Armorsmith Archive
Thread: Abnormalitys when experimenting on Durability?
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Feomatar
Mon Jan 17, 2005 10:49 am
#1
I just got my second additional experimentation point
and played a bit around with kinetic layers...
I realized that the rules i knew (amazing: +8% great: +7%)often didn't fit when i experimented on durability.
The durability bar of my kinetic layer starts at 23% and the ressource cap is 84%... when ifirst used 4 exppoints it said "great succes", but it had 53% although it shouldbe 51%... it happened twice in a row, that it had 82% (cap: 84%) but the next great succes added only 1% (!).
Good succeses mostly didn't add anything...
That seems to appear only when experimenting on the durability bar and since i got my 12 point suit... or perhaps since pub12?
Is that normal and i simply didn't realize it before or is it a new bug?
bash_chelik
Mon Jan 17, 2005 3:46 pm
#3
In durability bar the game displays an average value for all 4 experimentation bars in this category: (H+A+M+I)/4 (the game makes separate roll for each bar). This doesn't mean that you can not experiment up to a resource cap. You can, but you can't see what is really going on with these hidden exp bars...
UmmonPrime
Mon Jan 17, 2005 3:52 pm
#4
I've seen this happen since I started armorsmith. Nothing new, just a screwy system at times.
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