Artisan Archive
Thread: Question thread for Wendesday, May 19
Please use this thread to discuss what our next question to the devs will be, to be submitted on Wednesday, May 19. The previous question thread can be found here.
Take care,
"Can we have powerups give certain mods(i.e. A scope will give range mods, grip or stock lower HAM costs) and be less random?"
I find it odd that adding a scope to a weapon will be able to give it a speed bonus.
Message Edited by nefarious on 05-05-2004 10:14 AM
This was a subject originally brought up for the next Droid Engineer question and after considerable thought, this is really a artisan issue.
Why is there so much inequity in Master Artisan component dependancy?
Currently Droid Engineers have over 45 schematics that depend on Master Artisan parts(including new items added, most derived from the use of Electronics/ GP memory modules).
Architect has 43 schematics that depend on Master Artisan parts (most derived from the use of Power Core units, which require Power conditioners and Energy distributors) .
Weaponsmith has 5 schematics that depend on Master Artisan parts( Control units for2 Rifles, 1 Lance and 1 pistol. Power Conditioner for the Stun Baton).
Armorsmith has 6 schematics that depend on Master Artisan parts (mostly for PSG's which use Power Conditioners and Energy Distributors).
Chef has 1 schematic (Power conditioners for barrels--which are bugged)
Tailor has 0.
There was a statement made late last year about equalizing dependancy on Master Artisan, is that still planned?
I vote to ask this question as it is a valied concern for many different professions.
JavelinCatcher wrote:
This was a subject originally brought up for the next Droid Engineer question and after considerable thought, this is really a artisan issue.
Why is there so much inequity in Master Artisan component dependancy?
Currently Droid Engineers have over 45 schematics that depend on Master Artisan parts(including new items added, most derived from the use of Electronics/ GP memory modules).
Architect has 43 schematics that depend on Master Artisan parts (most derived from the use of Power Core units, which require Power conditioners and Energy distributors) .
Weaponsmith has 5 schematics that depend on Master Artisan parts( Control units for2 Rifles, 1 Lance and 1 pistol. Power Conditioner for the Stun Baton).
Armorsmith has 6 schematics that depend on Master Artisan parts (mostly for PSG's which use Power Conditioners and Energy Distributors).
Chef has 1 schematic (Power conditioners for barrels--which are bugged)
Tailor has 0.
There was a statement made late last year about equalizing dependancy on Master Artisan, is that still planned?