Armorsmith Archive

Thread: Best Armor Stats Plz Both Yours

XZypher
Sun May 01, 2005 9:03 pm
#1

Recon mine is 7600's Energy 3800's Kin 5700's rest

Battle 5500's across the board

Assualt ???? ill know tommorrow


everyone plz post your best so we have something to strive for

Message Edited by XZypher on 05-01-2005 09:05 PM



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royalewitcheez
Sun May 01, 2005 9:05 pm
#2

57xx unlayered Scout Trooper.



Armor by Rooyal
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Kelloch
Sun May 01, 2005 9:19 pm
#3

Interesting compared to your's

Recon
Kin - 4830, Energy - 6830, Base - 5830

Battle
5859 all the way across

Assault
will know tomorrow as well

Message Edited by Kelloch on 05-01-2005 09:19 PM



Sune Omare
JZeus-Sarono
Sun May 01, 2005 11:11 pm
#4

Recon
quad energy layerd
8055 energy, 3793 kinetic 5925 base

quad Primus layered
7421 energy, 5421 kinetic, 5423 base

Combo 3 kinetic 1 primus layers
6523 energy, 5843 kinetic, 5767


Battle
Quad primus layered
6815 kin/ene 5967 base


Combo 3 kinetic 1 primus
7631 kinetic, 5208 energy, 6000 base


Assault
Quad kinetic
8618 kietic, 4058 energy, 6338 base

Quad Primus layer
7940 kinetic, 5800 energy, 5826 base


Thats about the extent of it, done alot of other combos dont feel like posting LOL






JZeus - Elder Master Armorsmith *since Aug 03*
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CharPrime
Sun May 01, 2005 11:11 pm
#5

yes, but what is the movement, acc, etc stats.you can take more damage, but your damage output is reduce. it all equals out.


that is what soe calls balance





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JZeus-Sarono
Sun May 01, 2005 11:15 pm
#6

My Battle armor is 3 kinetic 1 primus, hinderances are 40% accross the board and with master swordsmen my moddified stats are 0.0% accoss the board.


Seams fine to me






JZeus - Elder Master Armorsmith *since Aug 03*
Master Weaponsmith / Merchant / +14 artisan
Ra'sh AlGhuh "Knight of the old Republic" before the dark times,before the NGE...
(gnn[[[[[[[[[[nnnnWX9gggggggggggggggggggggggg)
Armor Vendors in New Circinus on Tatooine in the Armor tent waypoint -2700 -7006
LOOT, Resources & tools in the Loot/smuggler tent -2694 -7060

Nichrf36
Mon May 02, 2005 3:27 am
#7






CharPrime wrote:

yes, but what is the movement, acc, etc stats.you can take more damage, but your damage output is reduce. it all equals out.


that is what soe calls balance







It seems the hindrances cap. The only thing that puts em over is slicing- but only .5-2 % wich isnt too bad.




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Moge_Tira_Tru
Mon May 02, 2005 4:31 am
#8

Rebel Battle Armor
Quad Primus
6215/6215/5451

Ive since made better primus layers so I expect that number to go up to around 65-6800



Moge Tira'Tru Master Rifleman / Ace Rebel Pilot
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Tau_Bitreo
Mon May 02, 2005 7:44 am
#9

rebel assault

quad primus




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Zodiac-B
Mon May 02, 2005 9:11 am
#10

These are some really nice stats. I went looking for armor for over an hour last night and the best I could find was 1600 Battle Armor. Are any of you on Eclipse server?


Keep up the good work!







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NiBorg
Mon May 02, 2005 10:04 am
#11

1600 is probably made with looted cores or really bad resources.
Ackan111
Mon May 02, 2005 10:12 am
#12

It's starting to look like the primus layer is the way to go.


NiBorg
Mon May 02, 2005 10:14 am
#13






Ackan111 wrote:

It's starting to look like the primus layer is the way to go.







They were while in testing too but their power was cut in half.
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