Armorsmith Archive
Thread: New Imperial Prototype PSG Problems
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Orosc
Thu Feb 26, 2004 11:32 pm
#1
I just made a set of these and it does absolutely nothing.
it has 52% energy resist, and after equiping and practicing with anothing player dueling.
it didnt stop a single energy damage, (tried several energy weapons) and it never lost a point of condition.
Is this a known issue?
Tirgwystraff
Fri Feb 27, 2004 1:19 pm
#2
Did you unequip and reequip just before fighting? That clears out normal shields.
Orosc
Fri Feb 27, 2004 5:38 pm
#3
yea i unequiped and reequiped even gave to others to try, all to no avail, ended up /bug ing it
Carter_420
Sat Feb 28, 2004 5:41 am
#4
Shield generators have been broken since day 1, this isn't a problem with the new shields, its a problem with stat shifting and server boundarys.
Its never gonna get fixed, just ignored until players accept it as fact.
knasboll
Mon Mar 01, 2004 6:06 am
#5
What weapon did your friend use? rifle or carbine with ap2 or ap3?
I believe the AS FAQ states that PSGs do not protect against weapons with ap2 or 3. Thats why I never make high energy PSGs.
With all riflemen running around with medium or heavy armor piercing energy weapons they are useless.
I think its better to raise the effectivness instead. But with the new acid rifle thats about to change too.
PSGs still have functionality as prot against the JIR, stun batons and the new geonosian blaster. And of course pistols in general but the only pistol worth wielding with energy dmg is the rep blaster.
I believe the AS FAQ states that PSGs do not protect against weapons with ap2 or 3. Thats why I never make high energy PSGs.
With all riflemen running around with medium or heavy armor piercing energy weapons they are useless.
I think its better to raise the effectivness instead. But with the new acid rifle thats about to change too.
PSGs still have functionality as prot against the JIR, stun batons and the new geonosian blaster. And of course pistols in general but the only pistol worth wielding with energy dmg is the rep blaster.
Shilak
Mon Mar 01, 2004 8:39 am
#6
My mk3 PSGs worked fine against Laser Rifles as long as they had enough energy resist to soak the 25% damage bonus from the AP2 vs AR1 of the shield, if they had 25% or less energy resist then they didnt seem to display a message saying they absorbed anything even tho they actually did. I think the absorbtion message is only shown if the damage afterwards is less than the base damage before AP/AR/resists/etc is factored in. i.e. if the hit message shows 250 damage but after all calcs 260 damage is done then nothing seems to be shown. Maybe this is a factor that leads to people thinking there is an armour hole? Cant say Ive checked this lately though, so it might of been fixed now.
On the armour hole issue, has anyone else noticed that they only get armour holed by creatures/NPCs when they do a stun special?
UmmonPrime
Mon Mar 01, 2004 9:17 am
#7
Mine were working great against Night Sisters. Took screen shots. I'll try to get them posted after work.
NS use kinetic and restraint.
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