions as presented outside the Artisan and Test Center forums are my own and do NOT reflect my representation of these issues to the developers.
ARTISAN TOP 5 ISSUE RESPONSES (12/23/03)
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