Artisan Archive

Thread: What's better?

Crum013
Sun Jul 13, 2003 9:48 pm
#1

+15 Experimentation, or +10 weaponsmithing for an aspiring Weaponsmith/Droid engineer?




Mlaric Thath
StabbaJabba
Sun Jul 13, 2003 10:34 pm
#2

If you're only aspiring, I would go with the weapon smithing for now, as more successful craftings mean more experience.



Masamune Reero, Armsmaster
Coronet, Corellia, Tempest
phatfoo
Sat Feb 07, 2004 10:31 pm
#3

TKM+Master Swordsman+Master Brawler+novice medic


or


TKM+MCH+novice medic



i know that people post about templated all of the time but i would really like to know some other advice from other people...
Utess
Sat Feb 07, 2004 10:35 pm
#4

In terms of defense, the first option is a much better combination. But, since the devs have said that defensive mods are going to stop stacking between professions in the near future, going master ch would probably be the better long term choice.



________________________________

'Tess

- Utess Pero: Master Entertainer, Master Dancer, Master Musician, ID
- Andria Pasretti: Master Artisan, Master Merchant, Teras Kasi Master
- Tatiyana Karkuf: Master Medic, Master Combat Medic, Master Doctor
thebigmunch
Sun Feb 08, 2004 9:05 am
#5

Well, they haven't really specified if it is Dodge, Counterattack, and block that will discontinue stacking or ALL the defensive mods. But, either way, CH is a better choice, if only for the fact that you will be able to get the higher level missions that you can easily solo as TKM without bugging a bunch of people. But, play what you have the desire to play. With the same amount of skill points, any kind of Master combos will about equal out, except Bounty Hunter. So, keep that in mind.
CeptoKast
Sun Feb 08, 2004 9:23 am
#6

Actually, it really depends on what you like more, PvP or PvE. CH makes PvE a breeze, but doesn't do jack in PvP. With a decent buff I can solo 3 rancors at once, lol.]




Edit: Keep in mind, CH isn't as easy as it use to be, unless your high up CH or the greatest power gamer ever, CH is going to take you atleast a month to master.

Message Edited by CeptoKast on 02-08-2004 08:25 AM




Colonel Cepto Kast - Eclipse Server
Master Bounty Hunter
Master Carbineer
Combat Medic

phatfoo
Sun Feb 08, 2004 10:35 am
#7

would doctor tkm be better than mch tkm? because if i were doctor i would always buff myself before i went and and basically be my own tank, but if i didnt go doctor i could use my pets as tanks andpossibly havea chance on getting buffed at a starport or sumthin, then ill be buffed, have tanks and be a tank lol...
NeoEcks
Sun Feb 08, 2004 10:55 am
#8

i have a master creature handler now and i am considering adding TK to that character. it would be rough as i am 2/2/2/2 in TK with my main, and to try to do all of that work again would be a killer...but i digress.


there are a few things to keep in mind. if you want to PvE (i am 99.9% PvE) creature handler is the way to go. you can have TWO heavy duty tanks taking damage for you as you learn to use your specials to their best advantage, and as you said, if you find a Doc to buff you, you will have the advantage of being able to take quite a bit of damage yourself. something else to think about is you will have to store your pets and build a camp near your destination EVERY SINGLE TIME YOU GO OUT if you want to use a speeder of any kind. your pets cannot keep up with your speeder. it does not sound like much of a hassle, but believe me IT GETS OLD! the other option is to go out on foot all the time...


if you want to PvP pets just annoy other PvPs but pets do not slow other PvP nor do they stop them. unless you have GREAT armor and some good healing skills, a PvP character will just drop you and then go to work on your pets. if they have 70-80% resist Ubese or Composite armor on, your pets are only worth something if you train them to use their special moves like poison, disease or ranged attack (if they even have a special attack). if you go PvP and add Swordsman, as stated above the defensive stacks are going to be nerfed in at least some manner, so now you are stuck with a choise of do i hit with my sword or my fists? either way you are face to face with your opponent (if you can get close enough without being kited)


all of that to say i would suggest you take Rifleman with your chosen profession, be it TKA or CH. Master Rifleman allows you to spam your best specials at one per second, stay back if you need to (while letting your creatures tank) or start a fight with a heavy mind bleed, and finish it with your fists if you go TKA


this is just my $0.02






In-game Name: Eclypse
Alt: BioTech
Fun Times
-= Boredome is the disease of the unimaginative =-


ArclightX
Sun Feb 08, 2004 12:23 pm
#9

My question would be, do you want the master swordsman title because you actually want to fight with a sword/powerhammer thingy? (which would be fine, not trying to make light of that). Or do you want the swordsman thing simply for the defensive stacking?


If the answer is the former then I'd say enjoy being a swordsman and go for it.. however I would warn you though that while on my way to becoming a TKM I also had 2222 pistoleer skills (got those first). I can't really remember the last time I actually used my pistol, not to say that it's worthless, (I have a dx2 that can do almost +250dmg with a pwrup and dmg modifiers, more if I use overcharge shot), it's just for me TKM is the way to go. While all the ranged people are running away shooting over there shoulder, I usually wave to them as I pass them going in the other direction to fight the mob of the day toe-to-toe. I must say that I get a real feeling of satisfactionfrom never backing down to anything and standing my ground as I watch red and green floating numbers in the order of 2000 - +3000 float above the head of whatever I'm currently killing. Getting praise from the ranged people (especially novice's) for bailing their @sses' out never get old either =), something that I'm not able to do with my pistoleer skills.


If the answer is the latter and it's the defensive stacking your looking for and you seldom plan or don't plan on ever actually fighting as a swordsman then as stated earlier this defensive stacking thing will be nerfed to some degree in the not too distant future. Furthermore if you still were doing it for the def stacking (for the short term at least) then you would get more bang for your skill point buck from being a fencer.

I not certain but I believe they have even better defenses in some areas than TKM's.


Anyhoo that's the best insight that I can offer you. I suppose the best advice you could be given is the same advice I was given way way back which was, "whatever you decide to do, make sure you have fun with it first and foremost".


Hope that helps.





Girls with Guns
Ahazians Love the NGE You can Too
NeoEcks
Sun Feb 08, 2004 2:38 pm
#10






ArclightX wrote:

My question would be, do you want the master swordsman title because you actually want to fight with a sword/powerhammer thingy? (which would be fine, not trying to make light of that). Or do you want the swordsman thing simply for the defensive stacking?


If the answer is the former then I'd say enjoy being a swordsman and go for it.. however I would warn you though that while on my way to becoming a TKM I also had 2222 pistoleer skills (got those first). I can't really remember the last time I actually used my pistol, not to say that it's worthless, (I have a dx2 that can do almost +250dmg with a pwrup and dmg modifiers, more if I use overcharge shot), it's just for me TKM is the way to go. While all the ranged people are running away shooting over there shoulder, I usually wave to them as I pass them going in the other direction to fight the mob of the day toe-to-toe. I must say that I get a real feeling of satisfactionfrom never backing down to anything and standing my ground as I watch red and green floating numbers in the order of 2000 - +3000 float above the head of whatever I'm currently killing. Getting praise from the ranged people (especially novice's) for bailing their @sses' out never get old either =), something that I'm not able to do with my pistoleer skills.


If the answer is the latter and it's the defensive stacking your looking for and you seldom plan or don't plan on ever actually fighting as a swordsman then as stated earlier this defensive stacking thing will be nerfed to some degree in the not too distant future. Furthermore if you still were doing it for the def stacking (for the short term at least) then you would get more bang for your skill point buck from being a fencer.

I not certain but I believe they have even better defenses in some areas than TKM's.


Anyhoo that's the best insight that I can offer you. I suppose the best advice you could be given is the same advice I was given way way back which was, "whatever you decide to do, make sure you have fun with it first and foremost".


Hope that helps.








had to five star this post. it is a VERY good one




In-game Name: Eclypse
Alt: BioTech
Fun Times
-= Boredome is the disease of the unimaginative =-


CeptoKast
Sun Feb 08, 2004 2:47 pm
#11

Keep in mind the DEVs haven't said that all defenses won't stack. It could be as simple as dodge and counter attack. It could be everything. But as of right now, I think it would be senseless to turn some of the stacking off. Because eventually it gets to the point where nothing stacks, we can't have hybrid templates other then BH/Pistoleer or Smuggler/Pistoleer. Everyone would go 1 Master Combat Profession, Master Doctor/CM, and then one other profession, probably crafting or CH. So I would assume that things like melee defense and Defense vs. KD, Posture Change, etc, will still stack.




Colonel Cepto Kast - Eclipse Server
Master Bounty Hunter
Master Carbineer
Combat Medic

ArclightX
Sun Feb 08, 2004 2:54 pm
#12

Thank you! I appreciate the complement..


I try to do my best to help other up and comers because quite frankly I wouldn't be where I am now if it wasn't for the unmotivated kindness, generousity and all around help I received on my way up from countless others.


=)



Girls with Guns
Ahazians Love the NGE You can Too
Jasef
Sat Dec 18, 2004 12:12 pm
#13

What would be more useful to Krayt, a DXR, or three Lasers with +73 tissue...I hear the DXR's got far better accuracy mods, but if I could get a Laser up say 650-700 Max with a good slice...would the tardeoff be worth it?



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