Armorsmith Archive
Thread: An idea for an armorsmith! (Just a thought...)
Message Edited by Thraxious on 04-29-2004 11:29 PM
I realize that there are armor attachments which emulate this, which really just means this will be an easy change for the dev's to add in.
I mean, shouldn't such features come standard anyway? And on second consideration, perhaps this could take up say an attachment slot, rather than an armor layer? Perhaps armorsmiths with enough experimentation could do this without having to take up any layers at all? Perhaps such pieces would simply add extra encumberance (I could imagine having to deal with a small set of inbuilt computers, or mechanical bits in my armor would make it a little harder to use)?
Of course, if you lot think the idea is totally bogus, then voice your concerns too! ![]()
I just think it'd be real neat to have a targeting computer built into my helmet, or a set of servo's in my arm pieces pushing me to move faster than usual. This could possibly be demonstrated by a higher rate of decay or something of the like?
Aside from the RP element, I think a lot of players wouldn't mind picking up a helmet with a little extra encumberance, but +X to ranged/ melee defence added to it already? And its not something armorsmiths HAVE to use, but rather just another little toy for you guys to dabble with. It just seems a little odd that you guys only really design bits of material to seperate us from the outside world, rather than make armor that was as feared as it was.
But what do I know? I'm just a Star Wars geek with too many ideas. ![]()
Fantasticidea!!
Werun arroundina galaxy full of technological advance beyond our dreams here on Earth. And SOE's idea of ways to make us shoot faster is tosit ata pile of trashfor x-number of minutes to get an attachment that magically makes us shoot faster.
No explanation was given on why attachments work by SOE anywhere.
/shakeshead
Homer_J_S wrote:... And SOE's idea of ways to make us shoot faster is tosit ata pile of trashfor x-number of minutes to get an attachment that magically makes us shoot faster.
No explanation was given on why attachments work by SOE anywhere.
/shakeshead
Ummm.... the force?
I'm all for this, also. I can't tell you how disappointed I was when I found out that BioEngineers can only make cloths with about 8 skills in them. I'm guessing that if this sort of thing did get implemented it would be the BEs that get the ability to craft them.
very cool ideas indeed.
I would favor this instead of the skill tapes, because it emphasizes on teh role of the craters. Plus it increases complexity and variability of the crafted objects in teh game. And also because it introduces a trade-off philosophy that is desperately needed for this game. That way you can get a dodging bonus, but you loose some resist...
very cool...
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I'm glad you guys approve!
I've been talking to some crafting friends on some of the drafts for the enhancements themselves. What might be needed to build say... a servo motor for the boots, etc...
I've also been wondering if only certain types of armor should have certain enhancements? Unfortunately, it seems to only make the most practical sense to insert most of the higher end technology in composite, ubese and the new Mandalorian (BH too) armor...
So any hopes of trying to shift the emphasis back onto the other armors is out of the question...
What do you guys think?