Armorsmith Archive
Thread: Weapon Names with stats
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ravingbantha
Sat Apr 16, 2005 3:24 pm
#1
I was curious if the weapons Pre CU have changed much damage wise in testing. I noticed several weapons seem to do alot more damage than before and my concern is that I have made it pratice as I know many other have to add into the names of an item the base states... For example a weapon I make will have the unsliced dmg and spd on it, so the buyer can see the changes. My armor alot of times will have the Kinetic Resist % in the name. I'm just curious how all this is going to translate out. I already know my armor names are going to be way off, since there's no such thing as 80% Kinetic armor in the cu. any thoughts on this?
ravingbantha
Sat Apr 16, 2005 3:25 pm
#2
I was curious if the weapons Pre CU have changed much damage wise in testing. I noticed several weapons seem to do alot more damage than before and my concern is that I have made it pratice as I know many other have to add into the names of an item the base states... For example a weapon I make will have the unsliced dmg and spd on it, so the buyer can see the changes. My armor alot of times will have the Kinetic Resist % in the name. I'm just curious how all this is going to translate out. I already know my armor names are going to be way off, since there's no such thing as 80% Kinetic armor in the cu. any thoughts on this?
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I also posted this in the WS forum
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Zandergeef
Sat Apr 16, 2005 7:09 pm
#4
Most likely the old names will stick. It will be funny though if you have weapons with a bunch of stats in the title but it has differnet stats in reality(or at least game reality).
CarissaLeigh
Sat Apr 16, 2005 10:05 pm
#5
this is gonna blow. I name all of mine like that, so you can see the slice percentages.
ravingbantha
Wed Apr 20, 2005 8:59 pm
#6
Same hear... I put damage and speed %'s in every weapon name so they know post Vs Pre stats
Abbell
Wed Apr 20, 2005 9:03 pm
#7
I cant imagine them adding that kind of code. Expect your weapons to retain the same names regardless of stats. You should consider generic nameruns for all future weapons at this time.
StarNick
Thu Apr 21, 2005 1:20 am
#9
Or just think creatively and come up with your own way of labelling your weapons and be distinctive. So far from the conversion on TC Valcyn, all my custom weapon names are intact and all still apply 
But are the weapons themselves worth it after conversion? Heh...I regret making an Acklay Gaderiffi and always will now...
The non-enhanced might, but honestly they should allow for you to dissamble enhanced weapons as it seems that newly crafted enhanced ones are superior :/
But are the weapons themselves worth it after conversion? Heh...I regret making an Acklay Gaderiffi and always will now...
The non-enhanced might, but honestly they should allow for you to dissamble enhanced weapons as it seems that newly crafted enhanced ones are superior :/
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