Artisan Archive

Thread: Artisan Vehicle sales cut 66% by SOE

Vashner
Tue Dec 09, 2003 12:10 am
#1

Artisan Vehicle sales cut 66% by SOE.


Because they will be limiting everyone to 1 vehicle not 3 like TC had originally.




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FortunoFiasco
Tue Dec 09, 2003 12:31 am
#2

How come ?


Where did you see this ? Not that I don't believe you but I'd like to know from where you know this...




NN

" O O O o o T i i i n i i i i i i . . . "
Vashner
Tue Dec 09, 2003 12:37 am
#3

You don't trust the oracle?




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slugeater
Tue Dec 09, 2003 3:57 am
#4

Hey not ALL people planned to buy three. Moreso, I know I myself couldn't have covered orders if everybody wanted three. I have a good mining outlet but I don't draw resources out of my ass. My preorders alone need me to have over 300K steel, and that's one to a customer.



Sluggy Devlya
Master Smuggler-Politician
Avian City-Talus-Chilastra

Best way to deal with the tall guys is to give them incentives to lick the ground. And dont look down on me that way youre not THAT taller.

JohaoCarl
Tue Dec 09, 2003 5:26 am
#5

Well, vehicles decay and decay fast.


That vehicles that were crafted with 40 K HAM were a bug. Now at Test Center the vehicles crafted have less hit points (circa 2000 hit points with 80% experimentation). Low esperimented made with low SR metal vehicles will last a few days only before they need rapair at a garage. I am not sure if garages have a chance to fail the repair and destroy the vehicle, but it is possible that we will see people that forgot to repair the vehicle and later need to buy other one.




Johao'Carl Baptis
Novice Rifleman (1 1 0 0)
Master Artisan, Novice Droid Engineer
vendor at Jaxian Bay City, Naboo, waypoint -6499 6635
250 meters from the shuttleport! My vendor is selling vehicles!
Alacrity
Tue Dec 09, 2003 9:17 am
#6

Thunderheart confirmed it in another thread - you can only have 1 vehicle on your datapad. He did open up the possibility that it could change at some point in the future, once vehicles have been around for awhile.



Amoon Darkflier, Elder Artisan, Elder Droid Engineer, Elder Merchant

"I find your lack of pants disturbing."
woovie
Tue Dec 09, 2003 12:36 pm
#7

Why would that reduce the sales... In fact it will increase the sales over the long run.


Vehical decay--- customer needs to buy a new vehical after awhile..


repeat customer if you give him a good price and dont scam him for alot of money the first time...




Woovie




Woovie / Hewi Intrepid Serenity You need it i will get it
Davy
Tue Dec 09, 2003 12:37 pm
#8

Hmm... I'm trying to keep up with this fast moving vehicle business, but still am a bit unclear on what IS and what WILL BE when they go live. So, I have the following questions, and would much appreciate anyone with better knowledge to let me know which is correct and which is not:


- SR does make a difference in the starting HAM of a vehicle.
- Vehicles will decay as they're being used - what does this mean: piloting, storing, calling, all of the above? Is there a posted, confirmed rate of decay?
- You can repair the vehicles at a garage: Are garages only to be built in player cities? Does the master artisan play any part in these garage repairs? Is there a repair kit involved, i.e. like repairing armor and weapons?
- When do the vehicles actually disintegrate? At 0%, or before? What happens when a vehicle is only 75% of its original HAM? Does one see a gradual decrease in speed/performance?


The way I price my vehicles will substantially depend on the answers to those questions. If crap materials will work just as well as 900+ SR materials, then of course I'm not gonna break my back going out and mining high SR metals.


Thanks all for any and all info.




Lei'lu, Elder Light Jedi

(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)

Cassiopia Zorrak - DZ Crafts & Armor
Riverlands, Corellia

Alacrity
Tue Dec 09, 2003 2:00 pm
#9

Quick answers:


Yes, Shock Resistance makes a difference. You can experiment up the Durability.


Vehicles decay while they are in the world (as opposed to on your datapad), so that would be "All of the above". They also decay a bit on Call and Store. Each type of vehicle has a Decay Rate (8 for Landspeeders, 13 for speederbikes, and 25 for swoops). Vehicles decay by that much each "tick" (8-10 minutes), and when Called and Stored.


Garages currently exist in most major cities. Look for the low building that looks like it has a short covered driveway and two force-shield enclosed "spaces", with a door in between. There will also be Garages in Player Cities (placed like any other Civic Building).


Garage Repair is automatic, but there is a fee (2cr/point repair). Currently, this is the only way to repair a vehicle (I imagine a Vehicle Repair Kit, craftabe and usable by the mythical Vehicle Engineer).


I believe vehicles are all-or-nothing; they run at full performance until they break down.






Amoon Darkflier, Elder Artisan, Elder Droid Engineer, Elder Merchant

"I find your lack of pants disturbing."
Davy
Tue Dec 09, 2003 2:10 pm
#10

Thank you Amoon, for the very complete answers.



Lei'lu, Elder Light Jedi

(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)

Cassiopia Zorrak - DZ Crafts & Armor
Riverlands, Corellia

Vashner
Tue Dec 09, 2003 7:54 pm
#11






Alacrity wrote:
Thunderheart confirmed it in another thread - you can only have 1 vehicle on your datapad. He did open up the possibility that it could change at some point in the future, once vehicles have been around for awhile.





And you guys just gonna roll over on that? I guess since you'll never own 3 like me you'll never know how sweet it was... I don't care who TH is he's not my buddy he's my customer service he works for me the customer.





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Scortch
Tue Dec 09, 2003 10:40 pm
#12

The thing is, there is NO decay. Well, not permanent decay because you can repair 100% at garages.
Vaedross
Tue Dec 09, 2003 11:58 pm
#13

I agree. Vehicles do not auto-repair when stored. Therefore there can be no decrease in maintinance paid for having multiple vehicles.

If anything having 3 vehicles will increase decay becuause of the extra ticks when calling & storing.



Ifele Speederbike Ninja 1
TKA 4031 | Rifleman 2003 | Master Artisan | Armorsmith 1004 | Ex-Master Medic
Visit Tatooine Tales! Tatoine, Bestine (-1507,-4428) We've got EVERYTHING!
NOTE: My opinions as presented outside the Artisan and Test Center forums are my own and do NOT reflect my representation of these issues to the developers.
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