Armorsmith Archive
Thread: new armour bug or is this ment to happen?
ahh great thanks guys ill buy a new set and not slice it re log and hopefully wont get encumbrance ...a 7percent to base just isnt worth -60percent wepon speed
ill post again if it happens with unsliced armour if not consider it problem solved
thanx again for your help
soho
well now im more confused lol
ok so bought a new set on the vendor it had no hinderance ... in my bag it had no hinderance ... reloged and looked in my bag and it has hinderance still unsliced 1point below the hinderance of the sliced stuff from the same armoursmith but when i put it on i dont get the boxes under my ham bars telling me i have hinderance like i do with the sliced
lol so confused
soho
It´s not so complicated as you make it. A few points:
1) You do not get any additional hindrance from slicing the armor, apart from what comes from the increased protection. Battle armor with 6000 protection base will have exactly 40% hindrance, sliced or unsliced.
2) This means that when you have a 6000 protection piece of armor (average protection), a master combat character certified to wear it will have no hindrance.
3) Assuming you have an unsliced piece of 6000 protection battle armor that you then slice, you will end up (see point 5 below) with around 6400-6500 protection and some 45% of hindrance.
4) You will never, ever, get a 60% hindrance to anything. If you can even wear the armor, the novice box alone will mitigate 10/20/30 percentage-pointsof the hindrance, and as the capped and sliced piece should get around 45% (battle) 22.5% / 45% / 67.5% meaning that a master character wearing this armor should get around 5%(battle) or 2.5% / 5% / 7.5% effective hindrance.
5) Slicing takes effect not (only) because of logging/relogging, but as a function of time - it seems that the server doesn´t update the stats after some hours. This can be 2-3 hours in some cases and it can be more in other cases. This is.. problematic.. to explain to my customers..
Its simple.
Look at the values before the slicing, thats defence stats AND encumberance.
Slice the armour.
ALL STATS increase by the sliced value.
ie, if slice was 8% times the defenceAND encumberance values by 1.08.
Wait 2 hours (ish)for the values to update.
You will incure a small penalty if the encumberance value goes over your characters mitigation value.
ie, Master Pistoleer gets 60% mitigation to recon, if any encum value is 61%, you'll have a 1% slowdown.
Have fun.