Artisan Archive
Thread: 100k Credit CRITICAL FAILURE??????!!!!!!!
It is the way of the force that destines us all.
Booka wrote:
May i ask what the point is to having a crafting station at +42,crafting tools at +15,and the best resources you can find,just so can get three,NO BS,three CF's in a row while making vehicles.**edit** SOE!!!!!!!!Thanks alot for your overwhelmingly poor job on a system that doesnt even come close to makin any sense!!!!AAAAAAAAARGGGGGGGGGGGGHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Surefoot-SOK wrote:
Good thing you're not an architect. You might have had a rupture.
actually... architects don't lose their resources during criticals now.
Nothing in this life is 100% no matter what.
It really sucks, but it happens. Chance can be a cruel bitch.
Try 3 crit falls on Town Halls in a row when player cities came out...byhow much they were selling for that is 3mil credit lost.
Now that sucks
Someone discussed that there was a bug for high mod Crafting Stations. Too lazy to pull the thread now, but it's not the first time I've heard of this. I've been using a Station that is IIRC only +20 and I'm satisfied with the number of Crit. Fails I get.
Apparently, there was a matrix/logarithm that determined that high quality crafting was risky crafting. Somewhere along the line, this calculation was never adjusted to reflect changes in the crafting process Criticals became ridiculously frequent. Mind you, this was heresay and possibly just a crackpot theory.
The bug, however, has been documented by others in the past.
Niix Starkyller [Intrepid Resident, Good-hands Man and General Nuisance]
This happens in all MMO's. I think they all bought the same random number generator.
If you think I'm joking, resarch all the crit failure complaints and you'll see the most common thing about them are multible failures in a row.
So if you fail, stop. If you continue and do another immediately, you're throwing resources away.
PhredViell wrote:
Someone discussed that there was a bug for high mod Crafting Stations.
PhredViell wrote:
Someone discussed that there was a bug for high mod Crafting Stations.
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I seem to have more frequent Crit Fails also when using my stationary station in my shop. I have changed over and primarily use my R3 with a private crafting station now. I have fewer crit fails and many more "amazing success" results. I do think there is a bug here that needs to be looked into