Armorsmith Archive
Thread: armor as fashion, not functionality
has there been any talk on this forum, any words from developers about allowing non-certified players to wear armor as just a 'shell' without any protection, so that we can have our unique outfits back as it was before CU where we could wear armor just for the sake of fashion?
i would be very interested to see where this idea could go. currently on the tailoring forums a lot of tailors are asking for extended color palettes (well, actually, we always have been, but it has been brought up again recently) however, i have always liked the unique look a piece of armor can add to a simple outfit.
thank you for reading and listening.
There's going to be (supposedly, and hopefully) and Ent revamp soon.. one of the suggestions has been the ability to "turn to prop" any weapon or armor. It would function as clothes after that, and become as the ability to suggest, just props. I think this is a great idea, and would give ents an alternate form of income, being able to sell their props at a vendor.
Just a thought.
I totally agree about protection! I just meant that in addition, props would be a neat way to mix looks with armor. But I definately think that in addition there should be some kind of basic armor so crafters can check harvies without cloning, etc.
I still don't understand why it's changed to them not able to wear it at all? At least the basic stuff.. like the suit is too complicated or heavy or something? Must be magic ![]()
AndJusticeForAll wrote:
i would suggest getting to a novice elite combat prof... like novice pistoleer.... even 2k basic armor at novice lvl with 14 clvl is enough to keep you alive on nonadventure planets....
dont know about you guys, but i dropped most of merchant (down to 0004... till I use up all my loot lol) down to 4044 artisan and now im grinding smuggler...
master armorsmith/smuggler... now theres class
I think novice doc would be the best fit - battle armor cert and the ability to heal will keep you alive for some time on non adv planets...
AndJusticeForAll wrote:
eats up waaaaay too many skill points.
Nov doc and Nov pistoleer take exactly the same number of SP