Artisan Archive

Thread: Selling Resources

Makioll
Fri Jul 18, 2003 5:19 pm
#1

Was wondering what a good rule of thumb is for selling resources? An example of a resource I am selling....


Resource type: Icofa


Resource class: Duralloy Steel


cold resistance: 761


conductivity:628


decay resistance: 987


heat resistance: 998


Malleability: 378


Shock resistance: 936


Unit toughness: 1000


I have spoke to a few people and they say it should sell for around 7cr per. At this price I am not able to harvest enough to keep up with demand. Should I beraising theprice of said resource or any other based on the supply and demand theories?



Does anyone know if there is a type of guide to know what to charge for any types of resources on the market? I have been to the resources site and do not find any info on actually selling resources.


Mocras
Fri Jul 18, 2003 5:23 pm
#2

That is the first resource I have seen that does not have an Overall Quality. Other than that stat it is a great resource. If you find it selling so fast at 7cr, try 8 or 9cr and keep raising it (except to repeat customers) until you find a price that you are replenishing just as your last stock sells out. That is true supply and demand equalling out.
Makioll
Fri Jul 18, 2003 5:27 pm
#3

Ooops... the overall quality of this is listed as 174.


Mocras
Fri Jul 18, 2003 5:29 pm
#4

If the OQ is that low then it really depends on who you sell it to. I say this because I think all of the weapons ask for high Overall Quality while some other items do not care as much about OQ.


I still stick with raising the price a credit or two per resource unitl you find you run out just as you get enough to sell again.

GradonSilverton
Fri Jul 18, 2003 5:53 pm
#5

If someone is using it in Melee weapons... The Overall toughness is worth alot.


Anyone else... almost useless.... I'd say a 5 - 1 base.... unless they are using it for Melee then its worth 7-1




Gradon Silverton

Djin-Re (Deceased 11/2004)

Been here since launch...
Even though I'm a Star Wars Geek...
I'm Struggling to stick around...

UPDATE:
I left in 11/04... I'm back in 6/05... hope things are much better this time around.
Aalstrom
Fri Jul 18, 2003 7:57 pm
#6

I would sell for as much as you can get and you may get more from some people than others. This all comes down to knowing and testing your market.




Aalstrom

-Salus populi suprema lex-
Nictolopy
Fri Oct 07, 2005 11:56 am
#7

Hi there. I am going into the resource selling business. I was just curious about what kind of prices I should be charging. I see some people offering 5 cpu for organics like hide for armorsmithing. Do any resources from harvesters ever get that high? It seems 1-3 is common, but for a sample of something like steel with 4+ stats at over 900, would that be worth more? I have heard some resources that are no longer currently spawning that are going for as much as 20+, and I don't know why. I would as

Pre-emptive thanks.



Jander Torain - Master Smuggler / Master Pistoleer / Master Smuggler's Alliance Pilot
Sunrunner


The pie is also evil.
Rarez
Fri Oct 07, 2005 3:03 pm
#8

when a great resource spawns, it may be a long time till one just as good or better spawns, so it goes up in value a good bit. some resources sell for over 100cpu
KammaRocca
Sat Oct 08, 2005 12:50 am
#9






Nictolopy wrote:
Hi there. I am going into the resource selling business. I was just curious about what kind of prices I should be charging. I see some people offering 5 cpu for organics like hide for armorsmithing. Do any resources from harvesters ever get that high? It seems 1-3 is common, but for a sample of something like steel with 4+ stats at over 900, would that be worth more? I have heard some resources that are no longer currently spawning that are going for as much as 20+, and I don't know why. I would as

Pre-emptive thanks.




For specific prices, you should ask on your server's trade forum because prices vary from server to server.

bluejanus
Sun Oct 09, 2005 9:07 pm
#10

You also have to remember who you're targetting. A steel with four stats in 900+ might be great to an architect, but would be uninteresting to a WS or AS if say the OQ was 300. Different resources and different weighted stats are worth different things to different professions. Generally resources that are in spawn or just despawned do not command very high prices relative to their potential value. Really great stuff I prefer to hold on to for at least a month...preferably a few months before selling. That way assuming nothing comparable or better spawned in the meantime, other sources for that resources have since dried up.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
bluejanus
Thu Oct 13, 2005 1:29 am
#11



flipnitch wrote:

i go with

5 cpu for oq of 900+

4cpu for oq of 800+
3.5cpu for oq of 700+
3cpu for oq of 600+
and 2 cpu for oq of anything less then 599.
rare resources depend on market and buyers.
recently ore has been pushed up 2 cpu on the scale for my server.
With this scale i makeabout 15-30mil a week running 88 harvs. I try not to learn about which substats matter to which resources as it complicates the pricing and would require more effort, and as it is im pretty happy with the sales i make.




Of course the issue with that pricing is that not every resource even has a max possible OQ of 1000.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
flipnitch
Thu Oct 13, 2005 12:50 pm
#12

i go with


5 cpu for oq of 900+


4cpu for oq of 800+

3.5cpu for oq of 700+

3cpu for oq of 600+

and 2 cpu for oq of anything less then 599.


rare resources depend on market and buyers.

recently ore has been pushed up 2 cpu on the scale for my server.

With this scale i makeabout 15-30mil a week running 88 harvs. I try not to learn about which substats matter to which resources as it complicates the pricing and would require more effort, and as it is im pretty happy with the sales i make.
mistereous1
Fri Oct 14, 2005 1:22 pm
#13

Retired Armorsmith on Eclipse.


Here's how I view resources.


New spawn normally means contracts for 3-5 cpu. Harvested 20-25 cpu per hide.


When spawn ends I'll normally pay 6-8 cpu. Harvested resource price stays the same.


Good resources that are still in high quantity (normally 6 months to a year after spawn) 10 to 15 cpu. Harvested goes to 40 to 50 cpu


Still Best ever resources go to 25 cpu, harvested goes to 50 to 60 cpu. This can go higher if they can increase a stat...for example there was only one resource on Eclipse that would allow 40% stun protection. Whatever the cost was when it was sold, you pay for it.


If you're new, I would suggest the trade forums and check the resource contracts. Anything you don't commit to someone else place on the vendors in a couple months in small stacks...if they don't sell, you've overpriced and go down 2 cpu. If they sell quickly you're underpriced. Another thing you may want to do is specialize. I made all the money I needed for smithing selling tat fiberplast to docs. If you specialize in a key resource for a key component...you can sell most qualities and not worry about movement too much.





Please Make all Deliveries to vendor Corellia 314 -3356
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