Artisan Archive
Thread: New Powerups on TC-5 *listing and test results*
Message Edited by UmmonPrime on 04-01-2005 03:07 PM
Attack Speed mod +%15.72 (21% exp)
So, I found some better Copper (CD899, OQ908)
Attack Speed mod +%25.2 (5% exp)
Attack Speed mod +%14.11 (30% exp)
Attack Speed mod +%4.27 (71% exp)
Attack Speed mod +%1.39 (76% exp)
Accuracy mod -8 (71% exp)
Attack speed mod-15.2% (50% exp)
Overall Quality 33%
Potential Energy 66%
Ranged Powerups: (+ Better, - worse) Gained at: andComplexity
High Powered Barrel (+Damage, -Speed) Novice 5
Reinforced Stock (+Action costs, -Accuracy) Eng-IV 14
Tactical Grip (+Speed, -Accuracy) Novice 9
Tactical Scope (+Accuracy, -Speed) Eng-II 9
Tuning Coupler (+Elemental Damage, -Normal Damage) Eng-I 5
Melee Powerups: (+ Better, - worse)
Hilt Reinforcement Kit (+Action costs, -Accuracy) Eng-I 14
Inertial Fluctuator Kit (+Damage, -Speed) Eng-I 5
Surface Serration Kit (+Wounds, -Action costs) Eng-II 5
Tactical Grip Kit (+Speed, -Accuracy) Eng-II 14
Weight Balancing Kit (+Accuracy, -Speed) Novice 9
I made a barrel with OQ825 PE668 Radioactive and 897OQ Fiberplast and got:
Damage mod +%1.93 (5% exp)
Attack Speed mod +%1.55 (18% exp)
Attack Speed mod +%1.07 (72% exp)
Attack Speed mod +%2.78 (67% exp)
Keep in mind that all of this is subject to change. Thoughts?
Message Edited by Star_Ranger on 04-02-2005 01:00 PM
71% Acc -8
50% Speed -15.2%
50% Acc -20
71% Speed -21.43%
71% Speed +4.27%
50% Damage +15.2
50% Speed +10.48%
71% Damage +21.43
Scope - Effic 7/4 (18.2)
71% Speed +4.27%
50% Acc +16
50% Speed +10.48%
71% Acc +22
Message Edited by Star_Ranger on 04-02-2005 11:01 AM
MeciniaLua wrote:
Why did they make stats based on stats such as Conductivity ( which chemical don't have ) and Potential Energy ( which as far as my sleepy self can recall neither minerals nor chemicals have....though I'm trying to think it radiaoactive is a mineral....)
Mecinia,
Under the pre-CU medic/doc system you had to deal with the PE requirement all the time. It can be a tough stat to work with, but not impossible. In fact, there are both minerals and chemicals that have this stat (solid petrochem & radioactive for minerals and liquid petrochem fuel for chemicals). Unfortunately in our case, you will not find a mineral that has both PE and CD, so you need to decide if you want the stat bonus based entirely off OQ, or if you want to compromise efficiency some by using a high CD/OQ mineral to get a better bonus. In reality this leads to a more involved and interesting crafting system for us, and should provide more variety in powerups to the combat players.
-Egna Dragonn, wanderer and Droid Engineer on Chilastra.
PS: Even if you don't agree with what I've said here, look on the bright side; under the new system you know what modifiers your powerup will affect even before you start crafting it. This has been a pain in our side since the beginning and we should be glad the Devs used the CU to make the powerup crafting less of a gamble.