Armorsmith Archive
Thread: Can you still be a great armorsmith doing it like this?
homebreu wrote:
I will not have many points to play with here, so getting any Tailor or Merchant is completely out of the question for me.
just posted with some other guy in similar situation.
do your vendors first. you can place 6 with the vendor tree, drop it all and still have the vendors. If you are not going to have extra points do your vendors first. This can take a while if you dont have steady customers but if you do you lvl merchant at an ok rate. If you want a tent do that tree first, otherwise do the vendor tree....place 6 vendors (medic vendor, one for composite, one for other armor, one misc vendor, two at another location, or a resource vendor, whatever you think will be best). If you are going to be master armorwmith you will prob need a few vendors, more locations are good.
after vendors are placed, do the advertising tree and put them on the world map. I can not stress how important this is, and how much traffic you generate before your name is known. After on world map, drop that whole tree, if you want to dress them now do the hiring tree.
NOW DROP ALL MERCHANT, you need the points. you can also drop musician quicker and do merchant while doing armorsmith
you keep the vendors, they stay on map, and life is good. lots dont realize they dont need to keep business 3 or novice merchant to keep vendor.
tailor stuff:
find a tailor become freinds, either buy the crates from him or get schematics and run them in your factories. If you dont have any factories get one you will need it, get two you wil need that one too. I do both, I like to get the schematic so that I can just run in my factory and then get crates as I need them (dont have to worry about where to put 40 crates of sythetic cloth 40 crates of panels, sotre in factory instead of house), but I knowa couple good tailors that always keep crates stocked and will pick some up when I am not around my factory.
hope that helps
(battlemaster turned wussy crafter)
If you are just a part time merchant - do you really need 6 vendors? I have just the one and am doing fine. I am playing to have fun, not dominate the game, I sell a little, go out with hunting groups a little, have fun alot....
I measure the cost to build as in my time to make, not cost of resources, so buying tailor items for example is the most cost effective way of doing business....
Ok, thank you all for this information.
Personaly, I will not "Steal" vendors from the merchant line like that. I am just going to use my extra skill points to get Business 3 for 1 vendor... Or just use the suggestion above about renting space from an exsisting vendor that I know.
Thanks again for your truly honest and informative opinions and facts.
Thank you for your time.
jamesgoddard wrote:
If you are just a part time merchant - do you really need 6 vendors? I have just the one and am doing fine. I am playing to have fun, not dominate the game, I sell a little, go out with hunting groups a little, have fun alot....
I measure the cost to build as in my time to make, not cost of resources, so buying tailor items for example is the most cost effective way of doing business....
I know this is off topic, but I'll go ahead and say this:
I am a Master Armorsmith, Droid Engineer and Artisan. I have a couple of merchant skills and yes, I have dropped one or two so I could master Artisan. I may not be a full time Merchant, but I am certainly a full time Crafter. Crafting is all I do. I need a place to display my wares and I need to be able to do so in a fashion where everything is not bunched together so people cannot find things within a half an hour of searching. Limiting the way I do business would stiffle my business and likely cause me to go out of business. The fact that I can place to so many vendors keeps me from having to do things like spam the starport. While that is totally out of control (and will get worse with the merchant droid modules coming), at least I am not one more annoying line of spam.