Artisan Archive
Thread: Patch day Issues.
Please post any new issues you find related to the big patch yesterday In this thread.
There was no intentional nerfing of harvesters yesterday. Any changes in either hopper sizes, or power/energy/rate changes are unintentional and will be fixed ASAP, when confirmed.
Please post any new bugs you find, changes that were not documented in the update notes, or any other issues that you think are related to yesterday's patch.
The devs are very interested in making 'patch day' a more streamlined process. They are aware of the fact that yesterday was not the way any of us want to see a major patch go. Let's try to get past this disappointment, and continue to work towards making SWG as good as it can be.
Bianca Minola
Can I get a clarification on this. When you say everything, do you mean that you can craft every item available to you on it, or every craftable item from all classes?
Is anyone else seeing this? I'll check on it when I hop in the game tonight if we can't get it pinned down before then.
Bianca Minola
Ackis wrote:
I know when I went in this morning, with my weapon/droid/generic tool I had options to craft everything (structures, etc)
heh...
Craft everything except the weapons I got in my first box of Firearms crafting...
This later fixed itself when I was near a crafting station. I'm willing to bet this is something to do with the changes to the toons for the repair and survey tools: another cosmetic fix, which breaks important game mechanics. Pointless IMHO...
BiancaMinola wrote:
Can I get a clarification on this. When you say everything, do you mean that you can craft every item available to you on it, or every craftable item from all classes?
Is anyone else seeing this? I'll check on it when I hop in the game tonight if we can't get it pinned down before then.
Bianca Minola
I'm not in the game, nor will I be for about another 3-4 hours, however I will let you know what I did from memory this morning:
- Opened up Weapon/Droid/Generic Crafting Tool
- Saw that all options were there, so I closed it thinking I opened up a generic tool
- Reopened it up and looked around, I had all the tabs (not just weapon, generic and droid, but clothing, armor, structure, etc.)
- I know I could make the 5 types of personal harvestors
- Bone armor was on the list
- I only crafted a schemtic for a droid item to put in my factory as I was running out of time, so I don't know if I get the schematic/experiment options with it.
- I was only around a Weapon/Droid/Generic private crafting station
Hope this helps.
On eclipse at least, the bazaar was not accessible this morning. You could click on the station and it would enter loading mode, but never actually load so you could interact with it.
OK, I have the 'super crafting tool' confirmed and added to the list.
Bianca Minola
I just had someone tell me that the optional components are missing from weapon repair tools. There is no place to add them when crafting the weapon repair tool.
I am not in the game right now, so cannot confirm this. Can someone confirm this please?
Thanks,
Just confirmed that no repair tools are showing optional components as part of assembly.
Let me check on this.
Bianca Minola
* New art (models) for many items.
I've noticed my repair tools and Nightsister force crystal have new models.
When you critical fail in assembly, the ingredients do not automatically clear. You have to back out to the schematic screen and start over from there. No biggie, just does not work as before.
IRT Critical Fails on Crafting missions, this occasionally occured pre-patch and you have to abort the mission (unless someone dumped the parts on the bazaar, which is unlikely but I've seen before).
Experimentation on Harvester storage now works. Be careful what you buy on the Bazaar/Vendor until the hopper size issue is worked out. I read it is to be addressed in the hot fix today.
The power issue has been beat to death, so I will refrain.