Artisan Archive

Thread: What professions use Radioactives?

jmatt
Tue Aug 26, 2003 11:26 am
#1

Unknown radioactives popped up under my harvesters this morning after the resource shift, so I decided to just leave them there. I've never mined it before, is potential energy the defining attribute?


I have no idea who my customer base is. What professions use radioactives?


Thanks

Droid_Engineer_Rho
Tue Aug 26, 2003 11:33 am
#2

You can use radioactives to power your harvesters, if there isn't much wind power (or solar, if you're in that league) available.



Taking a well-deserved vacation from his successful Droid Engineering business, Master Rho can be found puttering around the galaxy.
Khadgar
Tue Aug 26, 2003 1:27 pm
#3

Medics use radioactive in some of their stuff, it can also be used in some chef recipes.



I've got 37,000 units of 995 potential energy radiation on Starsider.




---------------------------------------------------------------
Khadgar--Radiant--Imperial Master Sergeant
(Daelin Xev, Khadgar Catskills)
CH/BE
jmatt
Tue Aug 26, 2003 2:16 pm
#4

You can use radioactives to power your harvesters, if there isn't much wind power (or solar, if you're in that league) available.


So I'm mining the equivalent of wind power? Sheesh. Isn't much of a market for that.

explor793
Tue Aug 26, 2003 2:23 pm
#5

Bio's use them to, what planet are you on?




Orions / Kantell / Sh'ag'Alotbacca

NIMH - National Institute of Mental Health (It's where we've locked Nimhnoid up for now!
jmatt
Tue Aug 26, 2003 4:29 pm
#6

Corellia, Valcyn
Iorwerth
Tue Aug 26, 2003 10:05 pm
#7

Just don't get in the habit of /sampling for radioactives. When the current patch on Test Center goes live, hand-sampling for radioactives will cause you to take damage!


Assuming they allow that change to go live, of course.




Thalian, Carabineer, Miner
BadCub
Wed Aug 27, 2003 6:48 am
#8

Two uses I know of for radioactives:


1) Power for harvesters and the like. (Power with PE >500 counts as 2 units of power per unit of resource!)


2) Medics need a high PE inorganic to make the best medicines. That seems to be the radioactives.


Tar'Ra (Tyrena/Corellia/Wanderhome)




Tar'Ra The Great White Whale, err, Wookie

Dewback Resources Inc (TCON)
Anchorhead, Tatooine, Wanderhome
ExitwoundsSW
Wed Aug 27, 2003 9:29 am
#9

Combat Medics need radioactive badly for some of the skills...



- I support keeping & balancing the current combat system You can too

00101000100110011101001011011111110100100010011111
00111010000011000011000110101111010011010110111000 Server: Flurry

00101000000010010110000111011000001101110000110101 Toons: Moric -or- Beag
11010011000100010110011101001000001000001110110111 ¤The Imperial order is here.¤
11100111100011011001010110100101010110110011101000
01101000110100101101110000011110011010100100110001
10100010100001110000101111101110010010100000000111

WaerbGloofin
Wed Aug 27, 2003 11:04 am
#10

Smugglers use radioactives to make Muon Gold.



"Sith Happens" - Kiawef Ipeb
Kissalicious
Wed Aug 27, 2003 11:08 am
#11

Mining radioactives for power is MUCH more effective than mining wind or solar.

I've got my harvester on a 91% spot...ever see anything that high for wind or solar?

Also, the efficiency rating on my generator is 13%..easy to mine over 10k in radioactives a night.

And there is a market if you price right. I sell almost all my power.



______________________________________
In reference to the Bio-Engineering profession:

This sounds too much like religion. Just stay - suffer - you'll get your reward...eventually...I don't know what it is will be but it will be great...and all the non-believers will suffer an eternity of screaming and gnashing of teeth. (InsomniaRado )
Dunrath
Wed Aug 27, 2003 11:50 am
#12

91% radioactive spot under your harvester? Ok, i got a better idea than using a miner for it:


get a Fusion Generator. With a 91% spot, you will be able to make enough power to run 10 LARGE (repeat) LARGE mienrs off that ONE generator.


Fusion Gens cost the exact same for maintenance and re-deed as a wind or solar gen, but are a heck of alot more efficient.... they only take one lot, also.

Kissalicious
Wed Aug 27, 2003 1:13 pm
#13



Dunrath wrote:

91% radioactive spot under your harvester? Ok, i got a better idea than using a miner for it:

get a Fusion Generator. With a 91% spot, you will be able to make enough power to run 10 LARGE (repeat) LARGE mienrs off that ONE generator.

Fusion Gens cost the exact same for maintenance and re-deed as a wind or solar gen, but are a heck of alot more efficient.... they only take one lot, also.






harvester..fusion generator...semantics...lol..it *is* a fusion generator--sorry i wasn't more clear.



______________________________________
In reference to the Bio-Engineering profession:

This sounds too much like religion. Just stay - suffer - you'll get your reward...eventually...I don't know what it is will be but it will be great...and all the non-believers will suffer an eternity of screaming and gnashing of teeth. (InsomniaRado )
Page 1 of 2
Previous Next