Armorsmith Archive
Thread: New to armorsmith, how much tailor do I need, and a few other ???'s
Message Edited by marxo777 on 03-30-2004 11:00 PM
Message Edited by marxo777 on 03-30-2004 11:09 PM
a couple of questions
how far are you now on armorsmith? what type of armorsmith do you want to be?
this being said: read the hologrinding post up top to know what to grind, i am sure the tailor boards have something similar. If you want to make your own cloth and panels you need feildwear 2. the quality does not matter so you really dont need any other tailor. I personally just get schmatics from a tailor and do my own factory runs. It shouldnt be to hard to find a tailor that will do this for you, some will some won't, just be sure to compensate them
why I ask about what type of armormsmith you want to be.
you ask what spawns best for leather etc........if you want to make good armor, you need to start getting resources now. Look what resources are needed for composite. polysteel copper, kiirum steel, etc. Also check ubese and others (auxidite iron) and you will always need wooly hide.
if you dont start now, you will mis out on a shift of a resource. Go to swgcraft.com and check out the requirements for composite, you can also see what resources are in shift on your server.
have fun
(battlemaster turned wussy crafter)
justapilgrim wrote:
a couple of questions
how far are you now on armorsmith? what type of armorsmith do you want to be?
I'm just 1000 so far. I'm VERY interested in hearing this news about chitin. I would like to make all the armor types. My main char is pretty wealthy already so I'm really not needing to make a load of cash. Plus I'm Master arch already and Master art. Armorsmith locks like fun to me. But to be honest its the RIS and Mand armor that settled it for me.
this being said: read the hologrinding post up top to know what to grind, i am sure the tailor boards have something similar. If you want to make your own cloth and panels you need feildwear 2. the quality does not matter so you really dont need any other tailor. I personally just get schmatics from a tailor and do my own factory runs. It shouldnt be to hard to find a tailor that will do this for you, some will some won't, just be sure to compensate them
why I ask about what type of armormsmith you want to be.
you ask what spawns best for leather etc........if you want to make good armor, you need to start getting resources now. Look what resources are needed for composite. polysteel copper, kiirum steel, etc. Also check ubese and others (auxidite iron) and you will always need wooly hide.
I've been stocking up on hide for about a week now but its not that good of stuff, jus fambaa hide but i've got about 9k so far. My main is master pistol and master ch so I shouldn't have a much of a problem getting what I need from creatures.
if you dont start now, you will mis out on a shift of a resource. Go to swgcraft.com and check out the requirements for composite, you can also see what resources are in shift on your server.
Will do, thx man
have fun
SkinnyManDo
(battlemaster turned wussy crafter)
Master Armorsmith, VALCYN
My main concern is skill pts. With 2 masters already I'm a bit limited and after seeing I needed field wear 2 for chitin I thought I might ask before I put any more pts in merchant. I haveno medic or combatat all. I'm planning on taking merchant up to where I get the vendor on the map thing. With the extra pts I can make thepadded piece for the wookie armor andall the experimentation in tailor but will still be lacking the +20 that master tailor has. Or , I can take more merchant and just have field wear 2. Thats mainly where my concerns are now.
Thx for the help man ![]()
Mars
i just finished redoing my vendors this past week, no probs with the merchant profession. nothing is bugged that I know of. Just finished redoing the hiring tree so I could put composite on one of my npc vendors and wookie armor on my wookie vendor
not sure what you mean by how effective merchant profession is? to me it was a way to set up vendors and get a cool shop.
marxo777 wrote:
My main concern is skill pts. With 2 masters already I'm a bit limited and after seeing I needed field wear 2 for chitin I thought I might ask before I put any more pts in merchant. I haveno medic or combatat all. I'm planning on taking merchant up to where I get the vendor on the map thing. With the extra pts I can make thepadded piece for the wookie armor andall the experimentation in tailor but will still be lacking the +20 that master tailor has. Or , I can take more merchant and just have field wear 2. Thats mainly where my concerns are now.
(battlemaster turned wussy crafter)
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Shops in New Alderaan (dantooine) 4220 -2716 near shuttleport
Skinny's Cheap armor on the beach in bartertown -403 -5636
NIce Ubese and affordable composite, with all other armor and psgs
winning bids plese deliver to bartertown
Hehe, I thought about that but I seem to recall something about them fixing that. If not I'd hate to get all that done and then SOE says poof we fixed it and you now have to find space for 400 items
I'm not to sure how effective merchant is anyway. Whenever I need something I just ask around or stumble across it by chance. The whole prof is kinda borked IMO. Maybe I should just get a ton of tailor and Nov DE for the vehiclecustom kits.
Thx agin BTW ![]()
Mars