Artisan Archive

Thread: PUPs

pistolfreak
Sun Feb 22, 2004 8:07 am
#1






dentorious wrote:


I like to keep two rifles on me at all times...


One is lvl3 damage,lvl1 speed,lvl1 crit slice while the other is lvl4 speed. I have a damage pup on one and a sac pup on the other. I use the sac pup in the beginning of a fight to do decent damage with specials while reserving my action. Once the fight drags on a while, whenI know the opponent's stomach is full and mind is running low, I switch to the high damage rifle and wail away. If for some reason this method fails I can always startle and kneel to regen action and switch back to the sac pup rifle.



Unfortunatly, I havent found a proffession yet, that damages a jedi to death. All fights I've won except one were draining the jedi of action/mind/force.





Yeah your right, having 2 weapons is awsome for those who can afford it.


One cap with sac pup


One cap with speed slice and damage or speed pup.


If you have 2 adk for the weapons use it, will make a difference.








--------------------------------------------------------------------

Vipei Tumon - l#1 BH of SS
Vaipaa Tumon - Light Jedi

Over 2 Years , Pre Cu Jedi . Wasted By $oE
Cenalian
Mon Oct 11, 2004 4:33 am
#2

Powerups will eat through your weapon if you're using damage ones. Thats how fast the condition drop is determined, by the amount of damage you're doing.

If you're using a 15/30 PUP, it will decay faster since you're doing alot more damage. If you're using a mind/max range PUP or something similar, you shouldn't notice a huge difference in the decay drop.



-----
Shadowfire - Three SoaP
Classes Mastered : Medic - Doctor - Combat Medic - Brawler - TKA - Pistoleer - Marksman - Carbineer - Rifleman - Artisan - Armorsmith

Starsider - Diirk
Master of all that is PVE
Nageek
Wed Feb 16, 2005 3:19 am
#3

What do the different Power-Ups do?


Like which is for speed etc?


Barrel

Coupler

Grip

Muzzle

Scope

Stock


Thanks.


N.


Oh and can you add more than 1 to a weapon?
Ackehece
Wed Feb 16, 2005 3:39 am
#4

1 per weapon only


the following is originally Neutral's work


Barrel



  • Primary:

  • Ported (Health Cost Reduced)

  • Smoothed (Point Blank Attack Mod)

  • Taper-Bored (Wound Chance Increase)

  • Missing

  • Secondary:

  • Alignment (Ideal Range Attack Mod)

  • Concentration (Max Damage Increase)

  • Dampening (Mind Cost Reduction)

  • Condensing (Ideal Range)

Coupler


  • Primary:

  • Short-Circuit (Min Damage Increase)

  • Quick-Charge (Attack Speed)

  • Hot-Wired (Max Damage)

  • Tweaked (Pup wpn action cost aka 'Action Cost'))

  • Secondary:

  • Overpowering (Idea Range)

  • Compensation (Mind Cost)

  • Searing (Point Blank Attack Mod)

  • Missing

Grip


  • Primary:

  • Hair-Trigger (Attack Speed)

  • Ergonomic (Ideal Range Increase)

  • Lightened (Pup wpn attack cost aka 'Action Cost')

  • Fitted Grip (Idea Range Attack Mod)

  • Secondary:

  • Aiming (Min Damage Increase)

  • Steadying (Max Range Attack Mod)

  • Reckoning (Wound Chance Increase)

  • Recoil-Deadening (Health Cost Reduction)

Muzzle


  • Primary:

  • Scattered (Point Blank Mod)

  • Muffled (Mind Cost Reduction)

  • Polished (Wound Chance)

  • Tuned (Max Damage)

  • Secondary:

  • Braking (Health Cost)

  • Focusing (Max Range Mod)

  • Sighting (Min Damage)

  • Flaring (Point Blank Attack Mod)

Scope


  • Primary:

  • Powered (Mind Cost Reduction)

  • Ranged (Ideal Range Attack Mod)

  • Calibrated (Max Range Attack Mod)

  • Precision (Min Damage Increase)

  • secondary:

  • Pin-Pointing (Wound Chance Increase)

  • Targeting (Attack Speed)

  • Tracking (Pup wpn attack cost action aka 'Action Cost')

  • Missing

Melee


  • Primary:

  • Extending (Ideal Range)

  • Balancing (Heath Cost Reduction)

  • Compensating (Mind Cost Reduction)

  • Barbing (Point Blank Attack Mod)

  • Secondary:

  • Accuracy (Ideal Range Attack Mod)

  • Control Enhancement (Speed)

  • Wounding (Wound Chance)

  • Refining (Max Damage)

Effects
It's all well and good knowing what each phrase means, but what exactly do these boosts do??


HAM Stats
Health Cost - Reduces the cost of RED (Health) energy when using a Special Move with your weapon (e.g. OverShot 1 etc).
Mind Cost - Reduces the cost of BLUE (Mind) energy when using a Special Move with your weapon (e.g. OverShot 1 etc).
Pup wpn attack cost (aka 'Action Cost') - Reduces the cost of GREEN (Action) energy when using a Special Move with your weapon (e.g. OverShot 1 etc).


Combat
Wound Chance - Increases the chance of wounding your enemy
Max Damage - Increases the maximum damage your weapon is capable of
Min Damage - Increases the minimum damage your weapon will do
Attack Speed - Reduces the time between reloads (allows you to fire more often in a given time period)


Range
Ideal Range Attack Mod - Increases the power of your gun at its 'Ideal Range' (your gun's 'Ideal Range' is a set distance that it supposedly works best at, e.g. 14 meters)
Ideal Range - Increase your guns 'Ideal Range'
Point Blank Attack Mod - Increase the power of your gun at point blank range


So an Ergonomic Grip of Recoil-Deadening will Increase Ideal Range and Reduce Health Costs.



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Nageek
Wed Feb 16, 2005 5:19 am
#5

Thanks very much
Atobusarragra
Sat Apr 30, 2005 4:44 am
#6

I have some crates of PUPs from before CU hit Live. They were ranged max-min damage.


Applying them to my weapon now gives my weapons worse stats, in terms of damage, dps, and speed, than without pup. Are all preCU pups pretty much worthless?


What are the 'best' new pups? I guess by 'best', I mean the ones that raise dps.


Thanks,


Ato
Sylvanus_Darksoul
Wed May 11, 2005 10:00 am
#7

Every ranged powerup I've tried since CU has had a negative effect on my DPS. Is anyone else having this experience? Is it due to using pre CU pups?




Sylvanus Darksoul, RTG Guild, Eclipse Server
MSmuggler/MBH/Pistoleer 0/2/0/0
Gonton
Tue Oct 04, 2005 9:48 pm
#8


Speed Pups - The + speed abviously increases the rate at which you can fire. The - Accuracy lowers your accuracy by that much by using this Pup.


Dmg - The + Dmg will increas your dmg by this persentage IE a 1100 max dmg weapon will get a greater effect then a 500 max dmg weapon. ALSO the +speed is acctuallay a negative and will slow your speed down by that persentage. So for example a 15% dmg with 1% speed is a better PUP then a 30% dmg 5% speed ect higher the dmg, lower the +speed better the PUP is.


SAC- the sac - % will lower your sac by that much
And the - accuracy will lower your accuracy by that much.


ACCURACY - MATTERS

The higher your accuracy not only do you hit more obviously. But the HARDER you hit. The higher your accuracy the higher your DMG. So if you have a +60 accuracy rifle and get a - 20 accuracy PUP that has -34% sac you are acctually having to fire alot more to get the same amount of dmg from a 20% sac -4 or 5 accuracy pup.

I only make High Qual triple or more Amazing experamented Pups.


Figured id post this since I still meet people using 30% sac -15% accuracy on my server.



Gonton ||| Misguided Leader of ||| TheHunt

I was never accused of being smart
Besides, I like the abuse.
Treesquid706
Tue Oct 04, 2005 9:50 pm
#9


Gonton wrote:
Figured id post this since I still meet people using 30% sac -15% accuracy on my server.





If you counter it with foods/pyro, that -15% can become almost negligible. Conversely, the 30% SAC reduction can be a lifesaver.



-Treesquid-
-Bounty Hunter-
Support my habit

Gonton
Tue Oct 04, 2005 9:55 pm
#10

If you counter it with foods/pyro


Pryo lasts all of about 50 seconds. not much of a help in a 15 min fight and im going on the basis of a capped rifle which will be around 62-63 sac with a 20% pup.


which will not run you out of action during a 15 min fight. as you will need to restack Thyroid and other debuffs which will use mind and allow Action to regen some .



Not arguing with you just disagreeing



Gonton ||| Misguided Leader of ||| TheHunt

I was never accused of being smart
Besides, I like the abuse.
Treesquid706
Tue Oct 04, 2005 10:06 pm
#11

That's assuming you're a CM/BH, however.

That said, I agree with you on the Pyro. I usually use it for my opening volley to get as many strikes in as possible before my mark can react.



-Treesquid-
-Bounty Hunter-
Support my habit

Algren_Earth-Stormer
Tue Oct 04, 2005 10:14 pm
#12

anyone who is NOT a Sniper Shotting rifleman will want to use crispic and skip the duet pyro.


anyone who IS a sniper shotting rifleman will want to use duet pyro for the alpha strike, then crispic when that wears off



Problem with speed pups is they increase damage, but lower acc and increase amount of Action you use (more shots = more action)


Cool thing with damage pups is they increase damage per secondand actually DECREASE slightly the Action you use (less shots = less action used)


However, as a Pistoleer MBH, I find myself using SAC pups majority of the time... that way I can increase my damage output by ALWAYS being able to use high damage specials.



============================
Maco Cearo Elder Jedi (formerly MBH / MPist / Carb 0440)
============================
Valkyrie Elder MBH / MCM / Pist 0003 (FOTM)
============================
Account canceled due to NGE
============================
You can find me in Eve Online (www.eve-online.com) as Maco Dragoon
GlargTheKelfn
Wed Oct 05, 2005 5:42 am
#13



Algren_Earth-Stormer wrote:

anyone who is NOT a Sniper Shotting rifleman will want to use crispic and skip the duet pyro.

anyone who IS a sniper shotting rifleman will want to use duet pyro for the alpha strike, then crispic when that wears off

Problem with speed pups is they increase damage, but lower acc and increase amount of Action you use (more shots = more action)

Cool thing with damage pups is they increase damage per second and actually DECREASE slightly the Action you use (less shots = less action used)

However, as a Pistoleer MBH, I find myself using SAC pups majority of the time... that way I can increase my damage output by ALWAYS being able to use high damage specials.





sac pups own. with a nice sac capped weapon & a sac pup + blob, my action bar hardly moves




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