Artisan Archive

Thread: Lots just not enough

Dr-J
Thu Jul 14, 2005 10:04 am
#1

I have been crafting for only about 6 months, but have been playing since Beta 3. I just don't understand why Artisans aren't alotted more lots when moving up their Skill set. Currently players are doing Lot trades across servers and having guild mates drop harvestors, but if you are any good at collecting resources then you are ALWAYS harvesting and ALWAYS have your factories running. Now if you get any decent amount of Resources then you have surely maxed out total number of items your house can hold...so now you have some in Safety Deposit and some in your Backpack. Now whenever you have to craft something it is a run all over town type of event. This is not how a "Production" type of company would ever work.
So now lets say I move up to a larger house that holds more items...its twice as many lots. Now I have less harvestors or factories running.
Okay, maybe you are a merchant and you do like all others...store items in your vendor at an ungodly price so no one will buy them but you can get to them easily. Well, SWG warns against this and suggests that they will not step in if these items ever are lost by the system.
It just seems like this is way over due. Maybe a +10 lots at every Master skill level or something. Besides you have take quite a bit away from a lot of crafters out there...give back a little




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I ' M T H E J U G G E R N A U T B E A A A T C H!
IGN: Tefs | Jucius VNDR: Restuss 5100, 6355

Ani_cul
Thu Jul 14, 2005 10:20 am
#2

I will never agree that crafters should get more lots/vendors/item limits just because they are crafters


that is a choice we make of ourselves.


I will however agree fully should something ever be implemented along the lines of a vault or storage center in which everyone can use for a fee to store more stuff.





ªª Ani'cul's ATTIRE
home of Æ Assembled Ensembles

Agro Outpost, Dantooine {1300 -6100}
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Dr-J
Thu Jul 14, 2005 11:40 am
#3

So your response would imply that professions should not be granted any "special" items. So you must be against their idea of a Doctor's Bag that didn't make it through the CU publish? I don't understand why more storage would be wrong for someone choosing Crafting. There are plenty specific items for certain other professions as well.




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I ' M T H E J U G G E R N A U T B E A A A T C H!
IGN: Tefs | Jucius VNDR: Restuss 5100, 6355

Ani_cul
Fri Jul 15, 2005 12:01 am
#4






Dr-J wrote:
So your response would imply that professions should not be granted any "special" items. So you must be against their idea of a Doctor's Bag that didn't make it through the CU publish? I don't understand why more storage would be wrong for someone choosing Crafting. There are plenty specific items for certain other professions as well.





No my response is on storage and item count alone, not skills or items.


I do not think just because someone crafts they should be alotted more space then someone who does combat


I know several combats that store loot and what they have far exceeds some crafters.


there is zero reason to justify that a crafter requires more space then a combat


and this comes from a two yr master tailor/Merchant main, master WS/Art/DE secondary account person.






ªª Ani'cul's ATTIRE
home of Æ Assembled Ensembles

Agro Outpost, Dantooine {1300 -6100}
I RE FREE
Dr-J
Fri Jul 15, 2005 1:29 pm
#5

I don't know, but i guess it is obvious to me the difference between a combatant and his items and a artisan and his items. One loots or buys items for use or decoration, the other need several items to make the one item that a combatant might buy mentioned above.




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I ' M T H E J U G G E R N A U T B E A A A T C H!
IGN: Tefs | Jucius VNDR: Restuss 5100, 6355

Rataard
Fri Jul 15, 2005 2:39 pm
#6

If it wasn't for my crafting character, I probably wouldn't have enough space for all my combatant's loot.



Frokazza - The wookiee formerly known as Rataard.
Ahtuuke
Tue Jul 19, 2005 2:36 am
#7

Maybe a "crafter alotted lot" like if the character masters then he can just place more HARVS only or somehting.. really i just need more harvs and factories out there.. and i agree with this post.. somethings needed


storrage is a problem when your trying to make an honest living at being a crafter.





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GNC
Tue Jul 19, 2005 3:31 am
#8

Even increasing resource stacks from 100k to one million would help.



Curzon


Pleaser offer winnings to my Theed vendor (-3767, 5987)
Alukolli
Tue Jul 19, 2005 4:12 am
#9

The devs stated at fan fest. that resource stack would not get higher..


bit i wish they could increas items per lots to 125 or 150.


and make faxctories have 200 or more items in them.. hard for us architect to du full runs when we can only put 100items in there. since we have to add items in all the time.. f.eks heavy mineral (before omus are crated) max 25 at one. then i have to readd parts and make 25more.. using same schematic though...






____________________________________________________________________________________ Name: Craminu
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Dhuell
Tue Jul 19, 2005 7:16 am
#10

I would like to see a new profession...Miner/Driller and when you reach master you getan increase in your lots or youget more efficient with your equipment or lots.



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Tokklyym
Tue Jul 19, 2005 3:07 pm
#11

Three Words: Vendor Item Storage



_______________________________
Tokklyym | Elder Shipwright | Rebel Ace

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GNC
Wed Jul 20, 2005 10:50 am
#12

Another three words: already filled up



Curzon


Pleaser offer winnings to my Theed vendor (-3767, 5987)
Kaomond
Thu Jul 21, 2005 3:22 am
#13


Well, lots have recently been increased so i seriously doubt we will receive more lots for a very long time, we really had to fight to get the increase we did get as the devs seem to want to reduce the amount of items ingame to decrease their databse server load instead of the logical thing and investing on a better server, but i do have an idea on a way of making things easier for crafters and loot hoarders alike.


(please don't jump up and down before reading the whole list as the first idea may sound bad until it's linked to thesecond idea)


1. Make a cap on how many houses of two per character (this will reduce the amount of houses scattered across the landscape and reduce server load)

2. Make it so individual houses do not have set amountsd of items per house, but have a house limit on all houses of 500 witht he upkeep cost increases per 100 items (this would then still allow a maximum item limit of 1000 per character, but redistribute the items among two houses of your choice rather than 5 small houses scattered about)


Beneficial effects on botht he player and the dev side of this would be ....


1. Less houses causing lag and load on the database server.

2. Crafters will be able to actually have some harvesters and still be able to have their maximum amount of items for storage and thus easing the lot trade probelem a bit.

3. People will be able to choose what houses they want based on what they like the look of and decorate it to the best of their ability, instead of not getting a medium house because you cant decorate it fully and have some storage value to it.

4. Crafters would be able to store all their resources in one house and all their components in another or any combination they wish without running around 4 or 5 houses trying to find something they can't remember which house they put it in.


And i'm sure there are more beneficial things but i can't remember atm


Drawbacks would be ......


1. How to implement it; implementing this would be dificult because already people have 4 or 5 houses etc placed, they would have to do it in such a way that peoples houses would be for this ocassionautomatically wound up and deeded with all items stored in a special pack for this use only so that they could replace the reduced amount of houses and transfer theiritems to the new placement.




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