Armorsmith Archive

Thread: Experiment on Health

Cianhydle
Thu May 05, 2005 11:36 am
#1

Reduce health increases gained by combat boxes by20%. This would be from 3000 to 2500.


Give armor a health experimentation line to offset the 20% loss of health. Heck Chapstick, you can even use UT to determine the base health increase! So between 7 armor locations, scattered around 500 health.


There, our super cool, megalicious, ultradeluxe, new and improved,great new taste,combat model system is not altered.Simple stuff.


If the developers feel up to a challenge, increase the health bonusto add more than 20%/500 health. This can be done at the cost of reducingarmor effectiveness. A bit harder to implement, but not impossible.


Renea,
Capt_Obvious
Thu May 05, 2005 11:44 am
#2

Hmmmm nah wont happen.... makes too much sense



The-waco kid Retired Crafter extrordinaire
The-Waco Kid-Master Pistols, Master Carbines-PERMA-CANCELLED
-Nuna- Slayer-Master Armorsmith, Master Merchant-PERMA-CANCELLED!
Hunkahunka-Master Bounty Hunter, Master Rifles-
PERMA-CANCELLED!
Goodbye to all my friends and allies and enemies, may we meet on greener pastures somewhere else where the players dont get F'd over for spending the last 2 years of their lives playing a worthless POS of a game!
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