Armorsmith Archive
Thread: Got it fixed!! Im just a idiot, Thank you everyone!!
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AphroditeX
Thu Dec 23, 2004 2:00 pm
#1
maybe im making my sub parts wrong....nobody has been helpful on starsider.
whats a good kinetic formula to shoot for?
whats a good kinetic formula to shoot for?
Asir_SWG
Thu Dec 23, 2004 2:05 pm
#2
Make us an un-layerd glove, with every point possible into base in the segment and final... post the result and we can give some advice...
TalynMox
Thu Dec 23, 2004 2:12 pm
#3
A question for you: what's the base resist on the 79% kinetic item?
AphroditeX
Thu Dec 23, 2004 2:31 pm
#4
only 47% so i know im making something REALLY wrong.
im at work, so i dont have exact #s for you, but im trying to get as much feedback as i can before i get home in 2 hours.
all my resources im using are in the 800-900 range in OC and SR.
When making a Kinetic Layer what #s should i shoot for in the end result? What should i pour my 10 points into??
next:
When making a Kinetic Segment what #s should i shoot for in the end result? What should i pour my 10 points into??
When making a Composite Armor Piece What should i pour my 10 points into??
Obviously im doing something very wrong, guess what i get for trying to do it myself, im guessing im experimenting the wrong things.
im at work, so i dont have exact #s for you, but im trying to get as much feedback as i can before i get home in 2 hours.
all my resources im using are in the 800-900 range in OC and SR.
When making a Kinetic Layer what #s should i shoot for in the end result? What should i pour my 10 points into??
next:
When making a Kinetic Segment what #s should i shoot for in the end result? What should i pour my 10 points into??
When making a Composite Armor Piece What should i pour my 10 points into??
Obviously im doing something very wrong, guess what i get for trying to do it myself, im guessing im experimenting the wrong things.
j3ansley
Thu Dec 23, 2004 2:56 pm
#5
I'm a noob too but just had your problem.
I made the kin layers 4/7 or so...pretty much everything into base. the last point or so going into kin. I then poored all my points into the base in the segment and would get 80% kin without experimenting in the special resist part.
That wastes points though turns out. but definitely exp in base first then the kin pretty much automatically gets up there. I think the kin I could probably drop a point or two into the durability to get the ham costs down. Don't know..I'm a NOOB
I made the kin layers 4/7 or so...pretty much everything into base. the last point or so going into kin. I then poored all my points into the base in the segment and would get 80% kin without experimenting in the special resist part.
That wastes points though turns out. but definitely exp in base first then the kin pretty much automatically gets up there. I think the kin I could probably drop a point or two into the durability to get the ham costs down. Don't know..I'm a NOOB
AphroditeX
Thu Dec 23, 2004 3:02 pm
#6
So when making sub parts put everything i got into the Base Experimentation??
Then if i have anything left over put it???
That will get me 80% kinetic??
I know ive been trying to get the Kinetic # up, not the base # so maybe thats what im doing backwards??
Then if i have anything left over put it???
That will get me 80% kinetic??
I know ive been trying to get the Kinetic # up, not the base # so maybe thats what im doing backwards??
goalieman392
Thu Dec 23, 2004 3:21 pm
#7
um usually i use 4.6% base 4.something % kinetic on my layers and i get 80 quite easily... just experiment all into base on the final piece and put leftover into durability.... i make 80 kin 78 elect 69 or 70 base....
TalynMox
Thu Dec 23, 2004 5:10 pm
#8
For kinetic comp, it's best to use 3x 4/4 kinetic layers - meaning: push everything into base and use remaining points in durability. Repeat this for the segment, and again for the final combine.
Although a special point needs to be made about comp exp: on the final combine, you should push base resist (middle row) first and then push one of the others. This will result in high-base items with 80%(usually) in specials, due to the middle-row points actually improving the special resists as well.
And of course, this wouldn't be complete if there weren't exceptions: namely, the use of multiple layer types. In these cases, at least one of the layer types will need to have increased special resists to allow for 80% resists on the final combine. Though the rest of the process remains the same here.
Although a special point needs to be made about comp exp: on the final combine, you should push base resist (middle row) first and then push one of the others. This will result in high-base items with 80%(usually) in specials, due to the middle-row points actually improving the special resists as well.
And of course, this wouldn't be complete if there weren't exceptions: namely, the use of multiple layer types. In these cases, at least one of the layer types will need to have increased special resists to allow for 80% resists on the final combine. Though the rest of the process remains the same here.
AphroditeX
Fri Dec 24, 2004 1:50 am
#10
Or should i try to get the segments up higher?? I know i can hit 80 with 39% kinetic segments...
oh i guess i need to know if a research center really makes a difference in getting a higher #
sorry im such a noob.
oh i guess i need to know if a research center really makes a difference in getting a higher #
sorry im such a noob.
AndJusticeForAll
Fri Dec 24, 2004 1:53 am
#11
what a minute here... why are you using 36% kinetic segments? base + layers=final special... assuming you can get a base unlayered comp higher than 50 you should easily be able to make 80% kinetic comp
TurboSith
Fri Dec 24, 2004 3:53 am
#12
TalynMox wrote:
For kinetic comp, it's best to use 3x 4/4 kinetic layers - meaning: push everything into base and use remaining points in durability. Repeat this for the segment, and again for the final combine.
Although a special point needs to be made about comp exp: on the final combine, you should push base resist (middle row) first and then push one of the others. This will result in high-base items with 80%(usually) in specials, due to the middle-row points actually improving the special resists as well.
And of course, this wouldn't be complete if there weren't exceptions: namely, the use of multiple layer types. In these cases, at least one of the layer types will need to have increased special resists to allow for 80% resists on the final combine. Though the rest of the process remains the same here.
agreed... if you indeed have all resources in teh 8-900 range... you shuold without a doubt make some pretty decent 80% kinetic armor
use his layers setup if you are doing strictly kinetic... dont waste any points into special resist on the layers... on the segment you may need to put a point or two into special ONLY if your elec doesnt hit 80 on the final combine because of low composite resource stats
AphroditeX
Mon Dec 27, 2004 6:12 pm
#13
Ok i just tried to make this, and i must of screwed up royally.
first i made my layers: 4% base, 4% kinetic
then i made my segments: 21% base, 12% kinetic
but now when i make my final armor, im only getting 69% kinetic
all my resources are good, so what did i do wrong?? Should my segments be higher?? Did i make a major air headed mistake here??
Should i be using advanced or regular composite segments??
Im supposed to experiment the middle row first in everything correct??
Message Edited by AphroditeX on 12-27-2004 05:27 PM
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