Artisan Archive

Thread: Petition: Move Vehicles to Master Artisian.

Oakek
Tue Dec 02, 2003 11:44 pm
#1

Anyone else?




--------------------------------------------
This is Pines -Pistol Stacker-
BadDawGe
Wed Dec 03, 2003 3:24 am
#2

/sign




Taji
That's right, I'm back with an effin' vengeance... Zacky Vengeance!! (my alt duh!)

Velisimner
Wed Dec 03, 2003 4:10 am
#3

I concur


Valomir Velisimner, Flurry




Valomir Velisimner | mercenary

Grimjakk
Wed Dec 03, 2003 4:19 am
#4

If not MA, then with MA parts and/or experimentation on Speed, Maneuverability, Terrain Negotiation, and Durability.



Grimjakk Ghostripper / Master Bounty Hunter - Sunrunner
Where DEATH has no price, LIFE has no value.
"You're no Jedi. You're just someone with a fancy sword and a few parlor tricks."
Ioldanach
Wed Dec 03, 2003 5:54 am
#5

My opinion as an artisan of several months on more than one server? Make it a Master only item. We gotta make money on something belive me I do on many things you wouldn't think could make money, made most of my fortune on boffa crates, fireworks and the silliest stuff imagineable, but ya gotta admit it's tough for a Master artisan, only thing that I sell great lately are repair tools because the new item ddecay, but all elites tend to make 50% ones or so, so I just gotta hope that my 99.99999% tools will sell due to word of mouth. Sorry this post too long, duel me lol anyway /agree
Sabatian_FarStrider
Wed Dec 03, 2003 6:49 am
#6

It defenatley should not be made buy any elite profession that has tagged on to artisan. As it is they manage to out sell us on every item they make. The thought that an architech can have access to making Vehicles is very annoying as they are already in high demand for Harvesters, Buildings and Furnishings.


What I fail to understand why in the world something as complex as a vehicle would be free of any components? Especailly somthing using a repulsor lift system. Even a torch requires a component.


Make it an item for Master Artisan or put it out of the reach of the Dabbler





Sabastain FarStrider
FarStrider Emporium
(-6331,-3124) Solace, CorelliaIntrepid Galaxy

Graeme
Wed Dec 03, 2003 7:56 am
#7

The reason the schematics are so simple is that they are rushing to put them in before the end of they year, so that all the features that were delayed from the initial relaese can be in this year. Anything to make them more complex, especially a new profession, would just delay them longer.
Claymore0
Wed Dec 03, 2003 8:24 am
#8

/sign




Claymore
Novice Droid Engineer - Master Artisan
Juganoth Crime Syndicate
Tatooine - Chilastra
Merope
Wed Dec 03, 2003 8:55 am
#9

/sign



Sylph Lor - FarStar
Master Artisan, Novice Tailor, Novice Bio-Engineer
Dropped: Master Marksman
sumner
Wed Dec 03, 2003 9:31 am
#10

/sign



and I'm not even a master yet!





o._.._[ggg]:...__________,_
[]ggg[c]gg[g][ggggggg]:(ggggggg) Otto Yardhand (ggggggg)
''.''''''''''''///_/''^=====///
_._,....///
Imperial Scout Trooper Officer, Captain of the VT-49 Decimator "Obliterator"


KkaosReinz
Wed Dec 03, 2003 9:38 am
#11

Not that it makes a difference... but I agree, it should be Master Artisan Only. But I also understand the concept of having the starting 3 vehicles on Eng 4. So when the expansion hits, the new profession, lets call it transport engineer, will be right above Eng 4 like all the other elite craft professions.

Never the less, I think at the very least, there should be components in them now, that are made by Master Artisans only. I don't think that's too much to ask. But the way things are going, it'll probably be the larger vehicles that require master artisan components. Unfortunately, we'll have to wait till the expansion next year, before we see it happen.


~ Fixx'it


-------------------------------------------------------------------------------
The few, the proud, the gimped. BE is the profession to be
-------------------------------------------------------------------------------
Dra'gos Nor - Ahazi/Bio-Engineer - Creature Handler - Rifleman
Mistr' Fixx'it - Ahazi/Master Artisan - Master Merchant - Architect
Kkaos Reinz - Lowca/Brawler - Medic
Lorr - Wanderhome/Tailor
Psylent Nyte - Test Center/Scout
-------------------------------------------------------------------------------
Back Dragon Inc - NW of Bestine - /waypoint -1851 -3089
-------------------------------------------------------------------------------
FR33K
Wed Dec 03, 2003 9:40 am
#12

I think vehicles can stay at eng IV, everyone should be able to get one, and not have to wait weeks for enough to be made. However, I think the resources needed and complexity should be upped considerably.


KkaosReinz
Wed Dec 03, 2003 9:43 am
#13

It won't be weeks.... those of us with factories, and the proper resources will have large quantities of each on the market in a day or two.


~ Fixx'it

-------------------------------------------------------------------------------
The few, the proud, the gimped. BE is the profession to be
-------------------------------------------------------------------------------
Dra'gos Nor - Ahazi/Bio-Engineer - Creature Handler - Rifleman
Mistr' Fixx'it - Ahazi/Master Artisan - Master Merchant - Architect
Kkaos Reinz - Lowca/Brawler - Medic
Lorr - Wanderhome/Tailor
Psylent Nyte - Test Center/Scout
-------------------------------------------------------------------------------
Back Dragon Inc - NW of Bestine - /waypoint -1851 -3089
-------------------------------------------------------------------------------
Page 1 of 2
Previous Next