Armorsmith Archive
Thread: May have to give up armorsmith after CU
And no, you can't have my stuff
I'm not an armorsmith - never have been, probably never will be, but I've been watching your forums closely with the upcoming changes to your profession.
I'm really concerned that some of the "fun" we *do* experience on test with the CU will be gone once it goes live. The "fun" I mention is finally seeing other players wearing more than just composite or exotic leotards. I loved seeing the imperial and rebel armor-wearing combatants all over the place (even if their duels did cause me to CTD
). I also loved seeing other players wear the other armors. Nice mix to be had...everywhere someone looked different, and it made me wonder what profession they were.
What I'm reading about in your forum regarding the crafting of armors (especially the faction armors) leaves me hurting for your profession as well as for those of us who will miss seeing what we've been seeing on test. It actually feels like star wars to me - maybe a stretch for some of you, but I just love seeing players fighting each other as imps vs. rebels!
I remember when I first went to buy armor well over a year ago. I had no clue how much it cost, so when I found out it was about 300k (at that time), I paled. I hadn't had much more than that in my bank account.
Since that day, I've come to respect the price of armor and in paying the armorsmiths their due. I can respect the fact that - given resource requirements, faction costs, etc. - armorsmiths will be forced to drastically raise their prices to continue to be able to produce a viable product, though I shudder to think of having to spend millions for any type of armor. If that's the direction armor-buying will go in, I know I'll be fighting unarmored, as I don't have 40 mill in my bank.
Anyway, here's to hoping things get changed for the better. Seems crazy to limit such a "fun" and important aspect to the game. Guess we'll just have to wait and see.
Message Edited by Eldarin on 04-19-2005 04:14 PM
SonVegeta wrote:
I was looking at the new armor and how much of a pain its going to be to craft it. Lots of new named resources that I really dont feel like stocking up on again. I have collected resources since launch and have mostly all the best ones I needed for the current armor. Looking at all the required resources is making my head spin. You need 3 cores for a chest and each core can have 4 layers. Then you have all the other misc resources just to make one item. Its going to be a huge job for armorsmiths after the CU. Think I will drop armorsmith because its just too much for me. I want to log in and play a game not log in and work. The new armor is sure to cost a ton. Oh not to mention everyone will be requesting certain armor and colors so it makes our job even worse. I cant imagine factory runs. Its going to take forever. Sigh, my profession has just been made into a second job. Doc/Rifleman is looking pretty good right now for my old armorsmith pal.
Having to restockmy resourcesdoesn't thrill me in the least. Also, know that this could happen again disreguarding what we collect after the CU. Maybe go back to what it was, or change completely.
I say, ifSOEis allowing the combat classes to ReSpec their characters to optimize themselves in the new era, then the crafters should be able to ReSpec all their resources to comply/optimize with this new era as well. All this wait and see retoric is a crock. You are wasting your time, effort, and moneyon "wait and see".
I see in the future of SWG that Jedi will become an Elite class that anyone can train in. Crafting classes will cost zero skill points. Combat will come in one flavor, Vanilla. You just might get sprinkles, a cherry, or nuts on it. The game will keep changing from here on out. It will keep getting easier just to keep a steady monthly income.![]()