Armorsmith Archive

Thread: Crafting Changes are a load

MrMud
Sat Feb 28, 2004 3:38 am
#1

agreed



Seltak
(Retired) Master Armorsmith with 12 Experiemental points, RIS capable
Seltak Armor - Coronet - Corellia (625 -5113), EFF Fortress Mall - Fortress - Lok ( -2186 -3778)
Buying Giant Dune Kimogila Scales - Price negotiable
Brissa
Unlocked 24 April 2004 @ 32 professions
meschuster
Sat Feb 28, 2004 5:46 am
#2

But if they could fix the things that are wrong, they wouldn't have been wrong in the first place.


Much easier to change something that already works than try to fix something you were not smart enough to get working in the first place, lol.





Gondolin-Tarquinas
Genjin Hatsumi-Chimaera-Europe
Old-man Potts-Radiant
Cocoa_Boy
Sat Feb 28, 2004 11:51 am
#3






______________________________________________________________
=TnA= Tatooine Armor E
Elisium s Tatooine s Ahazi obidrew, Armorsmith (retired)
RiseFM owns Corbantis


owako
Sat Feb 28, 2004 1:03 pm
#4

The changes to the crafting system are really stupid. The DEV's should be fixing the huge numbers of bugs in this game, not screwing over all the crafters in the game. I frankly don't care if the system is a little off or not exactly what they wanted, it works. There are inumeral bugs that should be fixed instead. The vehicle disappearing issue, rubberbanding after getting off a vehicle, the harvestor animations, the stat shifting, the combat system in general. This is just not cool. They should fix the things that don't work before messing with the few things that do work.



Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
Albert Einstein
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