Armorsmith Archive

Thread: Abnormalitys when experimenting on Durability?

Feomatar
Mon Jan 17, 2005 10:49 am
#1


I just got my second additional experimentation point and played a bit around with kinetic layers...


I realized that the rules i knew (amazing: +8% great: +7%)often didn't fit when i experimented on durability.



The durability bar of my kinetic layer starts at 23% and the ressource cap is 84%... when ifirst used 4 exppoints it said "great succes", but it had 53% although it shouldbe 51%... it happened twice in a row, that it had 82% (cap: 84%) but the next great succes added only 1% (!).


Good succeses mostly didn't add anything...



That seems to appear only when experimenting on the durability bar and since i got my 12 point suit... or perhaps since pub12?



Is that normal and i simply didn't realize it before or is it a new bug?



Feo Chri'Lar
Proud Non-Jedi Bothan
Master Carbine Fanatic / Master "12 Point" Armorsmith
Garnax
Mon Jan 17, 2005 3:39 pm
#2

Sounds like how experimenting base works on Mabari..



Xanrag Quaashie - Retired Master Armorsmith
ïXQCð
March 2004 s November 2005
bash_chelik
Mon Jan 17, 2005 3:46 pm
#3

In durability bar the game displays an average value for all 4 experimentation bars in this category: (H+A+M+I)/4 (the game makes separate roll for each bar). This doesn't mean that you can not experiment up to a resource cap. You can, but you can't see what is really going on with these hidden exp bars...




Umma Gumma
UmmonPrime
Mon Jan 17, 2005 3:52 pm
#4

I've seen this happen since I started armorsmith. Nothing new, just a screwy system at times.



Elood- Trader - Retired AS/SW

Elood'- Jedi- I know, I suck. Bite me

Dark Sword, Naboo 6932 2054 Loots


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