Armorsmith Archive
Thread: Revamp Armosmith
wouldnt say armorsmith needs a revamp. just some stats changed.
or perhaps make it so armors need certifications like weapons so only elite professions get compostie for instance and dabblers can only get bone. hopefully something like this will get a fix in the combat revamp...
A idea of mine I have had for a long time about armor is to have a level system in place. All levels can wear all armors but each level is diffence is stats. Each combat skill box you earn you get a level and if you drop that box you lose a level.
If you are a novice marksman 2-2-1-2 you will have 8 levels
If you are a novice marksman 2-2-1-2 and a master brawler you will have 26 levels.
Any novice combat profession will have 1 level and each skill box you learn you will get another level and let armorsmiths choose what level their make they armor at (I think it would allow novie armorsmiths to compete with masters), So any player at level 10 can wear level 20 armor but is greatly reduce its effectiveness.
wookie armor nice addition
certs are bad.
mandalorian armor should rule
One thing I think they need to change is the Electrical resistant on Compoiste increasing as you experiment on Base %. No other armor does this, and has turned Composite armor into tank armor.If the special protection were like Ubese or Padded armor you would see 68% composite with 25% electrical resistances. I think this would be a very good change or the addition of another vulnerability to composite.
There is a very easy way to fix the base % you can increase Composite to. Make it so you cant experiment the base effectiveness of layers. You can still increaseit with nightsister layers and you can still cap 80% on the special protection you want but you are forced to decide what you want high protection in.