Artisan Archive
Thread: Question of the day
Good Morning,
I was thinking last night if I could change any 1 thing about Artisan what would it be. SO I thought I'd put it up for discussion and see what it would be for everyone else.
If you could change 1 and only 1 thing having to do with Artisan what would you change and why? Please try and be brief as it makes it easier for everyone to read and respond to.
Mine would be:
Adding more items to craft that are a must have by players. I want there to be a real needed market for Artisans and not just power ups that are optional items that combat classes can use but can live without.
I've often wondered if a mining specialty might benefit the artisans a bit. If mining wasn't a dead end, then more players might pursue resource marketing. I spend about half my time harvesting. Availability of resources on the bazaar is just not consistent enough with respect to quantity and quality to depend on. Particularly with the way in which resources cycle on Bloodfin.
If resources were more available in the open market, I would probably focus more on crafting. As it is, I don't mind the wandering around, it is a nice change of pace.
Hmm I'm sorry I cant decide on just 1, so heres 2 :-)
1. Make artisan structures give generalcrafting xp (and not structure xp)
2. Make MSE droids buildable in the artisan tree (its the only elite profession that doesnt have an item while still at artisan)
Simple:
More schematics that can be either found or acquired (i.e., through purchase) or unlocked through combinations of schematics.
We must have more variety or else the crafting professions will devolve into their own version of the GCW...the Galactic Crafting War, where the bottom line will be...the bottom line.
I have seen some really good ideas so far. One thing I can think of is having harvesters have an option to extract WHATEVER is the highest resource. That way they do not sit doing nothing when there is a resource shift. But there should be some kindof penaltyfor this action, a higher maint fee, or more power usage or something.
Another thing comes to mind, it would be nice if under the status display it told how long the power would last, (like it does with the maint. fee).
I would change the Master Artisan skill box.
There are no benefits to Dom Arts, Business, or Surveying when you reach it. The schematics are all engineering based, with the possible exception of Nemoidian Bird Cage. Nobody seems to know what that does though.
Upon reaching MArt, you should get a bonus to experimentation, item customization, reduced bazaar or maintenance fees, and some type of surveying bonus. Range would be easiest, but a detailed readout like in the resource menu of a harvester would be especially nice.
Upon reaching MArt, you should also get schematics that are used by the elite domestic arts professions as well as by the engineering professions.
I completely agree with your own 'Question of the Day' response, Jasarina. Myself, I would like to see more of an impact on crafted items with Resource Qualities. There is some current variation, yes, but the difference between 800-900 in item quality is negligible. Perhaps some items could require minimumsat the higher end, or additional bonuses based on quality (more than the current experimentation limits, which really aren't all that apparent. It would make some of the minerals and resources out there a lot more in demand than they are currently.
One example I can think of is the current Corellian Carnivore Meat. It's 999 Quality (only 1000 would be better). Why use it though when 90% of the stuff people craft, from Artisans on up to Chef, get the exact same results from equivalent meat of 800+ Quality?
On top of that, I'd like to see Experimentation actually do something to things like Fiberplast Panels, but that would be a second answer ![]()
Hassan al-Nasir
House al-Nasir
The number one thing I would change is for structures in the artisan tree (personal harvesters, etc.)to give general crafting XP instead of structure XP.
Bring some of the lower level items from the advanced skill trees into higher end artisan.
For instance a novice marksman can use D18 pistols but all we can make as artisans are CDEF pistols untill we get to novice weaponsmith.
That does also bring up the issue of novice weaponsmiths needing to be able to craft a better range of weapons themselves, but thats a post for another board...
Also... what use is a nemodian bird cage?
I'd like to see more viewable details on crafted items. On some items experimented quality is not viewable. Optional components can not be seen. Also all items should have the base schematic used so that the buyer knows for example that he's really buying a D18 pistol, and not a renamed CDEF.
I will list one change and one fix
If I could fix one thing, it would be to make maintaining harvesters more of a responsibility and less of a punishment. Energy generators are insanely expensive to move and resource extractors are insanely expensive to maintain as soon as their status dips below 100%.
If I could change one thing.. Well, this isn;t really a change, but just common sense and hopefully the devs have already realized this. Part of what keeps games like EQ, UO, and AO fresh is new equipment. New content with new end bosses with new equipment. Well, I love that SWG makes the top tier equipment crafted-only, but that basically means that to keep new badass equipment flowing into the game they will have to make new schematics and new craftable items. It also means they will have to make this new stuff relatively rare to craft, most likely by limiting resources for the item.. they just need to make sure they don't reinstate farming by making some of the resources spawning off of unique or rare mobs that are able to be camped.
Jasarina wrote:
Good Morning,
If you could change 1 and only 1 thing having to do with Artisan what would you change and why? Please try and be brief as it makes it easier for everyone to read and respond to.
Hi!
If I could change one thing it would HAVE to be:
Make travelpacks that are put in the bazaar or trade window openable. I often see in the bazaar a travelpack with the name "X" inside and I would like the abitlity to make sure that I'm not being scammed. Also if I want to buy 50 metal fasteners (example) from a novice artisan I would rather have him put all the fasteners in a pack for easy sorting and I need the ability to view whats insade so I don't get ripped off.