Armorsmith Archive
Thread: Dissertation: Gated Resources
MA 594-683
SR 404-468
UT 394-475
MA 279-396
SR 678-797
UT 678-796
MA 65-93
SR 536-604
UT 448-537
MA 4-1000
SR 4-1000
UT 998
MA 6-999
SR 38-999
UT 17-991
MA: 7-597
SR: 13-995
UT: 4-997
MA: N/A
SR: N/A
UT: N/A
MA: 7-999
SR: 1-999
UT: 5-999
MA: 1-598
SR: 406-998
UT: 5-999
SR: 177-316
MA: 500-674
UT: 202-385
Vertex Crystalline Gemstone
SR: 911-998
MA: 339-397
UT: 889-967
SR: 326-998
MA: 2-397
UT: 315-967
SR: N/A
MA: N/A
UT: N/A
SR: 7-900
MA: 5-996
UT: 8-898
SR: 23-687
MA: 309-996
UT: 219-994
SR: 312-797
MA: 509-999
UT: 301-800
SR: 7-570
MA: 310-994
UT: 15-981
SR: 522-980
MA: 15-593
UT: 422-995
Message Edited by Arcus on 03-09-2004 06:09 AM
Message Edited by Arcus on 03-11-2004 06:41 AM
Very nice post, congratulations.
I like the term 'gated'.I used to speak from natural resource stat caps up till now.
Yes very nice post. I only just recently realised thatnamed resources have caps on their range for certain stats. I can't say how dissapointed I was when I realized my Kiirium was never going to get to even 100 for mall
.
Usefull info for starting armorsmiths to know. That way they can realize that Mall 339, OQ 965, Shock 797, UT 680 Colat Iron is actually about as good as it gets
. Or that there's no point in waiting for Kiirium that doesn't have abysmal mall. Or that 600ish/950ish/400ish is the best they can hope for in Beyrllius.
Makes ya realize there's no point in holding out for signifigantly better resources when mining. If a named resources spawns that even slightly better then your existing you might as well mine the hell out of it cause small incremental increases are the best you can hope for.
Please add it to the guide. If you add the resource numbers, you may want to edit them as we get more data.
-Wicca
AWESOME POST!!! Now I just feel like an idiot for passing on some named resources..... oh well. Just a game right?
Ebim
Awesome Post!
Perhaps its important to further break down the non-named resources....
I.e. Katrium intrusive ore is the only intrusive ore that has its cap at 1000 for Shock Resistance (I think Ionite caps at 950 SR)
Phrik Aluminum is the only aluminum that can achieve 900 Shock resistance (Link Steel caps at 850? SR)
Bal'ta'ran Amorphous Gemstone is the only Amorphous gemstone that can achieve the 1000 Shock resistance
Tertian Siliclastic ore is the only Siliclastic ore that can achieve575 Shock resist.
Zinsiam Carbonate ore is the only Carbonate that can achieve 700 Shock resist
Riftmeister wrote:
They are scaling resources in Publish 7 right? Like my Beyrillius with 440 SR (near max) will work just as well as my 850 OQ Aluminum?
Uhh... thats kind of apples to oranges, unless I am misunderstanding your question.
To get the resource "effectiveness rating" for your 440 SR copper, you would add the OQ and divide that by 2. Then use the result as a percentage of the "gated max" which if you look at the chart above seems to be 737.5 (but I can verify that I have a beyrillius copper with Shock Resistance 482, so I put the "gate" at 500 for SR or the "gated max at 1500/2 = 750 )
So for instance on Starsider, I have a beyrillius copper that is 482 SR and 891 OQ. (Add numbers)/2 you get 686.5Take that as a percentage of the 750 max, and that copper is 91.53% of the maximum for that resource.
Then you take another function (if your not snoozing by now) and "weight" how much beyrillius copper is figured in to your final assembly (it counts as 12.5% of a piece of composite) and you can judge which resources you can "cut corners with"
In summary:
Solid Petro Fuel and Intrusive ore are the most important minerals in Composite armor... they have NO gate, and account for exactly 50% of the effectiveness value in the final assembly of composite armor.