Artisan Archive
Thread: Stop whining and get a support profession already.
It's their choice to give away freebies, you don't need to interfeer. It's not like it's going to make a difference. If they feel they can give away their hardly crafted items, then I'm guessing they have enough money and tricks up their sleeves to survive.
Now do what most do, do something else other than crafting, and abandon it when you think you have enough money.
Eventually people will stop giving things away when they are done "powerleveling" their skills, then you will see prices more then likely stabilize or raise. I personally destroy things I cant use, probably destroyed 1000 or more weapon power ups because I can't use them or sell them. It will all even out eventually, I would say that people should get as many freebies as they can now, because after awhile you'll be lucky to find anyone giving away anything.
I know this will sound really bad but, if those that can't afford to pay for the next level of training have to leave the profession for a while it will help those that tough it out or figure out ways around the harsh economy, which will in turn create less supply and more demand... it will self resolve... don't swet the details.. there is more you can do to make money during the tough times...
best of luck to all .. I am hoping I make it too heh
I started out as a Scout/Marksman/Artisan
Lately I have been working on the Artisan, but when I ran out of hide to reach the next level as I grinded out bone armor helms, I found I didn't want to pay the bazaar price and was able to run around and hunt for my own hide. also with the scouting skill I can build a tent, then set up the tent and I gain experience in both survival and crafting. So in short I used to be able to earn points in survivial/surveying/and crafting all in one go
That's not right to come over and and give something away for free when you're in the middle of a trade. Its kinda not their business. I'm sure they could have found someone else to give their "freebie" away to and let you do your trading.
Aazhia Kurano
Novice Artisan
Restuss, Rori
that is why I only use /tell now when making deals for items or training....too many people running up for freebie stuff....kills me
Why? Because once you get beyond n00b level, you have to put together an insane amount of stuff to get experience to advance. The more time you can spend assembling this stuff, the faster you go. The only way to maximize your efficiency is with harvesters (or purchasing raw materials--but either way, there is a cost incurred). And harvesters cost money to run.
If you cannot sell the good you create to make enough money to support your harvesters, then you cannot be crafting all the time. Instead, as the original poster suggests, you end up picking up another profession and spending time running missions to cover your support costs. All the time you are doing that, you are not crafting, you are not advancing, and the high level goods that people claim they want are not getting closer nearly as fast as they should be.
So; dumping really holds everyone in the game back, and that, IMHO, is why it's such a bad idea.
Ishmog,
I understand your premise. However, what has to be considered is that the economy is, at Launch+5, very much in its infancy. You are right: When people give away their lower quality goods to others, who then go out and, presumably, blast mobs away, it takes away from higher leveled artisans ability to sell their high leveled goods. However, part of the reason for this is that the "blasters" don't have the skill and money to pay for the higher level goods.
Picture this: Newbie steps off the transport and some novice artisan says, "Hey, how about I give you a 20-44 dmg pistol with 4.2 speed. It's a lot better than that piece of crap CDEF you're carrying." Newbie says, "Hey, sure." Newbie goes out and kills 20 mobs, novice artisan gets uxp, newbie moves up in pistol level.
Now, move down the road a bit. Newbie is no longer a newbie. Former newbie, now a more experienced pistoleer, says, "You know, that 20-44 CDEF sucks. I wonder where I can pick up a new scout blaster?" Now, one of the beauties of this system is this: while newbie was leveling, so was our novice artisan. Our novice artisan now has moved up (after the requisite billion xp's [sorry for the rant]) and can craft pistoleer a brand new scout blaster with killer damage, blazing speed and uber-low specials. Will our weaponsmith give away a scout blaster like that? No. He will now make a tidy profit off of pistoleer.
It is frustrating for someone, such as yourself, because you have risen quickly. The economy - read the consumers - have not caught up with your supply. Patience, padawan. Before you know it, people will be running around shouting, "Where can I get a new ***?" Those will be the individuals with the bling-bling you are looking for. Do you want newbie to pay you 200 now for a little improved CDEF or 3k later for a rocking D18?
My suggestion to those giving items away for fast UXP. Try selling em on the bazaar. I've sold all of my grind items on the bazaar (tools, crafting devices, clothing and bone armor) for very nice profits. As an example:
with 500 credits I posted 5 short sleeve jackets (500 each), Hide boots (500 each), Bone Armor (Asst. Pieces 2-3k) all instant sales.In 4 hours I generated 9.8 k credits.
I think crafters should evaluate the market, items are moving-- and moving well. Giving away items is a nice gesture (in the hopes of UXP) but, why not reap the benefits of turning a profit as well?
Obidrew
Well, essentially you just said what I said.
The roadblock is, the novice artisan isn't going to be able to level up into D-18s as easily as your scenario suggests, because the person looking for a 'better' weapon is going to find that A: CDEFs are still cheaply available and have much better stats than low-end D18s and B: no one can make a D18 in the first place because of the scenario we have already agreed is occuring (and if they can, you can't find it because of all the dumped CDEFs on the bazaar). These are the same people clamoring for D18s today, mind you. You have it backward--the supply has not caught up to the demand, nor can it easily.
What I'm suggesting is that it could if people were not dumping--although counter-intuitive, the new artisan could actually advance faster by charging than by giving away goods, because the UXP becomes a relatively smaller part of the equation at that transition point.