Artisan Archive

Thread: Baffled by fellow Artisans and Vehicles

Sevardos
Tue May 04, 2004 9:18 am
#1

Hi all,


I'm still a fairly new Master Artisan (and new to the game itself)and for the past 2 weeks have been debating on whether to make vehicles or not-I've decided not to because I'm utterly baffled by the dynamics that seem to be prevelant when it comes to vehicle pricing.


This is the part that baffles me ....


You can make more money and margin selling the RAW MATERIALS (resources)for a vehicle, than selling the finished product itself! I'm actually finding it quite amusing.


Just for reference, I'm on Bria and see Swoops sell for anywhere from 15-20K (yes, 15K) to 30K max.


True Story: I purchased 15 X34 speeders off the Bazaar for 6K each. I resold them double the price and made more money than if I made them myself and sold them. This is just one example. Actually, I was hoping this guy was going to keep doing it because I was very happy to keep buying them at that price


Are vehicles loss-leaders to drive traffic to vendors? Is this why they are sold at these ridiculous margins?


Curious on any history I'm missing being so new to the game.



Sevardos

Master Artisan, Master Merchant, Bria



Sevardos

The ))SUN(( Centre
636 -3836 Corellia (just outside Coronet) - Bria
Buff Packs * All Meds * Harvesters * Factories * Designer Furniture * Tools
*** ALPHA TESTER: Combat Balance ***
Salporin_Wookie
Tue May 04, 2004 9:47 am
#2

You're seeing the effects of holo-grindage on the economy. The holocron debockle has even been admitted by the devs to have been a bad idea. Everyone who got a holo for a craft class, spent their time making the most complicated item they could then unloaded it on the bazaar to get back enough money to buy more grinding resources. It's a shame and I don't see it improving until holos are completely gone and then only REAL crafters will remain. I would not be surprized if those speeders you bought cheap were made with any old crap resource.


I price my speeders based on 5 credits per resource and add 300 credits per percentage point over 70%. I use only the best resources to get the max hit points I can. I don't sell a lot of them, but the people who do buy mine get the best machine for the money. 2-3 credits per resource is just giving them away.



Sal Po'Ryn
(pre-NGE)Master Architect,Master Artisan,Master Merchant
(post-NGE) Master Shipwright
SalCo Industries, a subsidiary of SalSlak Corp
Numanjii City, Naboo (Ahazi) wp: -2203, 644
Rhaine Starfal
(pre-NGE) master Creature Handler, Master Dancer
(post-NGE) Ace rebel pilot, Lancer Squadron, 13th Roving line
B-wing pilot - Lancer 5
B-wing(The Big Stick), KSE(June Bug), Nova(Serenity), Y8(The Beast)
GonkSevenT3
Wed May 05, 2004 8:22 am
#3

I've never even been able sell a vehicle.



"How can you be so serious on a film where you are dodging explosions and running away with Sir Alec Guinness on this side and an eight-foot monkey on this side, and the eight-foot monkey is the one flying the spaceship?" ~Mark Hamill
Bluude
Wed May 05, 2004 10:15 am
#4

actually I sell low quality 70%- 25k swoops for PVPand high quality 90%+ 60k swoops for a long lasting ride.


Both sell well now that you can not reapir a dasabled vehicle.


I mine a lot of minerals and this system allows me to use the bad quality minerals to still make a little money. When the good stuff comes along I mine a bunch and make the good stuff. But they have to pay the price for quality.


Just list the quality of the vehicle though. I find it helps sales. people like to know what they are getting.





RENDAR BLUUDE

MASTER TAILOR
MASTER RIFLEMAN
Colonel in the Imperial Army
Cyberius
Thu May 06, 2004 12:07 am
#5

I price most of my goods based on this formula:

(resource units * resource cost) * 2 ;; then round up to the nearest hundredth place.

for example, a fictitious item that takes 10 copper and 10 inert petro, where the copper costs (or is worth) 3cpu, and the inert petro is worth 5cpu would be this:

[(10copper * 3cr) + (10inert petro * 5cr)] * 2
(30+50) &* 2
80 * 2
160cr

Vehicles wont sell for that price, so I tack on a 6k profit per vehicle after resource costs. they dont sell fast, but they do sell. This makes my vehicles pricing:

x34 = 18k - 20k
Speederbike = 24k - 26k
Swoop = 26k - 30k

Vehicles arent high profit, but as demand increases, they may start to be at least a volume draw if not high margin income.

Server: Radiant



--
Zalaar Degarian, MD, TKM
Diarra Degarian, Mayor Syn City North & Ranger for hire
Naboo, Radiant
Harric
Thu May 06, 2004 1:30 am
#6

well some ppl are simply stupid and sell way to low.


when someone can get more for pure resource without work or crits then he making a loss selling a finished product lower. period


thats basic economy rules. no matter how much it takes that person to get the resources, but to sell lower or same then pure resource price is NOT a win.


all it do it spamming market with products and ruin economy.


i am not surpriced that this happens in SWG since its same ppl playing this game then the ones living in our real world. real life economy is basically broken also, and such ppl are the reason :/






Harric Holyblade -
(SWG Beta Tester)
(JTL Beta Tester)

Master Creature Handler (Retired cause of to many nerfs) -
Master Rifleman
Master Combat Medic
Sevardos
Thu May 06, 2004 10:22 am
#7

Thanks for responses. I know there are fools out there - there are fools in any game - but they are usually the exception. The impression I was getting is that this seemed to be the rule. (not the fool part, vehicle pricing so no flames). I was trying to get an understanding of the dynamics - a game's historical eventsmany times plays a role in wonky dynamics like this. (like short term bugs being taken advantage of)


I just couldn't understand why the person selling 15-20K bikes would bother making them when they can take the same resources and sell them for, if not at a profit, at minimum the same profit with less hassle (of having to make it).


However, a good point was made that some of these could be made with grind-type resources and therefore, don't cost as much. But even grind resources go for 2.5 - 3cpu on average. Skip the hassle and just sell the resources if you're gonna sell at those prices.



Sevardos

The ))SUN(( Centre
636 -3836 Corellia (just outside Coronet) - Bria
Buff Packs * All Meds * Harvesters * Factories * Designer Furniture * Tools
*** ALPHA TESTER: Combat Balance ***
Areriye
Thu May 06, 2004 3:45 pm
#8

I sell vehicles constantly. I have to carry materials and/or deeded vehicles on me because I can't hit a popular starport area without 2-3 requests for a swoop or speeder. I'm tempted to make a few crates of them and just carry 1 crate each of swoops and speeders around instead of the resources.


I wish I could sell them from my vendor instead since I need the merchant exp, but hey... no real complaints here.


I sell speeders for 15k, swoops for 20k and never get any complaints. Customers tend to be pleased they got a product with pretty good stats (I tend to cap around 88-90%).





-
Chilastra: Areriye Tsion, 47th IEF Squad Corporal

Starsider: Dackelrra, Dragoon (Master Pike/Tracker)
Saabotage
Fri May 07, 2004 3:21 am
#9

I'm a scout 3-1-2-2

brawler 4-0-0-0

master marksman

Master Smuggler

Commando 0-0-4-0

Pistoleer0-0-4-0


and I needed to money sense the drugs are very cheap, and mostly worthless sense chef revamp and doc buffs. So one day earlier this week (4 days ago) i got a droid battery schematic made and baught the resources from the architect that made the schematic. i stuck it in my factory and ive made about 200k in 4 days just selling droid batteries 6k a crate. Lol some how i seem to be doing your job :-p I hope nobody reads this as i would like to continue making money off it

Just wondering how i was able to find this opening...... i mean i went to find a droid battery and NON were in the entire galaxy on the bazaar....... And as far as vehicles go dont worry about it people will soon start harvesting more. and im on my 3rd vehicle this week its getting harder to find people to give them to me lol.............



br>I would rather be exposed to the inconveniences attending to much Liberty then to those attending too small a degree of it. Thomas Jefferson 1791
Smugglie = Smuggler + Lie
Liberty Or Death
khamafeu
Fri May 07, 2004 5:42 am
#10


Now I'm baffled, 30K, 40K for a vehicle? Why? What does quality do for a vehicle? More Hit points? You pay thre reapir by the hit point so you're not talking more milleage per cred you're talking a little more miles before you go to the garage. Or am I missing the point?


Does quality have any impact on a vehicle besides hit points?



And one other question: I mine a lot of resources and my prixe per unit is around 0.2 , this is for bad power on a not very good place. Maybe 0.5 for rare stuff you have to mine at very low concentration. That means that selling at 2 CPU I'm charging more than 10 times the cost. I value my time and my work but aren't we all victimis of the 600K compo armors and 600K high end weapons? I think those prices are wrong, not the 15K swoop.



Arian


Kauri





Visit Pookie Mall, Naboo - Theed (-4494 , 3164) 1000m out of theed.
We Sell All Architect goods, Artisan items, Smuggler Goods, We have 2 richly stocked Loot vendors and our UNIQUE all furniture vendor both crafted and looted furniture!
Sevardos
Fri May 07, 2004 8:05 am
#11

Still didn't answer the question; i.e., why bother? Selling bikes for <3 cpu is not worth it when I can turn around and sell the same resources for 3cpu all at once (100K) and make it instantly, faster and in bulk. I can turn around and sell 200K resources at 3cpu at a FRACTION of the time of selling 26 swoops - not including the time to make them which makes it even longer for selling those 26.


Mind you, if you don't consider the time invested in actually making it worth anything, then I can see your point. But I do. If I'm going to spend time making it, I take the cost of doing versus a kill mission and expect to make reasonably the same.


Anyways, wasn't saying a player is right or wrong on how they price - it's your $$$ you pay SOE every month and you play it as you wish.



Sevardos

The ))SUN(( Centre
636 -3836 Corellia (just outside Coronet) - Bria
Buff Packs * All Meds * Harvesters * Factories * Designer Furniture * Tools
*** ALPHA TESTER: Combat Balance ***
Crimsonsplat
Fri May 07, 2004 11:29 am
#12

You are asking the wrong question. The real question is "Why are the resources selling for more than the finished item?" Such is obviously illogical; if anyone's buying to make stuff, they have to figure the cost of the raw materials into their final sales price.


Except they're not crafting for resale, they're not crafting for their homes, bases, PA halls or city halls. They're hologrinding, meaningno items are being produced; the acquisition of the resource is not tied to a sales profit/loss feedback. Therefore there is nothing except human nature and gluts of resources that can hold down the prices. An end to the Hologrind will changethis; expect alot of resources to stay in the bazaar for a while as folks who don't "get the picture" find their market has evaporated.


At that point, the marketforces will dictate that the finished item is worth more than the raw resources, and we'll see more competition between artisians to produce items. Countering that, we'll have most "holo-artesians" leave the field to the ones who actually like making stuff. Going to be interesting to see how it works out.


Mosdl
Sat May 08, 2004 12:25 am
#13

I sell swoops for 19k (70-80%, weak materials) and speeders at 15k (same stats) mainly because of competition. When I started selling them, I looked around at other vendors and planets, and priced mine 1k less that them.

When ever I hit a large city (Bestine or Theed), since I have the Master Artisan title on, I usually get requests without advertising, and make them on demand, as I carry some resources on me for that reason. Personally, I think vehicules should take longer to build, but anyways.

I opened a vehicule vendor in my house and stocking 2-3 swoops a day - which usually sell out the same day, and often people buy two at my prices.

And while indeed it would make me more money selling the resources alone, vehicules sell faster than resources, where the market is pretty competative. Plus, I get repeat customers, while resources tend to be priced the same and it doesn't matter where you get them from.



---
Mosdl
Master Shipwright, Master Artisan on Ahazi

Tatooine: Mos Oasis, Tatooine (4810 4062)
Bestine: -5233 3256 (900 meters outside of Theed)
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