Artisan Archive
Thread: Vehicle Pricing
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hasibert
Fri Feb 06, 2004 9:02 am
#1
How much is your price for the vehicles?
a) X34Landspeeder
b) Speederbike
c) Swoopbike
Just post your prices (and Server if you want) if you have any.
Thanks
Salporin_Wookie
Fri Feb 06, 2004 10:26 am
#2
most people go with a price of 3 credits per resource used. Prices will go higher tho if they ever come up with a way to see the hitpoints of the vehicle on the deed. Material quality and experimentation deturmines vehicle HP. but there is currently no way to tell. Personally, I sell mine at 4 credits per resource, but I use high number materials.
TheShaggMaster
Fri Feb 06, 2004 10:34 am
#3
I usually charge 18k for x34, 22k for speeder, and 25k for swoops. Hopefully when they finally get all the bugs worked out and showing the actual values for the HAM people will see that master artys aren't joking that it takes some really good resources to get a high durability speeders, that for some are quite costly to acquire or quite time consuming to constantly pull and place harvs to find that one good spot for said resource.
BarboGato
Fri Feb 06, 2004 3:31 pm
#5
My prices depend on the quality of the vehicle. I put the experimentation numbers in the vehicle name for people to see as well.
On 90% or higher quality vehicles, my prices are:
X34 = 17k
Bike = 24k
Swoop = 32k
...and these seem to be generally lower prices than most on my server.
EpiFett
Fri Feb 06, 2004 4:20 pm
#6
My prices vary by quality.
Due to the resources required, and each one is made by hand...
Selling for anything less would be a waste of time since i could
sell the resoruces for more otherwise.
Then again, I make hundreds of vehicles a week (mostly swoops) so
its also for my time. Many vehicle sellers dont keep the stock that i do.
3 vendors, each with at least 25 vehicles on them, of varying qualities.
I take the time to make vehicles from both low, med, and high-end resources
so everyone can find something affordable. Occasionally i misname them and offer
the botched named vehicles for 00% quality... regardless if its a true 99% or not.
Landspeeder [00%] @ 1500hp = 14,700 (3.46 cr/u)
Landspeeder [25%] @ 1875hp = 18,900 (4.45 cr/u)
Landspeeder [50%] @ 2250hp = 24,300 (5.72 cr/u)
Landspeeder [75%] @ 2625hp = 31,300 (7.36 cr/u)
Landspeeder [99%] @ 2985hp = 39,800 (9.36 cr/u)
Speederbike [00%] @ 1000hp = 19,600 (3.27 cr/u)
Speederbike [25%] @ 1375hp = 25,200 (4.20 cr/u)
Speederbike [50%] @ 1750hp = 32,400 (5.40 cr/u)
Speederbike [75%] @ 2125hp = 41,700 (6.95 cr/u)
Speederbike [99%] @ 2485hp = 53,600 (8.93 cr/u)
Swoop [00%] @ 1000hp = 24,500 (3.06 cr/u)
Swoop [25%] @ 1375hp = 31,500 (3.94 cr/u)
Swoop [50%] @ 1750hp = 40,500 (5.06 cr/u)
Swoop [75%] @ 2125hp = 52,100 (6.51 cr/u)
Swoop [99%] @ 2485hp = 66,300 (8.29 cr/u)
I am located on LoK, in SiC-City (Imp).
Due to the resources required, and each one is made by hand...
Selling for anything less would be a waste of time since i could
sell the resoruces for more otherwise.
Then again, I make hundreds of vehicles a week (mostly swoops) so
its also for my time. Many vehicle sellers dont keep the stock that i do.
3 vendors, each with at least 25 vehicles on them, of varying qualities.
I take the time to make vehicles from both low, med, and high-end resources
so everyone can find something affordable. Occasionally i misname them and offer
the botched named vehicles for 00% quality... regardless if its a true 99% or not.
Landspeeder [00%] @ 1500hp = 14,700 (3.46 cr/u)
Landspeeder [25%] @ 1875hp = 18,900 (4.45 cr/u)
Landspeeder [50%] @ 2250hp = 24,300 (5.72 cr/u)
Landspeeder [75%] @ 2625hp = 31,300 (7.36 cr/u)
Landspeeder [99%] @ 2985hp = 39,800 (9.36 cr/u)
Speederbike [00%] @ 1000hp = 19,600 (3.27 cr/u)
Speederbike [25%] @ 1375hp = 25,200 (4.20 cr/u)
Speederbike [50%] @ 1750hp = 32,400 (5.40 cr/u)
Speederbike [75%] @ 2125hp = 41,700 (6.95 cr/u)
Speederbike [99%] @ 2485hp = 53,600 (8.93 cr/u)
Swoop [00%] @ 1000hp = 24,500 (3.06 cr/u)
Swoop [25%] @ 1375hp = 31,500 (3.94 cr/u)
Swoop [50%] @ 1750hp = 40,500 (5.06 cr/u)
Swoop [75%] @ 2125hp = 52,100 (6.51 cr/u)
Swoop [99%] @ 2485hp = 66,300 (8.29 cr/u)
I am located on LoK, in SiC-City (Imp).
Puck_Starfire
Fri Feb 06, 2004 5:18 pm
#8
Wow those prices are incredibly low. I guess it depends on your server.
Something someone came up with a while back that I stick to is religiously is:
# of resources x (5+(difficulty/10) )
Most of the time I cap my multiplier at 10, unless it's experimented up or hard to find resources. But a base of 5 covers your resource costs, maintenance costs, and store costs. The difficulty gives you a small profit (let's face it, 2500 resources times 1.5 isn't a HUGE profit)
My vehicles are:
X34 = 25k
Speeder = 30k
Swoop = 35k
hasibert
Sat Feb 07, 2004 6:10 am
#10
hehe, maybe I should sell my vehicles at a bit higher price![]()
I never know what people are willing to pay and what other artisans charge.
EpiFett
Sat Feb 07, 2004 12:26 pm
#11
I would say it depends on how dedicated you plan on being to keep up your stock levels.
I burn more than 1,000,000 steel every few weeks on them, in addition to shopping for
better aluminum and steel constantly.
I burn more than 1,000,000 steel every few weeks on them, in addition to shopping for
better aluminum and steel constantly.
dagibbet
Sun Feb 08, 2004 8:57 am
#12
I've recently had to lower my priced on them to
(base cost without raised hp)
landspeeder: 10k
speederbike: 12k
swoop:13k
Just to stay even with what the other vendors are selling them for on Talus.
BoberFett
Sun Feb 08, 2004 11:49 pm
#13
The day vehicles came out I stood in Anchorhead on Bria and made a million credits in two hours selling them for 15/20/25. They were made on demand, and usually experimented to ~60%.
I just ran out a few crates of each kind and I've listed them on a vendor a couple days ago for 25/32/40. I haven't sold any yet, but it's not a very visible vendor, we really need a Vehicles category on the global map.
I think you'll all be able to raise prices for the next few days. When the new patch hits, we'll be able to have three vehicles and everybody is going to want to buy two. Vehicle sales will be going through the roof and if you sell too low, you'll be missing out on a lot of profit.
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