Armorsmith Archive

Thread: CU resource requirements

santasjedi
Thu Apr 21, 2005 8:33 am
#1

This question is'nt meant to flame, I just want some honest answers.

Question 1. Why does SOE feel the need to raise the resource requirements?

Question 2. Is there going to be a rise in organics harvested ? ie. you may be able to harvest 40 hide off a creature now, post cu maybe 65 hide.

Question 3. Has anyone done the hard numbers of what it would cost to make a full set of armor (any kind), and what the sale price would be?

freedomwarrior
Thu Apr 21, 2005 9:36 am
#2






santasjedi wrote:

This question is'nt meant to flame, I just want some honest answers.

Question 1. Why does SOE feel the need to raise the resource requirements?

Question 2. Is there going to be a rise in organics harvested ? ie. you may be able to harvest 40 hide off a creature now, post cu maybe 65 hide.

Question 3. Has anyone done the hard numbers of what it would cost to make a full set of armor (any kind), and what the sale price would be?







Do a search for a post from -monroe-. He had a listing of complete resource requirements for the different types of armors. IT was quite informative and disheartening at the same time.



-Ackire-

THE Retired
dMaster Armorsmithd
Located on the wonderful Planet of Naboo
Now located at -3256 3748, outside of Theed
-=X=-

_Monroe_
Thu Apr 21, 2005 9:45 am
#3

Actually NiBorg make a copy also and I stopped updating mine when his came out. Try here.






Monroe - Medic (formerly Kiom)
Xana - Jedi
Tarantella - Structures
Cebak - Entertainer
freedomwarrior
Thu Apr 21, 2005 9:55 am
#4






_Monroe_ wrote:

Actually NiBorg make a copy also and I stopped updating mine when his came out. Try here.








What he said.



-Ackire-

THE Retired
dMaster Armorsmithd
Located on the wonderful Planet of Naboo
Now located at -3256 3748, outside of Theed
-=X=-

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