Artisan Archive

Thread: Vehicle Experimentation problem! Experimentation based on 883SR Aluminum's SR, not 991SR Steel!

VoweDarkwave
Tue Sep 14, 2004 4:16 pm
#1

Hi folks.


I'm pretty upset right now. Something weird has been going on for me with experimentation. I'm wondering if anyone else has seen this.


Last weekend, I was building a Swoop with 952SR Steel, and 758SR Aluminum. I usually got 91% Durable vehicles from this. I made a Swoop, and the first thing i noticed upon assembly was that the initial durability was a lot lower than usual. I go to experiment, and suddenly I can only experiment up to 76%. 76%!!!! Instead of 91%! So, I thought - well maybe i made a mistake and used the wrong aluminum or something. But no, the only OTHER aluminum in my backpack is 883SR!


Had no idea what to think.


Well, just now, a guildmate asked me to make him a 96% Durable Swoop for use in the Village as a spare. So, I very consciously used my 883SR Aluminum and 991SR Steel. I KNOW i used these metals - i was consciously trying to build a 96% durable Swoop. I do the combine, and usually the initial assembly gives me a durability of 28% to start with. Instead, it shows 24%. And when I go to experiment, I can't get to 96%. I can only go to 88% maximum!!!!!!!!!


THIS IS NOT RIGHT. In fact, it's completely unacceptable considering I wasted premium resources for a sub-par result.


I use a different tool, and use the same resources, BAM 96% Durable Swoop. I go back to the previous tool I used when i got the 88% durable Swoop, BAM 96% Durable Swoop.


The only thing I can think of that happened with that 88% Durable Swoop is this:


I remember thinking, after I could only experiment up to 88%, that the first resource I filled in the schem was the 991SR Steel. The last resource Ifilled in the schematicwas the 883SR Aluminum. This was the first object I crafted upon logging in for the day - the same as when I got stuck with a 76% Durable Swoop instead of 91% Durable. I think the Durability experimentation ended up being based primarily on the 883SR ALUMINUM, hence the 88% durability experimentation max. In my previous experience of this happening, I used 758SR Aluminum - and could only experiment up to 76% Durability. Notice a trend, here?


I think the new "handy" levels that appear on the crafting windows may be problematic.


They show how that resource's quality will impact the object being crafted. I'm positive the last resource I put in the schematic was the 883SR Aluminum, and it was the first crafting I did upon logging in for the first time today. The Swoop schematicended up IGNORING my 991SR Steel!


Has anyone had this going on?


This is really lame, I wasted 8000 units of premium resources for a sub-quality object!


Something is wrong with crafting, and I'm POSITIVE I used the right resources. This is not an issue with me, this is something that's wrong with crafting!


Please tell me someone else has noticed something wrong with their experimentations.



Warryyr - Starsider - Elder Musician Jedi
Warryyr - Gorath - Master Entertainer
Vowe Darkwave - Starsider - Elder Jedi

Warryyr
Tue Sep 14, 2004 4:22 pm
#2

Rats, was logged into my alt account by mistake


Warryyr is the character having this problem.


I'm positive the Aluminum's SR was used solely as the experimentation max.


I haven't been able to duplicate this, as both times it's happened when I craft the first object of the day.


I think the ORDER of the resources getting added to the schematic matters, too. The last resource I put in the schematic was the Aluminum, with the lower Shock Resistance, and that's been the highest I could experiment up to.


I can't make another "sub-quality" Swoop now, now the schematic handles experimentation correctly regardless of the order I put the resources in.


What a waste of a LOT of good resources, though. That's 16000 premium resources I've blown only to be able to experiment up to 76% or 88% - which was based on the Aluminum's SR only!!!

Warryyr
Tue Sep 14, 2004 8:29 pm
#3

Ok, I'm serious. This isn't something I'm making up, or anything due to choosing the wrong resources or any fault of my own.


This is a bug which could cost you 8000 units of metal.


Guruweaver, can we look into this? Because it's happened to me twice, and I would imagine eventually more people are going to come across it.

Clarf
Tue Sep 14, 2004 8:42 pm
#4


Report it as a bug. That way, you might even be compensated for the resources that you lost. I suppose nothing can replace 883SR alum though

Message Edited by Clarf on 09-15-2004 03:45 PM



"The Jedi are relentless;
if they are not all destroyed, it will be civil war without end"

- Emperor Palpatine

Nadiel26
Tue Sep 14, 2004 9:51 pm
#5

i was gonna check it using 998 SR steel and 826 SR alum but i crit on my AV no motivation to craft now after loosing 2 mil from the lost powerplant




Nadiel
Loot Vendor Located in the Back Room of the Shadowstone Mall, Dantooine @ -1569 -5640
Shadow Knights
Shadwe
Tue Sep 14, 2004 11:26 pm
#6

Did you get a crit fail during the experimentation? That would give you a 76% swoop with those resources.



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Plateau Mall located @ waypoint 980 -4100 behind the shuttleport in Mesric Sanctuary on Tatooine.
Warryyr
Tue Sep 14, 2004 11:43 pm
#7






Clarf wrote:


Report it as a bug. That way, you might even be compensated for the resources that you lost. I suppose nothing can replace 883SR alum though


Message Edited by Clarf on 09-15-2004 03:45 PM






I did. They said they'd pass it along to the Devs, no mention of compensation.


It stinks, but heck if I'll make a Swoop first thing when I start the game for the first time of the day.


Warryyr
Tue Sep 14, 2004 11:44 pm
#8






Nadiel26 wrote:

i was gonna check it using 998 SR steel and 826 SR alum but i crit on my AV no motivation to craft now after loosing 2 mil from the lost powerplant







That SUCKS.


Looted stuff like that really shouldn't be able to critical fail.


Sorry to hear of that.


Warryyr
Tue Sep 14, 2004 11:49 pm
#9






Shadwe wrote:
Did you get a crit fail during the experimentation? That would give you a 76% swoop with those resources.






Negative.


In both of the above cases, I didn't geta single critical failure.


They were all great or amazing successes. I still had points left over to experiment with, but nothing to do with them - because instead of a 91% max durability possible in experimenting, I was maxed at 76%. Likewise with the 96% Swoop - should've been able to experiment to 96%, instead 88% was the max I could get - even though I had points left over and had nothing but great or amazing successes.


Something is most assuredly bugged here.


The first time I didn't know what the heck happened really. Just made a note of what I used, and what I got out of it vs. what I should have got with all successful experiments. This last time, I KNEW it was the same problem I had just a week ago, I KNEW the resources I used, and what order I put them in the schem.


The Aluminum's Shock Resistance was only taken into account in experimenting, disregarding the Ferrous metal's SR contribution to the experiment.


It's pretty lame. I'll have to keep trying to repeat it, and confirm the situations/conditions. But it's happened to me twice now. And I usually put the Ferrous metal in the schem before the Non-ferrous metal. Don't know why, I just do.


scornnok
Wed Sep 15, 2004 1:39 am
#10






Nadiel26 wrote:

i was gonna check it using 998 SR steel and 826 SR alum but i crit on my AV no motivation to craft now after loosing 2 mil from the lost powerplant






Had the same experience assembling a friend's AV. Wasn't impressed losing that powerplant. Was the first thing I crafted that day and installed powerplant first. Was first critical assembly failure I've had.



Colonel Scornnok Ossovok : Master Smuggler : De'Nel, Dantooine
Casualty of the Great Sunrunner Trollwars2004.
Has anyone read a good book lately?
Guruweaver
Wed Sep 15, 2004 4:39 am
#11

I'll look into it.


Thanks,
Guru



--
Former Artisan Correspondent
Eoto LightDark, MIA, TestCenter
Noeco, Trader (Engineering) Chilastra
Atren, Medic, Chilastra
Korlan
Wed Sep 15, 2004 5:24 am
#12

I noticed the same thing for bone armor. The materials i was useing to get max exp. range before patch, now comes up a little short. I tried useing the number system below looking to come up witht he "highest" rating, but it seems to throw off the results. I was hoping that it was just a matter of getting use to the new format, but now I'm a little confused.



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Meikea - Elder Bounty Hunter
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Vendors at 5669, 4134 Fort Kryat, Tatooine.
What the hell is an Aluminum Falcon??

Fuddleduddle
Thu Sep 16, 2004 3:44 pm
#13

I have had the same problem crafting swoops and weapon powerups. When the crafting multiplierstats show on the new experimentation screens, only one of the resources actually shows up as the one affecting the base percentage,and it isalways the resource that has been added last (I think I might have it backward). Try building it byswitching the order you addthe 991SR steelin and see what you get. This bugwill actually could work to your advantage in the end Still a crappy bug though.


Let me know how it goes.




Octali Isir on Radiant
Master Artisan
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