Armorsmith Archive
Thread: Armour crafted post curb
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destrkta
Wed Apr 20, 2005 8:40 pm
#1
Ok on valcyn test server i crafted some armour came out decently better stat's than conversion was testing also we have 2 lines now, one is condition other is effectiveness, only applies to cores and segments, used 3 segments segments all with 4 energy layers, i got run quickly will continue this playing when i get back from uni this avo
http://www.imagedump.com/index.cgi?pick=get&tp=239325
destrkta
Wed Apr 20, 2005 8:41 pm
#2
also hide useage is negligable really, the only stuff that matters for composite is 5 scaley hide from memory, you do have dantooine wooly in the final piece but it doesn't impact on stat's ohter than condition
NiBorg
Wed Apr 20, 2005 9:17 pm
#3
those 2 rows have always been there thru beta, the problem comes from that being ALL there is to work with. yay my armor has 2k more condition!
JangoFett100
Thu Apr 21, 2005 4:33 am
#4
Thanks for running those tests. How good were the resources you were using?
This also brings up a big concern with how poorly the current armor is being converted.
destrkta
Thu Apr 21, 2005 5:34 am
#5
composite was using pretty much top of the line resources used a resource kit for a few of the resources i was missing mainly the energy layers, high 80's low 90's in all experimentation area's continuing the test i went to work on reconiance armour, you'll find the stat's surprising, seems general protection caps at 6k
anti jedi ubeseMessage Edited by destrkta on 04-21-2005 11:35 PM
-VtS-Maddix
Thu Apr 21, 2005 6:19 am
#6
destrkta wrote:also hide useage is negligable really, the only stuff that matters for composite is 5 scaley hide from memory, you do have dantooine wooly in the final piece but it doesn't impact on stat's ohter than condition
According to previous posts (and schems I saw on TC about 5 days ago) Dantooine Wooly is used in Advanced Assult Cores (45 units per) and stats do matter? Or has it been changed....?
Also, in regards to the Composite piece you posted before, how did the Hinderances end up different? Every piece I crafted on TC previously had the same hinderances across the board.
P.S. WTB TC5 up so I can test for myself :/
destrkta
Thu Apr 21, 2005 6:24 am
#7
sorry you are correct about the cores, i still see the hides difference to not be much more than live, the hides in the final composition i was referring to the stat's don't really matter.
Encumberence is effected as the stat's increase you have no control over it, you make better resist's you get higher encumberences.
-VtS-Maddix
Thu Apr 21, 2005 6:36 am
#8
*Edit*Nevermind.
Just realised I tested on Battle Armour only (so all Hinderances equal), Assualt must have a higher Movement and lower Rate of Fire Hinderance and Recon higher Rate of Fire and lower Movement.
Just realised I tested on Battle Armour only (so all Hinderances equal), Assualt must have a higher Movement and lower Rate of Fire Hinderance and Recon higher Rate of Fire and lower Movement.
Message Edited by -VtS-Maddix on 04-21-2005 06:44 AM
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