Artisan Archive

Thread: How to be Master Artisan in 1 day

LstInSpc
Thu Jun 26, 2003 11:36 pm
#1

First off, you sample while you craft items so you have constant flow comming in. You need to find an item to craft that has low mineral requirements and high complexity. I found crafting General crafting tools until you can craft muzzles works fine. Use 3-4 different crafting tools and craft as fast as possible. Instead of dragging resources to the location, if its just for XP, double click the resources and it will be faster, then instead of moving the mouse all around, just hit enter. Enter works just like clicking yes too. Just do this non stop. I was able to get 6,000 general crafting points in 20-25 minutes.


Second, do macro sampling. Create a macro to sample for you. Time how long it takes to sample and rebuild your action bar. Then you take the minutes multiply by 60 (seconds) and make a macro like:


/sample;/pause 12000;/sample;/pause 12000;


and so on for how many hours you need. I ran one for 12 hours while I was asleep and came back with over 2k low grade ore at 42% in my invetory. There ya go. Happy grinding.




(Retired)
Profession(s): Master Architect, Master Artisan, Novice Merchant
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Name: Xiet Notell
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Profession(s): Master Bounty Hunter, Master Rifleman, Pistoleer 0404
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Waffle_King
Fri Jun 27, 2003 1:45 am
#2

Bah.



Buncha rascally kids, always trying to just get XP and levels. Try Enjoying the Process, instead of grinding the profession into the ground.



Sheesh. Back in MY day, we could grind Bofa Treats, and we had to EAT 'em ourselves!!! We ate 40 Bofa treats in 10 minutes, and we LIKED it!


Bah.



--the Waffle King





Sunrunner's resident commando and nice guy. Look for me and my brother Bhlake if you need some hunting pals or help of any kind.
IdunoUduno
Fri Jun 27, 2003 1:45 am
#3

One small correction here, the complexity of an item has no effect on the experience you gain. It's simply a matter of how many resources it consumes. MOST items give 2 exp for each raw resource, but there are exceptions, and items that use subcomponents are slightly different as well.

For example, you can make survey devices right off the bat. They consume 27 resources (mix of metals and/or minerals) and will grant you 54 exp.

Good luck and enjoy. Oh, and welcome to EverDig. /snicker



Iduno Uduno
The Corellian Mafia
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Aspiring buffbot of Intrepid
Making the best guns in the galaxy since beta 3.
Cheaters SuX0r
Shadowmite
Fri Jun 27, 2003 8:07 am
#4

Not only that - but you are capped at 2x the experience it requires to get the next box up the tree - so sooner rather than later you'll have to interrupt what you are doing to go find a trainer and more than likely the cash to pay the trainer to use up the experience points so you can continue to gain experience.
Davon
Fri Jun 27, 2003 9:30 am
#5

I found the best items to make are actually weapon powerups. They require two resource types (metal and chemical) that total a whole ten resources and you get 4xp/resource used (or 40xp an item). These items can also be sold on the market as they are a consumable and can give nice bonuses.

xRavX
Fri Jun 27, 2003 9:38 am
#6

I was doing this in Beta 3, and then again yesterday (til the servers went down time and time again).


Works out good, yes, power ups are the best (4x return on investment) and then running a couple missions two at a time back and forth between two towns on the opposite ends of the map will grant you enough money to train to the next lvl. I got to Engineering II, Domestic II, Survey II yesterday with no problems =)




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Davon
Fri Jun 27, 2003 9:42 am
#7

xRavx do you know if we get Uxp for those powerups as well because that would be a nice return on investment if we did?

Tamber
Fri Jun 27, 2003 10:11 am
#8

I wonder if that's why they give 4x instead of 2x - perhaps we get no use-exp for components like that. The 4x would make up for that deficiency.


Something to test out, anyway.




Tamber and Nerl Kelsain
Nerl's Chef products in the TLC Mall, Da'Vinci City, Tatooine (-1411, -5623)
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Tempus
Fri Jun 27, 2003 11:32 am
#9

you are definitely supposed to get uxp for components.. but i think the percentage might be lower. I think it's 150% of the crafting xp for normal items, 100% for deeds, and maybe 75% for consumables.... that sound right? Too bad the old beta site is down, or i'd go look it up.



)

Tempus

BrianDarkwalker
Fri Jun 27, 2003 12:10 pm
#10

Actually, becoming a Master Artisan in one day would be very difficult at the moment. This is because of the cost to train skills. Since there are no PCs to trian you, even first tier skills are going to cost you 1,000 Credits. The beginning is always the hardest =)



-Brian Darkwalker
-BH/CH/Carbineer
Goddard
Fri Jun 27, 2003 1:23 pm
#11

Weapon power-ups, especially the muzzles when you get them, help a lot. I was never sure about this, but I felt as though I got more XP and more success when I crafted them by a public crafting station and experimented with the statistics. Maybe that is just psychological and I didn't get any additional XP, but it made things interesting.

Fireworks are also have a relatively high complexity, but you have to have a variety of resources to make them.

Man, why won't the work day go faster so I can see if I can actually log on and play today.
ineedrootbeer
Fri Jun 27, 2003 8:14 pm
#12

how do i use a public crafter i click on it but it jsut says examine???


lvl 2 survey




Cerik Terhim
90-Spy...."I was never here to begin with"
ALLY
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DocIngbay
Fri Jun 27, 2003 8:34 pm
#13

you just need to use your crafting tool when you're near the public station
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