Armorsmith Archive
Thread: CU resource requirements
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santasjedi
Thu Apr 21, 2005 8:33 am
#1
This question is'nt meant to flame, I just want some honest answers.
Question 1. Why does SOE feel the need to raise the resource requirements?
Question 2. Is there going to be a rise in organics harvested ? ie. you may be able to harvest 40 hide off a creature now, post cu maybe 65 hide.
Question 3. Has anyone done the hard numbers of what it would cost to make a full set of armor (any kind), and what the sale price would be?
freedomwarrior
Thu Apr 21, 2005 9:36 am
#2
santasjedi wrote:
This question is'nt meant to flame, I just want some honest answers.
Question 1. Why does SOE feel the need to raise the resource requirements?
Question 2. Is there going to be a rise in organics harvested ? ie. you may be able to harvest 40 hide off a creature now, post cu maybe 65 hide.
Question 3. Has anyone done the hard numbers of what it would cost to make a full set of armor (any kind), and what the sale price would be?
Do a search for a post from -monroe-. He had a listing of complete resource requirements for the different types of armors. IT was quite informative and disheartening at the same time.
_Monroe_
Thu Apr 21, 2005 9:45 am
#3
freedomwarrior
Thu Apr 21, 2005 9:55 am
#4
_Monroe_ wrote:
Actually NiBorg make a copy also and I stopped updating mine when his came out. Try here.
What he said.
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