Armorsmith Archive
Thread: My tips on hunting GDK's
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DirthNader
Wed Jun 09, 2004 5:05 am
#1
Deleted. If I'm going to be accused of being a "selfish" "elitist" despite the fact that what used to be here was a full page guide to finding GDK's within 15 minutes of hitting Lok with not tracking skills, I may as well act like it.
Message Edited by DirthNader on 07-02-2004 02:11 AM
kayxfour
Wed Jun 09, 2004 7:05 am
#2
I didn't even think about dragging it away from the spawn! I'm definately going to do that if I ever find a gdk spawn again
5 gdk's this morning and no scale.
Andymantium
Wed Jun 09, 2004 7:50 am
#4
Thanks!
Got any tips for GDK's who constantly run away? Seems like after a certain distance, they just *poof*. Especially frustrating if their HAM is at 10% or lower 
kayxfour
Wed Jun 09, 2004 7:53 am
#5
Andymantium wrote:Thanks!Got any tips for GDK's who constantly run away? Seems like after a certain distance, they just *poof*. Especially frustrating if their HAM is at 10% or lower
Use /taunt to draw them back. Usually what I do is spam headhit3 and throw a /taunt in randomly, when it moves out of range the others will drop from the queue and the /taunt will work, drawing him back.
Andymantium
Wed Jun 09, 2004 7:56 am
#6
Thanks!
kayxfour wrote:
Use /taunt to draw them back. Usually what I do is spam headhit3 and throw a /taunt in randomly, when it moves out of range the others will drop from the queue and the /taunt will work, drawing him back.
Andymantium wrote:
Thanks!
Got any tips for GDK's who constantly run away? Seems like after a certain distance, they just *poof*. Especially frustrating if their HAM is at 10% or lower
bob535
Wed Jun 09, 2004 8:00 am
#7
Certain combinations of water/hills can keep the permanently in range, but i find it is very hard to manuever them, so I dont even both anymore.
ZionHalcyon
Mon Jun 14, 2004 9:15 am
#8
This post makes me feel like I made a good choice becoming a Swordsman....
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