Artisan Archive
Thread: Vehicle Thought
I've yet to see this posted here, so here goes.
It's probably too late to change, but I'm very disappointed with the way vehicles were implimented. The decay over time is just lame. I understand that vehicles need some sort of maintenence charge, so why not use fuel?
I'm not saying eliminate vehicle ham, they should still be destructable by mobs.
It makes more sense. Instead of evaporating the creds, they go back into the player base. People would have more of a reason to sell power, and harvest it, thus meaning business for architects(at least at first). It would give artisan's something more to do, and provide novice artisans with another form of income, which they desperatly need. It would also be a lot more in line with the star wars universe, it would make a lot more sense in terms of vehicles and how they really work, and vehicles would be a much more viable mode of transportation.
Why not weapons as well, like ammo.
None of this bizarre blast away for days and never recharge or anything.
Might help get this bizarre economy sorted as well
"you guys really need to think this through....can you imagine the tediousness of buying, using and running out of ammo, fuel or batteries? It may be a bit more realistic, but there are already enough time sinks in the game....keep it simple."
I think a fuel system would be less tedious then the current system, which is annoying. That's the reason I don't like batteries, too much work. I would take that ANY DAY over the current system though.
"I'm fairly certain that the goal of the devs was to use vehicle decay to create a money sink. If you could buy fuel or batteries from other players the money would remain in game and defeat the idea of a sink."
Good point, but it actually would mostly go to a money sink, harvestors. For people harvesting their own fuel it would be 100% money sink. For people buying fuel it would go to resource dealers who could use the biz. It would also give people something to do.
I dunno about you, but I'm about ready to quit this game because of how insane the game is run. I just can't believe I have to have my vehicle fixed 5 times a day. One of my characters is a pure crafter... it is a chore as it stands, I thought I wouldn't have to run around as much with vehicles, but boy was I wrong, now every harv run I have to take a trip to the local garadge, sometimes 5 times per gaming session... it would almost be better to run!
Again, good point, but I don't see how fuel isn't a money sink. If the money is going to harvestors in the long run, it's a money sink... if both systems were implimented decay should be greatly reduced. The big problem I have with decay is the short amount of time even the toughest vehicles can be used before hitting the repair shop. But I'm not too happy about how little sense it makes either. Under this vehicle system luke's landspeeder would have been spouting flame by the time he reached mos eisly.
onyonyony wrote:I've yet to see this posted here, so here goes.
It's probably too late to change, but I'm very disappointed with the way vehicles were implimented. The decay over time is just lame. I understand that vehicles need some sort of maintenence charge, so why not use fuel?
I'm not saying eliminate vehicle ham, they should still be destructable by mobs.
It makes more sense. Instead of evaporating the creds, they go back into the player base. People would have more of a reason to sell power, and harvest it, thus meaning business for architects(at least at first). It would give artisan's something more to do, and provide novice artisans with another form of income, which they desperatly need. It would also be a lot more in line with the star wars universe, it would make a lot more sense in terms of vehicles and how they really work, and vehicles would be a much more viable mode of transportation.
Vehical repair is supposed to be a money sink that lets some air out of the economy and prevents inflation. With your battery suggestion, all that happens is money gets moved around but not removed from play is it should be. Personally, I think there should be both fuel costs AND repair costs.
Chris