Armorsmith Archive
Thread: Armor Slicing in the CURB
- All randomness has been eliminated from armor slicing.
- Slicing increases resists in all scenarios, and all resists on a piece of armorare increased by the same additive amount.
- Increased resists result in increased hindrances.
- The slice increase is solely dependent upon the "general protection" level of the armor and the type of core used.
- Theexpression for the additive amount upon slicing is-0.25*(GP) + CORE, where
- GPis the numerical armor rating for the general protection
- CORE is approximately 623 for Basic, 1260 for Standard, and 1892 for Advanced
Practical Implications
- If you don't sell sliced armor now -- start looking for a smuggler. Because slicing is now totally predictive, and because the added hindrances on production armor will be relatively minor for masters with full hindrance mitigation, everyone will want sliced armor. There are no significant drawbacks, and telling your customers to find a smuggler to give the final added step in increasing resists is likely a good way to lose customers.
- If you sell sliced armor now -- be prepared to change your business model.
- Because slicing is dependent on general protection, the best way to figure out what your post-slice resists will be is to make an unlayered bicep or bracer. The environmental resists will be your general protection value. Plug that into the equation and get your slice increase. With the purely additive layering system, you can also use an unlayered bicep or bracer to figure out the post-slice results of any layer combination.
- Slicing actually seems to be the best way to mitigate the yin/yang effect of layers. Due to the system of diminishing returns, you do not get as much bang for your buck on the highest resist when slicing.
One interesting note -- all armor gotten from the blue frogs on TC-Ep3 were considered to have been made wtih advanced cores, regardless of the level specified for it. That really threw me off when I got a +1330 Slice Delta from Basic Assault Armor from the frogs.
If anyone's interested in methodology or actual numbers, I can include them later. I'll assume that most folks can live without my spreadsheets. ![]()
- All randomness has been eliminated from armor slicing.
- Slicing increases resists in all scenarios, and all resists on a piece of armorare increased by the same additive amount.
- Increased resists result in increased hindrances.
- The slice increase is solely dependent upon the "general protection" level of the armor and the type of core used.
- Theexpression for the additive amount upon slicing is-0.25*(GP) + CORE, where
- GPis the numerical armor rating for the general protection
- CORE is approximately 623 for Basic, 1260 for Standard, and 1892 for Advanced
- GPis the numerical armor rating for the general protection
Practical Implications
- If you don't sell sliced armor now -- start looking for a smuggler. Because slicing is now totally predictive, and because the added hindrances on production armor will be relatively minor for masters with full hindrance mitigation, everyone will want sliced armor. There are no significant drawbacks, and telling your customers to find a smuggler to give the final added step in increasing resists is likely a good way to lose customers.
- If you sell sliced armor now -- be prepared to change your business model.
- Because slicing is dependent on general protection, the best way to figure out what your post-slice resists will be is to make an unlayered bicep or bracer. The environmental resists will be your general protection value. Plug that into the equation and get your slice increase. With the purely additive layering system, you can also use an unlayered bicep or bracer to figure out the post-slice results of any layer combination.
- Slicing actually seems to be the best way to mitigate the yin/yang effect of layers. Due to the system of diminishing returns, you do not get as much bang for your buck on the highest resist when slicing.
One interesting note -- all armor gotten from the blue frogs on TC-Ep3 were considered to have been made wtih advanced cores, regardless of the level specified for it. That really threw me off when I got a +1330 Slice Delta from Basic Assault Armor from the frogs.
If anyone's interested in methodology or actual numbers, I can include them later. I'll assume that most folks can live without my spreadsheets