Artisan Archive

Thread: How do you make +14 crafting tools?

Cybst0rm
Mon Oct 27, 2003 2:11 am
#1

I have seen them around and have tried making them. I am a Master Artisian on Flurry and have some pretty good Copper and some garbage Copper. It seems that no matter what I use, they end up the same at -8%.


Anyone have any ideas?




.:Karthes Braxis:.
_/-Viper Squadron-\_
+BXI+ Corp
Megacity, Corellia

Javac
Mon Oct 27, 2003 5:27 am
#2

Experiment, experiment, experiment. Look at the stats required to make em (high conduct I belive).



Calis Exud - Droid Engineer Extrodianre - Retired
BristaAB
Mon Oct 27, 2003 5:34 am
#3

Use a specialised Weapon General & Droid Crafting Tool


Stand near a Weapon & General Crafting Station - either a public one in town or a droid one or a private one in someone's house or PA Hall


Make a tool and you should now get the option to experiment


High conductivity copper will give you a good tool - a +14 is going to need about 970 Cond copper. My best ones are +14.94 using 998 Cond copper but that was a very lucky find




[Black] Style is everything - so is winning [Black]
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Cybst0rm
Mon Oct 27, 2003 7:18 am
#4

OK, so if I make a crappy Weapon craftin tool, then stand near a Crafting station I can experiment on it, gotcha.



.:Karthes Braxis:.
_/-Viper Squadron-\_
+BXI+ Corp
Megacity, Corellia

Jedi_Badkitty
Mon Oct 27, 2003 9:51 am
#5

i master artisan...i use copper with 979conductivity 10 experimentation points = +13.84 not hard just use great resource
Srednii
Mon Oct 27, 2003 5:27 pm
#6

anyone ever made tools using 1000 conductivity resources? Be interesting to see what the maximum effectiveness # for em is.



------------------------------------------------------------

Sre'dni Vashtar - Bria
sv Armoury -4976, 2712 Corellia
vonbloodworth
Mon Oct 27, 2003 7:38 pm
#7

all my tools are +14.19 all my repair tools are +97.xx...


its a combonation of the tools your using to mke thies items too.....my tool that i use is a +14.19...the station is a +19.xx


and i dont use copper....i use unknown non-ferrious metail con 979


/bow






Trucegore vonbloodworth,wonderhome
Mayor/guild master

Pikeman, Polition, Merchant,Master Artisan
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Cybst0rm
Tue Oct 28, 2003 8:30 pm
#8

*UPDATE*


I spoke with someone at Sony in chat and they said that right now... a crafting tool isa craftin tool. In other words, a +40 crafting station with a +15 crafting tool, is the same as using a -10 crafting station and a -12 crafting tool.


Anyone have any proof of otherwise? I read a post a while ago saying the same thing basically.




.:Karthes Braxis:.
_/-Viper Squadron-\_
+BXI+ Corp
Megacity, Corellia

Kissalicious
Wed Oct 29, 2003 6:50 am
#9

Cyb, there has been no consensus, no proof, no word from devs on functionality. Most of us still experiment on that stuff "just in case", though.



______________________________________
In reference to the Bio-Engineering profession:

This sounds too much like religion. Just stay - suffer - you'll get your reward...eventually...I don't know what it is will be but it will be great...and all the non-believers will suffer an eternity of screaming and gnashing of teeth. (InsomniaRado )
darthfodder
Wed Oct 29, 2003 9:19 am
#10

Being a DE I only experiment on crafting stations, but yes there is no proof. Its been a known issue for months but there is no response not even a response from the devs saying whoops we screwed up quality doesnt matter at this time. I would imagine if they ever fix it the higher the better, then again these are the same guys that proposed the exploding MSE driod.
SWGMerchant
Thu Oct 30, 2003 9:08 am
#11






Srednii wrote:
anyone ever made tools using 1000 conductivity resources? Be interesting to see what the maximum effectiveness # for em is.





With 998 cond copper, I can make+14.64 tools. My guess is +15 is the theoretical max with 1000 cond.(unless cond >1000 materials exist).


Alacrity
Thu Oct 30, 2003 10:14 am
#12

Make them using the highest conductivity Copper you can find. Then experiment the crap out of them.


On Chilastra, we've got a bunch of 998 Conductivity Copper. Lets me make 14.93 tools (and 99.8% repair kits).




Amoon Darkflier, Elder Artisan, Elder Droid Engineer, Elder Merchant

"I find your lack of pants disturbing."
Tirgwystraff
Sat Nov 01, 2003 6:52 pm
#13

No, since no chemical has any kind of conductivity, it is promptly ignored, not zeroed. I just dug into my bank box for the first time in a couple months, and voila.. had 400k of 996 con copper laying around in there! (sorta like finding extra money in your purse woohoo). I powered my way up the dom art line, and made 14.88 tools with an extra xp point to spare. My repair tools came out 99.60something%. Got an equipment factory cranking as we speak muahaha



Newmoon Tirgwystraff
Resident of Mr. Ploppy's Turtle-Flavored Ice Cream Kingdom
" English doesn't borrow from other languages. English follows other languages down dark alleys, knocks them over, and goes through their pockets for loose grammer. "
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