Artisan Archive

Thread: Harvester Certifications !!!

Glimmerdoom
Thu Aug 14, 2003 1:11 pm
#1

Lol and Architects complain about the availability of resources now. What your proposing would effectivly assassinate the economies of every server out there.
Razor99
Thu Aug 14, 2003 1:14 pm
#2

I have a hard enough time getting all the resources I need. I say no.
RazBlack
Thu Aug 14, 2003 1:23 pm
#3

I don't remember seeing anywhere saying that getting resources should be a cake walk... which it is now for everyone. Especially those with Uber combat skills.


The engineer that needs the materials and who can 'technically' operate the machines gets his clock cleaned in the open fields and plains whereas the Master BH or Master TKA has no issue (whom can also do the tough missions making a ton of credits AND sell their mined goods for even more cash)...


How can a Master Entertainer operate 10 Heavey Harvesters?.... without a single artisan or engineering skill? that is just baffling. and those crying about such a 'certification' model do not want to give up their already elite-elite combat professsions to Also have to operate super huge pieces of equiptment because of the skill points...????


A Master CH has such a methodology behind using pets... why not the same for "heavey" and medium harvesters... it just makes sense!




DECADAI
-IMPERIAL SOLDIER-
Gorath (Master Weaponsmith / Smuggler ) | Scylla (Master Doctor /Master Pistoleer)
"That thug chased me right into the medical center.... what nerve!" - me


Spammy
Thu Aug 14, 2003 1:24 pm
#4

you don't often see people begging to be nerfed!

Xhenn
Thu Aug 14, 2003 1:38 pm
#5

I agree 100% with RazBlack.


This is why we need the Miner profession. They would be the only profession with the ability to use heavy harvesters.


It would also be cool if we could "Refine" resources to increase some of its stats. Sort of like "experimenting", like what the other crafting professions can do. And, Architects could have new structures to build and sell: Mineral Refinary, Gas refinery, Water Purifier, Grain/Fruit Processer, etc.

MortisNoir
Thu Aug 14, 2003 1:39 pm
#6

I have to agree to this to some extent althoughI would hate to see the Miner class re-implemented as someone in another post mentioned.


It would make it easier for us dedicated crafters to get a decent spot in the wasteland of strip miners who do little more than make loads of cash hoarding resources and selling to us.


It's a grey issue, and I have mixed feelings about it. Then again seeing these 'strip-miners' rolling in the cash while the rest of us crafters scrounge to pay our upkeep it irksome.




Proverbs 16:18
"Pride goeth before destruction, and an haughty spirit before a fall"
ajm317
Thu Aug 14, 2003 1:40 pm
#7

One would assume he's not begging to nerf himself, he probably has Engineering 4.



I wouldn't mind it, since I have MA and my resources would suddenly be more valuable.



But I think it's a bad idea.




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RazBlack
Thu Aug 14, 2003 1:43 pm
#8






Spammy wrote:

you don't often see people begging to be nerfed!








ROFL...


I am I am I am... how ironic!




DECADAI
-IMPERIAL SOLDIER-
Gorath (Master Weaponsmith / Smuggler ) | Scylla (Master Doctor /Master Pistoleer)
"That thug chased me right into the medical center.... what nerve!" - me


Stregone
Thu Aug 14, 2003 1:45 pm
#9

Thats a bad idea. The only people who will harvest are the people who need it, and they will use everything they harvest but they will still need more. Where will they get it? They won't, since the average joe won't be running harvesters and selling the resources.
RazBlack
Thu Aug 14, 2003 1:45 pm
#10






Xhenn wrote:

I agree 100% with RazBlack.


This is why we need the Miner profession. They would be the only profession with the ability to use heavy harvesters.


It would also be cool if we could "Refine" resources to increase some of its stats. Sort of like "experimenting", like what the other crafting professions can do. And, Architects could have new structures to build and sell: Mineral Refinary, Gas refinery, Water Purifier, Grain/Fruit Processer, etc.








oooohhh.. a refinement crafting station where you can process materials and make them better (or possibly worse depending on your skills).


now that IDEA ROCKS!... (time for a new thread)




DECADAI
-IMPERIAL SOLDIER-
Gorath (Master Weaponsmith / Smuggler ) | Scylla (Master Doctor /Master Pistoleer)
"That thug chased me right into the medical center.... what nerve!" - me


RazBlack
Thu Aug 14, 2003 1:47 pm
#11






Stregone wrote:
Thats a bad idea. The only people who will harvest are the people who need it, and they will use everything they harvest but they will still need more. Where will they get it? They won't, since the average joe won't be running harvesters and selling the resources.





but the average joe WILL be able to still harvest resources, just non-artisans will be limited to a personal harvester...


they are cheap, easy to operate, and can still provide non-artisans with an alternative source of income. If they want more complex equiptment.. then get the skill required for that !!!!




DECADAI
-IMPERIAL SOLDIER-
Gorath (Master Weaponsmith / Smuggler ) | Scylla (Master Doctor /Master Pistoleer)
"That thug chased me right into the medical center.... what nerve!" - me


Doomstalker
Thu Aug 14, 2003 2:07 pm
#12

This is all great but with only 10 lots theres no waythe Elite ProfessionCrafter could support anywhere near the demand for his products. I rely on purchasing resouces from none crafters who have used some of there lots to place harvestors and i already have a crappy house cause i cant spare the lots to have a large one.


I can't afford to loose xp by using other peoples factories so I must have my own (megre though the xp is) and now you want to force me to only use my own harvestors. If you force it so that only high level crafter s can run big harvestors then who the hell is gonna run them to sell resouces. If you get up there high enough to use them your hardly gonna think,I wont make all the cool stuff I can make ill just use my harvestors too sell the resouces. I dont think so somehow.


Besides what are all the melee classes gonna do with 10 lots. Aftyer a house or two the rest of the lots will just go to waste.

RazBlack
Thu Aug 14, 2003 2:31 pm
#13






Doomstalker wrote:

This is all great but with only 10 lots theres no waythe Elite ProfessionCrafter could support anywhere near the demand for his products. I rely on purchasing resouces from none crafters who have used some of there lots to place harvestors and i already have a crappy house cause i cant spare the lots to have a large one.


I can't afford to loose xp by using other peoples factories so I must have my own (megre though the xp is) and now you want to force me to only use my own harvestors. If you force it so that only high level crafter s can run big harvestors then who the hell is gonna run them to sell resouces. If you get up there high enough to use them your hardly gonna think,I wont make all the cool stuff I can make ill just use my harvestors too sell the resouces. I dont think so somehow.


Besides what are all the melee classes gonna do with 10 lots. Aftyer a house or two the rest of the lots will just go to waste.






I think i understand you?


but, let me just say that EVERYONE will be able to have a personal harvester (1 lot)... if they WANT to use the other lots.. get the skills to use more harvesters... just the Creature Handlers have to do... and similiar to what Marksman must do to use those Uber weapons!


If they WANT to use more harvesters... or they WANT to use UBER mines... then well... get the skills!


Also, no where did i say that you can't use other peoples mines.!... I said you can only have ONE mine... you want to use 2 mines since your not an artisan.. get a buddy.


As it is now, EVERYONE can use 100's of mines for a PA... which makes no sense. and will only get worse!




DECADAI
-IMPERIAL SOLDIER-
Gorath (Master Weaponsmith / Smuggler ) | Scylla (Master Doctor /Master Pistoleer)
"That thug chased me right into the medical center.... what nerve!" - me


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