Artisan Archive
Thread: Does anyone think there's just too much spawn now?
Don_T_Shoot wrote:
It's a gift for those grinding combat. Think of it as message that says "Grind now, because after the CU we nerf you so hard you'll think you've actually become a sponge football."
Fine, if people want to grind combat, let there be a place for that. I don't see why the entire game has to be flooded with spawns, affecting everyone, so that those who want to grind can. I wouldn't ask that there be no spawns anywhere so that it's easier for artisans so survey, would I? Well, if we don't want to go to one extreme, why should we go to the other?
I agree, insane spawn numbers changes the game from an adventure to an arcade. The only people this helps are those who want instant spawns, to grind faster, to have instant gratification when they max out their character. See, I'm more of the 'enjoy the journey' sort of person. I liked it when you could 'hunt' animals as a Ranger, or as an artisan bump into different animals here and there. Hunting or exploring are out, because now you can't move a few meters without hitting spawns, which is silly.
If it's also true that rare spawn are increasing in number, that takes the fun away from people who have spent lots of time tracking down rare animals for pets. If you spend a few weeks trying to find a Bull Rancor baby, and now all of a sudden anyone can find one, it makes it less of an accomplishment.
I guess what I am trying to say, is that I don't like the mentality of everyone being able to get what they want instantly. If it's not worth working for, it's not worth having. ![]()