Artisan Archive

Thread: I need 40,000 GCexp...

PogoOfGo
Tue Jul 01, 2003 9:58 am
#1

What's the best way to get it?


I've heard power-ups are pretty decent if not repetitive... are there any other suggetions for clearing the gap (have Engineering III)?


-Pogo

GaiusCassar
Tue Jul 01, 2003 10:01 am
#2


Power up are the most bang for your buck at a 4 per 1 payout , but I’ve been hearing good things about reinforced staffs and axes as well.

Mephistofileez
Tue Jul 01, 2003 10:02 am
#3

BONE ARMOR!!!



At least thats what I did, and as a side benefit you can make some good credits. I sell my bone armor pieces anywhere from 500 to 3000 depending on the item. I buy all the hides and bones I can get my hands on and pay 5 credits per unit, then make armor and sell it. Least I did till I hit novice weaponsmith..now I do it sparingly to finish off my master artisan.




Laz


CEO and CFO of LazCo.


Mos Eisly-Ahazi




Lazarius--weaponsmith, CEO and COO of Lazco. Weapons (retired)
FujiKanaeda
Tue Jul 01, 2003 10:07 am
#4

Actually, you get the most XP from bone armors, like the previous poster stated. But don't buy hides and sell like that. Rather, just set up a marco or some such that tells people you will craft armor for them if *they* provide the bone and armor. Its alot easier that way, since you're sure more people will get the stuff, rather than just putting it on the bazaar and hoping it sells. And its alot easier than having to go out and harvest bone, or pay for it.



-=-Eoho Sarov
Naritus - No longer Galaxy Wanderer!
RAID's resident MBH in training/pistol whip specialist.
"CHIII!!!11@!"
DogWelder
Tue Jul 01, 2003 11:28 am
#5

I'm actually going the way of Weaponsmith/Pistoleer, so I've been taking Destroy missions here and there which tend to provide plenty of bone and hide for my crafting pursuits. I didn't spend points on Clothing I skill, so I've been sort of forced to buy the Fiberplast Plates needed for armor, but fortunately they keep popping up on the Bazaar.

Mephistofileez
Tue Jul 01, 2003 1:12 pm
#6

Why wouldn't you buy bone and hide and make armor for sale?




Here is what I did, and how it put me in a position to have my 10 allowable slots for buildings and such used up, and 50k in my pocket. I started the game by doing delivery missions to epsa and back from Eisly. I did that for about 2 hours for a net of just over 10k credits. That allowed me the flexibility to pay for training, or tip others for it, AND to buy bones/hides to begin crafting. Its not like they keep the money..they buy the armor back, and I make a nice profit off it as well as gain crafting XP. I can buy 250 hides and 250 bones for 2500, and make 8-9k off the goods. Oh, and no need to worry about whether they'll sell or not....as soon as I put it on the bazaar, it goes.



So, now I have the cash I need to put up my harvesters and keep them well maintained while I work in town. I am well off already, and on my way to weaponsmithing masterdom



So, I really dont see anything wrong with buying the bones and hides...it puts money in the gunbunnies pockets so they can then buy my goods..liek weapons and armor...see, it works.




Laz


CEO and CFO of LazCo.


Mos Eisly-Ahazi




Lazarius--weaponsmith, CEO and COO of Lazco. Weapons (retired)
Artuk
Tue Jul 01, 2003 2:26 pm
#7

For grinding xp (vs marketing to the bazaar) I prefer things with less clicking. I make items that take a lot of resources since your xp will be proportional to the amount of xp the item takes.

Crafting tools are good in engineering. I like wraps in domestic. Both take a fairly high level of resource which reduces my click/xp ratio.

In Beta I made wookie hoods that used to require 45 fiberplast and 25 petro which was fantastic.. huge xp from 60 resource items with very little clicking. Unfortunately, they changed that recipe. So now, 35 resource from the wraps seems to be best.

For the bazaar its entirely different. I DO make use of ALL my bazaar slots, and have been making money. I dont make armor because, on principle, I object to armor. I have found other things to sell instead. However.. I need to make far more things to advance then I will ever sell.. so when I need some very low impact gamin/socializing I just grind on high resource items.

Regards,

Artuk




Take up your china doll, it's only fractured - and just a little nervous from the fall..
Artuk
Tue Jul 01, 2003 4:40 pm
#8

Oops

your xp will be proportional to the amount of xp the item takes. = your xp will be proportional to the amount of resources the item takes.

-Art




Take up your china doll, it's only fractured - and just a little nervous from the fall..
theShiz
Tue Jul 01, 2003 4:57 pm
#9

I found that just making the items my friends needed boosted my artisan skill big time... I am less than a 2000xp away from Eng 4 and my friends all have bone armour and variuos weapons. I am also intermediate cerbine, intermediate in all 4 scouting things. I cannot complain about my advancing. Just have fun and the xp seems to come in pretty good!
Gerenth
Tue Jul 01, 2003 5:59 pm
#10

Yes, usage xp for items varies from 50% to 150% of the crafting xp. So making stuff people use pays off big (average = double the xp).

I try to sell or custom-make most of my gear, and sure enough, I've made the last of the xp for all my engineering boxes while I was out running missions, off the usage xp.
Classicus
Tue Jul 01, 2003 6:35 pm
#11

I dunno about you guys, but Travel Packs are what I make....


I just sit on a 97% Fiberplast point and craft while harvesting. Travel packs are very cheap in everything except fiberplast, and you get good XP for them. I just sat down and got a few thousand worth of Fiberplast over like an hour and then crafted away, BAM. Uberexp!




Constructus Goodeus
-The man
Harkyn1
Tue Jul 01, 2003 7:43 pm
#12

Could someone tell me how to make the fiberplast panels needed for the bone armor.
Chrycia
Wed Jul 02, 2003 7:51 am
#13

You need to have Domestic I to make Fiberplast panels.
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