Artisan Archive
Thread: Why Harvester Cert's can never happen...
I haven't followed this issue much, but I think Personal/Wind harvesters should be available to everyone, Medium/Solars at Survey II and Heavies/Fusions at Survey IV, or go Solar at I, Mediums at II, Fusion at III and Heavies at IV.
What this would impact are resource Barons with fleets of heavies placed by ghost characters. though to be honest, Survey IV isn't all that hard to get.
This isn't a big enough issue for me to wave a flag and jump up and down, but I see it along the same vein as Weapon Certs and CH requirements. My Artisan can't use a LLC and a rancor, so I don't see a problem having requirements to use more advanced harvesters.
QuiJonOz wrote:
I haven't followed this issue much, but I think Personal/Wind harvesters should be available to everyone, Medium/Solars at Survey II and Heavies/Fusions at Survey IV, or go Solar at I, Mediums at II, Fusion at III and Heavies at IV.
What this would impact are resource Barons with fleets of heavies placed by ghost characters. though to be honest, Survey IV isn't all that hard to get.
This isn't a big enough issue for me to wave a flag and jump up and down, but I see it along the same vein as Weapon Certs and CH requirements. My Artisan can't use a LLC and a rancor, so I don't see a problem having requirements to use more advanced harvesters.
Did you not read his post at all? A decrease of people harvesting resources means a decrease in resources. This translates into higher resource prices which then get put onto products so we have small houses selling for 50k just so crafters can cover costs.
GraySeven
Well put
I'm with you brother
I'm fairly certain though all of this if for not... If SOE axed the miner profession in beta... If everytime it is brought up in the Round Table discussions with TH and itis turned down...
Why would they bring it back in Artisan?!
Personally I got caught up in the emotion of it when I first heard about it... As a long time Master Bio-Engineering (my main account SomeUser) I already have a shortage of skill points compared to every other crafter.
The idea that I would have to loose another 15SPs on that character, that I dont have, just rubbed me the wrong way ![]()
Anyhow, IMHO, if the Artisan Correspondent submits it in their top 5 they are only wasting an issue.
It wont come to pass. The miner profession was deemed "Not fun" in beta for many various reasons... It isnt going to be "fun" in Artisan.
There **are** economic problems in SWG but this isnt the solution to it.
recapping what you said:
Artisan harvester cert CONS:
-
Devastated economy via funneling the "building blocks of the SWG economy" [resources] through one basic profession -
Reduction in available high-end resources leading to: -
Inflation. Just human nature that people will charge what they can. Even if it is just a perception of worth -
Artisan is a basic profession. Even if one was to decide that the cert system was the way to go, this is too much power to be given to any basic profession. No where is there a mention of harvesters as being a tool for artisans... Hence there is no more logic in putting harvester certs in Artisan then there is to put it in Entertainer.
Oh yeah, the idea that giving everyone access to personal harvesters will keep the Artisans in "balance" is laughable.
Personals are worthless. I can put 10 personals on one good flora spawn and only get enough flora to run out 2 schematics... then I'm stuck waiting for another good spawn (sometimes weeks) unless I want to go to some noob Artisan who is going to try and sell me my flora, that I wasnt able to get enough of, for 30cpu.
So, I can now expect to pay 35cpu for meat and 30cpu for flora... Wow, that means each crate of BSN I make as a MBE will cost me 62.5k. That doesnt include my factory time or profit... Chefs already flip when they have to pay more the 40k for a crate of BSN...
Oh yeah, but since a chef is under Artisan (BE isnt), I'm sure I'll find some happy chefs to save me the trouble and money of making BSN and offer to let me make them free schematics so they can just manufacture their own.
Yes, I can see how this cert system is going to help already /sarcasm off
HalasterTheBlack wrote:
I disagree. Only one class can craft weapons. Only one can craft armor. Well, worthwhile armor and weapons anyway, I'm not talking CDEF and Bone here.
If a Miner profession were to be implemented in such a way as togenerate a flow of resources into the galaxies that is similar in volume to the way it is now, there would be none of the hyperinflation and monopolizing you talk about. Sure, there would be a smaller group obtaining and selling the resources, but it would be no different than the small group that makes and sells the weapons today. Because the *supply* would be the same.
What again is the pointin creating a profession that would basically retain the outflow of resources at their current level? Wasnt the logic behind this that thereare too many resources and thus there needs to be a reduction via limiting people from mining?
Furthermore, even assuming you keep productions at their current level in the Artisan tree, via increased BERs, you would still see inflation.
Why? Even if Volume is not effected the pool of players who have access to these resources would be, likely, greatly diminished. Less competition always equals higher prices as people will always charge as much as they can get.
However, it is doubtful that current productions levels will be maintained with a cert system... At the very lest there would be a huge dip due to lot swapping being harder to accomplish...
So what you **WILL** end up with is:
- Lower volume of resources
- Narrow player base that will have control over the surplus of all resources
Add that with human nature (people will always charge as much as they can)and this is a no-brainer.
CityCowBoy wrote:
HalasterTheBlack wrote:
I disagree. Only one class can craft weapons. Only one can craft armor. Well, worthwhile armor and weapons anyway, I'm not talking CDEF and Bone here.
If a Miner profession were to be implemented in such a way as togenerate a flow of resources into the galaxies that is similar in volume to the way it is now, there would be none of the hyperinflation and monopolizing you talk about. Sure, there would be a smaller group obtaining and selling the resources, but it would be no different than the small group that makes and sells the weapons today. Because the *supply* would be the same.
What again is the pointin creating a profession that would basically retain the outflow of resources at their current level? Wasnt the logic behind this that thereare too many resources and thus there needs to be a reduction via limiting people from mining?
That was never MY logic. I do not believe there are too many resources making their way into the galaxies now.
Furthermore, even assuming you keep productions at their current level in the Artisan tree, via increased BERs, you would still see inflation.
Why? Even if Volume is not effected the pool of players who have access to these resources would be, likely, greatly diminished. Less competition always equals higher prices as people will always charge as much as they can get.
No. If you leave the capacity the same, some might try to raise prices for a while, but they'll be quickly brought back in line as competition for business forces the prices back down. You will definitely see a short-lived spike in prices. But after the miners achieve mastery (if it's implemented), you'll see prices normalize again. That's the way competition works in a free market economy. The trick is to balance it so that the new miner class has at least as much capacity as we have now without certs. (Note: I only floated the miner idea to shut the whiners up. Even though I would truly enjoy playing one, I don't think they're needed.)
However, it is doubtful that current productions levels will be maintained with a cert system... At the very lest there would be a huge dip due to lot swapping being harder to accomplish...
So what you **WILL** end up with is:
- Lower volume of resources
- Narrow player base that will have control over the surplus of all resources
Add that with human nature (people will always charge as much as they can)and this is a no-brainer.
If there was a miner elite I would drop my long unused M.Tailor skills in a heartbeat!
.
amen to that![]()
all the certs would do is cause the rich to get richer and poor to become poorer.